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yes, fun is the problem
Not to mention how much longer it was take to defeat him, since he's invincible 99% of the time.
This effect would be multiplied if you're playing 6 player co-op, because then bosses are buffed and take even less damage.
Also keep in mind, on any difficulty except Chill, if you take even a single hit, you lose your entire super bar if it isn't filled, meaning you have to fill it again. The game basically rewards you for not getting hit. You're also left valuable during your taunt. I think this is pretty balance. The taunt mechanic is fine the way it is.
I think this game is more focused around being fun. Though maybe a harder difficulty could implement this.
if it wasn't supposed to be a difficult game, then why is there a difficulty setting? it should only be chill then.
you can always play on chill. the point of difficulty levels is because the game is supposed to be varying levels of challenging. gnarly = difficult, which means it's meant to be difficult
well said
I certainly think the game would become less fun if taunts were removed.
If taunt was taken away, then I think they'd also need to remove the mechanic where you lose you're power bar's progress if you take a hit; that mechanic feels too punishing without taunts.
Bosses would also need less life to prevent boss battles from being too tediously long.
I dunno, it just sounds like a less fun game to me. o_o
and you're not? couldn't you have fun if taunts were nerfed?
you already get to keep your power bar's progress when taking a hit, it's called chill.
I think the game would become more fun, because interacting with its systems would become necessary, and bosses would have to be toned down a little to account for a lack of instant, reliable 2-3 second iframes & burst. Imagine being able to do more than a tiny bit of the final boss' HP within the damage window without supers? I'd love that.
The game is very much balanced around super spam, especially in multplayer. And it drags everything else down.