Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Well, I guess you showed them. I'm sure they are gonna be hurt by losing your little $25 dollars, compared to the thousands of copies this game sales. SMH
Pixel Art IQ 101...
Fixing it with Reshade is fine and all but this was quite a big profile release for a retro game. Should have been released with those options available from day one. Smaller games from the same genre like Fight N Rage have them. Its not like retro pixel art games are a new thing in 2022. Quite the oversight. Hopefully filters are added down the line.
Pixels blurred.
Problem solved.
Again, this is the third time that I'm saying this (in 3 posts), it's not design FOR CRT bleed, it is designed WITH CRT screens, as thoses were the tools at the time. So the evidence is 4K didn't exist when it was designed. They were working on thoses screens. So they did not work the pixels saying "Yeah, let's use that perfect CRT bleed", they just worked on the screen and did have the render on thoses screens (hence the more interesting shadows, etc). There are numerous others examples ( https://i.redd.it/gc0vsn8zqky11.jpg ).
So yeah, ALL pixels games should probably not "CRT filter" its pixels, as the newest ones, are worked with 4k screens and therefore, are the render that the artistic direction wanted.
(but again everyone is free to do what they want with any filter they want)
just messed with it onReShade and I think it looks perfect at 496 x 279 on this game.
I'm using GaussianBlur:
Radius 1
Blur Offset 0.715
Blur Strenght: 0.597
CRTLottes2:
Enable Tonemapping
Shadow Mask
Scanlines 0.700
Horizontal Blur -2.500
Shadow Mask Intensity 0.600
Res: 496 x 279
The in game res is set to exclusive fullscreen 1080p.
Here's some comparison with the default sharp pixels from the game versus my ReShade setup:
https://i.imgur.com/qnOFWh7.png
https://i.imgur.com/aaZvy6q.png
The pixel art is really amazing but the filter makes it look way better IMO!
Oh man... born in 78 here and you missed the big one that only some of us got to play with... S-VIDEO lol Remember that mini DIN port that had the exact same layout as a PS2 keyboard cable port/plug. lol 500 whole scan lies baby!!!
Ah yes the days just before component video... playing on a 27 or 32" Sony trinitron pseudo flat CRT,,, memories....
If the publisher department catches someone from the development team belittling refunds like that on twitter, that guy is fired within the next few days. Seen it happen numerous times. So i just hope you're not planing on joining the game development business with that mindset. You would've failed on the first try ;)