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Yeah, there's a reason why most of us wanted taunt nerfed in the first place. It's really obnoxious and just down right boring to just taunt the entire time.
Also, keeping her combo up is a little mute as well. Seeing how this game like to throw cheap shots at you left and right. Attacks not registering, giving enemies free hits. Enemies that with instantly hit you if you align up with them from above or below, enemies who when you dodge to get behind them instant turn around and hit you at random, enemies that randomly get iframes allowing them to continue actions after being hit 1 or more times.
This is why I gave up on specific challenges that all revolve around never getting hit. It feels more like luck based then an actual skill based challenge. Can't count the number of times I'd get to the end of even the first level for an attack to wiff right through an enemy and I get immediately hit, or worse, the third level with the truck that hits you if you get too close to it, as well as attacking it and hoping the grenades don't hit you or bebop.
my guess is because people are creatures of habit. her attacks work wildly differently from everyone else, so trying to play her like you play everyone else won't work, namely because her flying attack doesn't work as a combo reset like most everyone else's does.
so everyone is used to playing 7 nearly identically played characters with minor differences between them, and then you hand them karai, and they end up dead.
How do people engage fights with Karai out of curiosity. I like the slide move ( dash + jump ) with most characters because it'll bypass attacks like spears, and all but Mikey ( he often just hits the first enemy, then stops. So enemies behind him will be free to attack him ), will hit and usually stun multiple enemies, allowing you to start beating them all up as a group.
Karai's slide though often gets hit, and not just by new enemies from the DLC that are made to counter slides, but even normal enemies with normal attacks.
Does karai have other options that allow her to engage groups of enemies that is easy to start off fights like that?
For now it has less active frames against some projectiles, which especially hurts her against red foots and pesky servibots because she also can't flip them with air nuke like other characters, However on discord dev confirmed that it's oversight and most likely will be patched
Her charge attack with the chain is pretty good for engaging. The range is kinda tight against spears but usually workable. It's pretty rad in that it comes out quick and will generally try to drag enemies towards you so you can follow up more easily.
Maybe speedrunners will enjoy her but speedruns are already per-character, so...