Teenage Mutant Ninja Turtles: Shredder's Revenge

Teenage Mutant Ninja Turtles: Shredder's Revenge

Statistiche:
MODS for TMNT: SR - Mumrah
Please post your mods here and don't forget to create a guide for your mod in the Steam guides section for this game explaining how to install and use the mod.

There are a few mods here:
https://www.nexusmods.com/tmntshreddersrevenge/mods/

So far they're mostly visual mods, like comic Skin for turtles, scanlines.

Here is a Music mod featuring TMNT:4 and some others.
https://www.nexusmods.com/tmntshreddersrevenge/mods/41

Here is a Mod installer:
https://www.nexusmods.com/tmntshreddersrevenge/mods/54



I will be overly happy to see a mod/guide to change SFX for the game.

EDIT: There seems to be a mod API that can handle .wav files to change all audio. It just released and I'm still trying to figure out where and how the files can be used.

- Mumrah
Ultima modifica da Mumrah; 28 lug 2024, ore 9:49
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Visualizzazione di 46-60 commenti su 100
Messaggio originale di Mumrah:
Messaggio originale di Waifu4Life:
Nice gonna try all of these, especially the April mods :steamhappy:

EDIT: These mods are not working, they're crashing the game :steamsad:
Which mods aren't working? Also, I would attempt to do it the old fashioned way by replacing the file with the modded one if the installer .bat files don't work. Just make sure to make a back up of the originals somewhere.

I didn't use the batch files. I downloaded the ones I wanted: April's booba's mod, April's butt attack, Leatherhead's hat and boot color change and the 4 turtle's comic color.

I zipped the 2D folder, renamed all of the extensions of the downloads using Powershell and replaced them in the game's folder. I didn't make it out of the tutorial without having the game crashing. I then tried the April mods alone, but got the same results.
Messaggio originale di Waifu4Life:

I didn't use the batch files. I downloaded the ones I wanted: April's booba's mod, April's butt attack, Leatherhead's hat and boot color change and the 4 turtle's comic color.

I zipped the 2D folder, renamed all of the extensions of the downloads using Powershell and replaced them in the game's folder. I didn't make it out of the tutorial without having the game crashing. I then tried the April mods alone, but got the same results.

I'm not sure which guide you're using to do what you're trying to do. I updated the post with a the updated guide on how to edit sprites. This should also cover how to implement them into the correct locations and how to convert them properly. I have not tried this myself. I'll have to read the entire guide again to see what is up.
Messaggio originale di Waifu4Life:
I zipped the 2D folder, renamed all of the extensions of the downloads using Powershell and replaced them in the game's folder. I didn't make it out of the tutorial without having the game crashing. I then tried the April mods alone, but got the same results.
Renaming the original file extensions could be part of the issue. Instead of renaming the file something like "AprilTexture.zxnb_original", try "AprilTexture_original.zxnb". Renaming the file extension without renaming the filename could cause the game to still try to load that file, but crashes because of the corrupted file.
Messaggio originale di Malty McFry:
Messaggio originale di Waifu4Life:
I zipped the 2D folder, renamed all of the extensions of the downloads using Powershell and replaced them in the game's folder. I didn't make it out of the tutorial without having the game crashing. I then tried the April mods alone, but got the same results.
Renaming the original file extensions could be part of the issue. Instead of renaming the file something like "AprilTexture.zxnb_original", try "AprilTexture_original.zxnb". Renaming the file extension without renaming the filename could cause the game to still try to load that file, but crashes because of the corrupted file.

Have you used those mods?
all the mods i've been using/making, i just rename the original file to a .bak and put the mod file in the same folder. if you have a png with the same name, that will also work.
Messaggio originale di Cryomancer:
all the mods i've been using/making, i just rename the original file to a .bak and put the mod file in the same folder. if you have a png with the same name, that will also work.

Have you tried the ones from Nexus mods I mentioned.
Messaggio originale di Waifu4Life:
Have you used those mods?
Yes, I've used them all, and I made the Mirage recolor mod which is made similarly. There's no need to rename any file's extension, either use the included batch file or move the files to the corresponding folder and rename the zxnb filename, again, not the actual extension, it can corrupt the files.
Messaggio originale di Malty McFry:
Messaggio originale di Waifu4Life:
Have you used those mods?
Yes, I've used them all, and I made the Mirage recolor mod which is made similarly. There's no need to rename any file's extension, either use the included batch file or move the files to the corresponding folder and rename the zxnb filename, again, not the actual extension, it can corrupt the files.

Yes but if, you use more mods or switching them often, the actual way how the mods are installed is not perfect.
In the long run, we need to put the Mod files in different folders an use a batch to install/uninstall/switch to the different mods.

For the mods I use, I made my own Batch (involving deleting, copying, and renaming) and folder structure.

For the Mirage Mod, I will need to adapt my system a little, but it will work. Perhaps I will publish my Batch with the folder structure for the supported mods.

But, when seeing how much problem some user have to install the simplest mod, I fear, that a lot of user won't be able to but the different mods in the right folder...

I'm not good enough to code something that is foolproof...
Messaggio originale di arcDaniel:
For the mods I use, I made my own Batch (involving deleting, copying, and renaming) and folder structure.

For the Mirage Mod, I will need to adapt my system a little, but it will work. Perhaps I will publish my Batch with the folder structure for the supported mods.

But, when seeing how much problem some user have to install the simplest mod, I fear, that a lot of user won't be able to but the different mods in the right folder...

I'm not good enough to code something that is foolproof...

Yeah, I've had to create my own uninstall.bat files for mods I like to switch out. My method works for me, but isn't foolproof either. I do my best to make it easy and to help those who are having issues but I won't lose that much sleep if people don't read the instructions.

Do publish your batch files (and allow others to use it in their mods with proper credit). I am hopeful that before too long a certain standard can be set for switching out mods on the fly, that all mod authors can adopt.
Messaggio originale di Malty McFry:
Yeah, I've had to create my own uninstall.bat files for mods I like to switch out. My method works for me, but isn't foolproof either. I do my best to make it easy and to help those who are having issues but I won't lose that much sleep if people don't read the instructions.

Do publish your batch files (and allow others to use it in their mods with proper credit). I am hopeful that before too long a certain standard can be set for switching out mods on the fly, that all mod authors can adopt.

It is done:
https://www.nexusmods.com/tmntshreddersrevenge/mods/54
Messaggio originale di Moon Rabbit:
I would kill for Usagi Yojimbo and Renet playables.
Also classic Eastman and Laird models.
You would kill someone for cosmetic video game mods?

Messaggio originale di Teejay:
Messaggio originale di Moon Rabbit:
I would kill for Usagi Yojimbo and Renet playables.
Also classic Eastman and Laird models.
Would be cool to have a lot of different characters for sure. Or just replace them all with a different group. Like power rangers, mario characters, teletubbies what ever :D
Worthless cosmetic mods that don't change the gameplay.

Messaggio originale di RealBenjamillion:
Where's the April inflation mod?
How mature.
Messaggio originale di arcDaniel:
Messaggio originale di Malty McFry:
Yeah, I've had to create my own uninstall.bat files for mods I like to switch out. My method works for me, but isn't foolproof either. I do my best to make it easy and to help those who are having issues but I won't lose that much sleep if people don't read the instructions.

Do publish your batch files (and allow others to use it in their mods with proper credit). I am hopeful that before too long a certain standard can be set for switching out mods on the fly, that all mod authors can adopt.

It is done:
https://www.nexusmods.com/tmntshreddersrevenge/mods/54
Thank you for making this and posting it here!

Do you mind giving more details and or screen shots of how to install other mods using your installer? Where the files go and such.
Ultima modifica da Mumrah; 2 lug 2022, ore 22:14
Messaggio originale di Eldin:
How safe are mods with cloud save and all? Are they easy to remove?
From my understanding, the mods don't mess with the save file. If you remove the mod, you would have to put the files that you replaced, back.
@Mumrah

I have no published a new version that is a lot more "foolproof" and I try to keep it is "foolproof" as possible. I added even a little warning, because of the way the mods are done, a mixture of different mods are rarely possible. Example: the bosses banners share the same file, so if you mod one an would add one or more other bosses you would need the banner file in all the different possibility's and in the batch all those need separate entry's --> impossible

for the installation, I coded some checks to see if everything is in the right folders but please consider, that I do this batch, that was a lot of work, first for myself and publish it because I believe other can profit from it. But I do not have the time to teach basic file management.
Ultima modifica da arcDaniel; 3 lug 2022, ore 0:15
Messaggio originale di arcDaniel:
@Mumrah

I have no published a new version that is a lot more "foolproof" and I try to keep it is "foolproof" as possible. I added even a little warning, because of the way the mods are done, a mixture of different mods are rarely possible. Example: the bosses banners share the same file, so if you mod one an would add one or more other bosses you would need the banner file in all the different possibility's and in the batch all those need separate entry's --> impossible

for the installation, I coded some checks to see if everything is in the right folders but please consider, that I do this batch, that was a lot of work, first for myself and publish it because I believe other can profit from it. But I do not have the time to teach basic file management.
Thank you again for sharing. The image added seems to be enough to know where to apply your mod installer and other mods. Thanks for that.

Keep in mind no one forced you to share. I made this thread for those who want to share their mods AND knowledge of how it's done. I then try and share this with others to promote the mods made. Since you did share, I naturally wanted to know how to apply it. So I asked if you could explain.

It's fairly condescending to say you don't have time to show someone how to use your tool yet felt the that sharing it would be nice. It was nice. It may seem basic to you, but to others, it's new territory. Sharing your mod would've been pointless and only people who are savvy will be able to figure it out.

If and when other modders decide to use your tool, it will definitely streamline how mods are handled and added. Simply install and add mods to the mods folder. This will be valuable for those starting out how to use mods and perhaps make their own.

Or

You could've simply said:

Create a folder called "mods" in SteamLibrary/steamapps/common/TMNT
Add Mod_installer.bat to the TMNT folder
Download and Add mods into mods folder
Run Mod_installer.bat
Run the game to see if it worked.
Done.

Seeing as it is too much trouble, I won't be asking you anymore questions about your mod. I'll just ask someone else for help.
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