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- easy difficult: remain like now
- medium difficulty: charge 50%
- hard difficulty: taunt not work or at least 1/3 charge not more than that
i also set more damage on some boss on hard difficult
If you want a technical fighting game with bad controls where the odds are against you, go play Streets of Rage 4 on anything above Normal mode... People like you ruined any kind of potential that game had to be fun to play.
This is a kids game, it's a beat 'em up, this isn't life or death... The in game challenges are hard enough as it is, like not getting hit for an entire level... they don't need to balance anything.
You realize if they balance out taunting people will just abuse it any way and it'll take everyone even longer in online multiplayer games to progress the level right?
You'll have someone hanging back spamming taunt and waiting out the "cool down" and / or compensating for any kind of percentile reduction. I know I would do it just to spite you idiots.
If they reduce the amount by even 50%, everyone's going to take twice as long spamming it... if they have a 10 second cool down, now you're waiting over 30 seconds instead of 10 seconds to fill the super bar...
Jesus, you people and your illogical nonsense... I'd rather the entire screen get spammed with super attacks every 10 seconds than have a bunch of clowns spamming taunt for a minute in between each fight.
- The taunt gives a full powerbar only once per Stage to not make it completely useless. That means there can be little room to strategize if the player is not sure to use the Special with current life or the new one with full health bar.
- The bar would fill a bit less when hitting the enemies, but for that you don't lose progress when you take damage. While getting the power bars full in the middle of the Stage is not an issue, during the Boss Fights sometimes can be frustrating. Even when you know to back flip when the bosses are about to counter attack, there's still a high chance in Netplay multiplayer that you'll take hit and all the progress is gone, which explains why many Players prefer to stay in the corner and taunt instead.
yeah, I'd like something attached to difficulty.
though another idea would be that taunting just increases your rate of energy gain. maybe on easy, taunting makes the next hit fill your bar, normal, 2 hits and 3 on hard.
The game is not just for kids, everyone can play it. And for kids there is an easy difficulty level. I don't see a problem here. The point is not to make this game a complicated fight, but to make the fight make sense, and not just spam taunt and special.
Taunts shouldn't restore special at all, just combo attacks. Simple fix for the problem.
As someone who played the original TMNT 2: Arcade Game, TMNT 3: The Manhattan Project and TMNT 4: Turtles In Time as a kid, it feels really weird playing a modern TMNT that somehow feels less fluid than Turtles In Time and also has such exploitable abilities.
A bunch of hit boxes could use some work too.
Overall, it's fun and all but nowhere near as much as I had hoped or as it could be.
Gnarly should not recover super or at least 1 time per life or per stage
Nah, I'd just remove it. My friend and I beat the entire game on gnarly playing couch coop on his PS4 without ever once using taunt and it was still far easier than every other TMNT game excluding Turtles In Time. Now, playing it myself on my PC and testing more, I've realized it's just a horribly exploitable ability and completely unnecessary. I couldn't imagine actually playing 6-player coop with everyone using this. It would be absolutely stupid to the point I'm sure everyone would be bored by the 3rd level.
However, we both felt like a lot of the hit detection/hit boxes were off and the grab feature was really shoddy. It really needs a dedicated button or combination press for grabbing opponents.
I agree that on Gnarly special meter from taunt should be rebalanced. It would make sense to keep Chill mode more casual party-like and Gnarly more hardcore arcade style.
I would also add option to set maximum party member for online play, because above 3 it's already turning into pure chaos
There, problems solved.
If you want a serious game, this game is not for you. It's really just that easy, I promise.