Teenage Mutant Ninja Turtles: Shredder's Revenge

Teenage Mutant Ninja Turtles: Shredder's Revenge

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D. Flame Sep 3, 2023 @ 1:57am
Is Karai bad?
I am glad she is in the game, since I am a fan, but her moveset feels lacking. Meanwhile, Usagi is probably the best character in the game (finally dethroning April). I am missing something?
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Showing 16-30 of 36 comments
TubeSockWarrior Sep 6, 2023 @ 8:13pm 
Man, I dunno what the detractors are smoking by saying Karai isn't good. Once you get in a few combos to "power her up", it cuts her time to taunt down, meaning more time spamming her special. If you get hurt it breaks your charge and you have to rebuild it, but fully charged she is hella fun.
khaosklub Sep 6, 2023 @ 8:16pm 
some people like to do more in the game than spam supers the whole time. thus "her moveset feels lacking" in the OP. there are more moves in this game than taunt and the 3 supers.
she's fun but she definitely feels harder to play the game with compared to every other character. I'm sure dedicated speedrunners might have fun with her since i bet she's the fastest due to her supers being the best and faster movement while charged, but i have trouble keeping her alive myself.
Originally posted by khaosklub:
some people like to do more in the game than spam supers the whole time. thus "her moveset feels lacking" in the OP. there are more moves in this game than taunt and the 3 supers.

Yeah, there's a reason why most of us wanted taunt nerfed in the first place. It's really obnoxious and just down right boring to just taunt the entire time.

Also, keeping her combo up is a little mute as well. Seeing how this game like to throw cheap shots at you left and right. Attacks not registering, giving enemies free hits. Enemies that with instantly hit you if you align up with them from above or below, enemies who when you dodge to get behind them instant turn around and hit you at random, enemies that randomly get iframes allowing them to continue actions after being hit 1 or more times.

This is why I gave up on specific challenges that all revolve around never getting hit. It feels more like luck based then an actual skill based challenge. Can't count the number of times I'd get to the end of even the first level for an attack to wiff right through an enemy and I get immediately hit, or worse, the third level with the truck that hits you if you get too close to it, as well as attacking it and hoping the grenades don't hit you or bebop.
Last edited by Kitt 🌟 Stargazer; Sep 6, 2023 @ 8:49pm
X YdoC Sep 6, 2023 @ 11:56pm 
Why do people think she is bad? I feel like her combos are absolutely insane and can just be infinitely chained with almost no effort, doubly so when she's charged which only takes a second or two, and her supers are extremely good, BUT she does have lack of range on certain moves making it easier to get hit while attacking I suppose. Quite a few times I would be the aggressor and end up getting hit, Is that why people think she is bad? Also as a side note, I 100% agree with stats not really matching up with some of the characters. I'm guessing they take like the maximum of all of their tool kit and contribute that, for example karai has pretty short range, yet her heavy has good range and pulls towards her, so maybe that's why she has 2 range? I'd definitely put usagi as more of a range character than speed as well, but maybe they attribute the aerial moves to the speed stat?
khaosklub Sep 7, 2023 @ 2:01am 
Originally posted by X YdoC:
Why do people think she is bad? I feel like her combos are absolutely insane and can just be infinitely chained with almost no effort, doubly so when she's charged which only takes a second or two, and her supers are extremely good, BUT she does have lack of range on certain moves making it easier to get hit while attacking I suppose. Quite a few times I would be the aggressor and end up getting hit, Is that why people think she is bad? Also as a side note, I 100% agree with stats not really matching up with some of the characters. I'm guessing they take like the maximum of all of their tool kit and contribute that, for example karai has pretty short range, yet her heavy has good range and pulls towards her, so maybe that's why she has 2 range? I'd definitely put usagi as more of a range character than speed as well, but maybe they attribute the aerial moves to the speed stat?

my guess is because people are creatures of habit. her attacks work wildly differently from everyone else, so trying to play her like you play everyone else won't work, namely because her flying attack doesn't work as a combo reset like most everyone else's does.

so everyone is used to playing 7 nearly identically played characters with minor differences between them, and then you hand them karai, and they end up dead.
Originally posted by khaosklub:
Originally posted by X YdoC:
Why do people think she is bad? I feel like her combos are absolutely insane and can just be infinitely chained with almost no effort, doubly so when she's charged which only takes a second or two, and her supers are extremely good, BUT she does have lack of range on certain moves making it easier to get hit while attacking I suppose. Quite a few times I would be the aggressor and end up getting hit, Is that why people think she is bad? Also as a side note, I 100% agree with stats not really matching up with some of the characters. I'm guessing they take like the maximum of all of their tool kit and contribute that, for example karai has pretty short range, yet her heavy has good range and pulls towards her, so maybe that's why she has 2 range? I'd definitely put usagi as more of a range character than speed as well, but maybe they attribute the aerial moves to the speed stat?

my guess is because people are creatures of habit. her attacks work wildly differently from everyone else, so trying to play her like you play everyone else won't work, namely because her flying attack doesn't work as a combo reset like most everyone else's does.

so everyone is used to playing 7 nearly identically played characters with minor differences between them, and then you hand them karai, and they end up dead.

How do people engage fights with Karai out of curiosity. I like the slide move ( dash + jump ) with most characters because it'll bypass attacks like spears, and all but Mikey ( he often just hits the first enemy, then stops. So enemies behind him will be free to attack him ), will hit and usually stun multiple enemies, allowing you to start beating them all up as a group.

Karai's slide though often gets hit, and not just by new enemies from the DLC that are made to counter slides, but even normal enemies with normal attacks.

Does karai have other options that allow her to engage groups of enemies that is easy to start off fights like that?
D. Flame Sep 7, 2023 @ 8:35am 
I usually try to do the dodge attacks to start off encounters.
X YdoC Sep 7, 2023 @ 3:04pm 
Originally posted by Kitt 🌟 Stargazer:
Originally posted by khaosklub:

my guess is because people are creatures of habit. her attacks work wildly differently from everyone else, so trying to play her like you play everyone else won't work, namely because her flying attack doesn't work as a combo reset like most everyone else's does.

so everyone is used to playing 7 nearly identically played characters with minor differences between them, and then you hand them karai, and they end up dead.

How do people engage fights with Karai out of curiosity. I like the slide move ( dash + jump ) with most characters because it'll bypass attacks like spears, and all but Mikey ( he often just hits the first enemy, then stops. So enemies behind him will be free to attack him ), will hit and usually stun multiple enemies, allowing you to start beating them all up as a group.

Karai's slide though often gets hit, and not just by new enemies from the DLC that are made to counter slides, but even normal enemies with normal attacks.

Does karai have other options that allow her to engage groups of enemies that is easy to start off fights like that?
Her dodge attack is good and hits a few times and easily chains into combos and so does her regular dash attack. Her slide attack is good and does the most damage, it's just not a combo opener like the others.
Radical Rat Sep 7, 2023 @ 3:22pm 
Her slide attack has bit different utility - it has very good vertical hitbox and work really well as anti air or part of juggle combo. You can slide into pink or black foots and it will still hit them afer jump away. Hell it can even hit Baxter when he is up

For now it has less active frames against some projectiles, which especially hurts her against red foots and pesky servibots because she also can't flip them with air nuke like other characters, However on discord dev confirmed that it's oversight and most likely will be patched
Last edited by Radical Rat; Sep 7, 2023 @ 3:26pm
Fraggoth Sep 10, 2023 @ 8:15pm 
Originally posted by Kitt 🌟 Stargazer:
How do people engage fights with Karai out of curiosity. I like the slide move ( dash + jump ) with most characters because it'll bypass attacks like spears, and all but Mikey ( he often just hits the first enemy, then stops. So enemies behind him will be free to attack him ), will hit and usually stun multiple enemies, allowing you to start beating them all up as a group.

Karai's slide though often gets hit, and not just by new enemies from the DLC that are made to counter slides, but even normal enemies with normal attacks.

Does karai have other options that allow her to engage groups of enemies that is easy to start off fights like that?

Her charge attack with the chain is pretty good for engaging. The range is kinda tight against spears but usually workable. It's pretty rad in that it comes out quick and will generally try to drag enemies towards you so you can follow up more easily.
Purple Sep 23, 2023 @ 3:28pm 
Yeah she is actually so weak so puf her or is it skill issue or clown points issue
Last edited by Purple; Sep 23, 2023 @ 3:39pm
Comrade Burrito Sep 24, 2023 @ 5:43am 
Bad? No. Different? For sure. She definitely requires a bit more practice before you can use her effectively.
Originally posted by Comrade Burrito:
Bad? No. Different? For sure. She definitely requires a bit more practice before you can use her effectively.
tbh i think the real issue isn't that she's different and takes a different gameplan from most other characters, I think it's that you don't really get a lot of reward from it over just playing an "easier" character. But it is a unique way to play through the game that differs heavily from everyone else.

Maybe speedrunners will enjoy her but speedruns are already per-character, so...
Last edited by Pachislot Rockman Ability; Sep 24, 2023 @ 9:00am
D. Flame Sep 24, 2023 @ 9:10am 
Yeah, I would be fine with her being a snowballing character if it fundamentally changed up the game plan. Like if once you got her up to full power all of her attacks were shooting out lighting or shadow clones or whatever. Right now her moveset just feels lackluster.
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