Teenage Mutant Ninja Turtles: Shredder's Revenge

Teenage Mutant Ninja Turtles: Shredder's Revenge

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For those who'd like to "rip" this game's sound effects and voices
I just realized that you can simply "Import Raw Data", and put this game's SFXPack.pbn file into Audacity.
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Showing 1-15 of 27 comments
Crashed Dec 31, 2022 @ 12:40pm 
So it's all uncompressed PCM?
Belva Company Dec 31, 2022 @ 11:00pm 
Basically, yes, I think. The voices' speed could be increased by about 110%, so they should sound just like they do in the game.
Mumrah Jan 2, 2023 @ 4:19pm 
Have you figured out a way to replace all sound effects?

I want to at least change some of the basic hit sounds with sound effects from Turtles in Time.
Belva Company Jan 3, 2023 @ 3:59am 
I haven't. But yeah, the hit sounds aren't bad, but they're not grand either, compared to the hit sounds from either Arcade or SNES Turtles in Time, or even Streets of Rage 4.
Mumrah Jan 3, 2023 @ 3:37pm 
Originally posted by Yoni Arousement:
I haven't. But yeah, the hit sounds aren't bad, but they're not grand either, compared to the hit sounds from either Arcade or SNES Turtles in Time, or even Streets of Rage 4.
Thanks for the reply. I have been keeping an eye out for anyone talking about the sound effects and modding.

You're right about the sound effects, but it's a big demotivator for me to even play the game. The game still needs numerous updates. But if I can change the sound effects, I'd jump in and play again.
BahamutAXIOM Mar 3, 2024 @ 10:49pm 
Has anyone found out how to replace sfx? I want to get some of the voice clips replaced.
fisheekevin May 5, 2024 @ 7:50pm 
I would also like to know this - I wish to try adding gurgling to some of Krang's voice lines, which he correctly has in Wrath of the Mutants.
Mr. Miazma Jul 27, 2024 @ 2:56pm 
I haven't touched this game in awhile since doing an Arcade OST mod for it. But someone asked me to come back and give the Krang boss fight his music from arcade TMNT1. Maybe when I get to that, I'll try to remind myself how I replaced hit sounds and voice overs. Cus back in 2022 I managed to do it. I fooled around with Crime Fighters hit sounds, and gave Casey Jones Duke Nukem voice lines to match his voice from the old cartoon.

This game has had updates since then, that changed files up a bit. So no promises, but I will consider taking a look and refreshing my memory eventually.
Mumrah Jul 27, 2024 @ 5:27pm 
Originally posted by Mr. Miazma:
I haven't touched this game in awhile since doing an Arcade OST mod for it. But someone asked me to come back and give the Krang boss fight his music from arcade TMNT1. Maybe when I get to that, I'll try to remind myself how I replaced hit sounds and voice overs. Cus back in 2022 I managed to do it. I fooled around with Crime Fighters hit sounds, and gave Casey Jones Duke Nukem voice lines to match his voice from the old cartoon.

This game has had updates since then, that changed files up a bit. So no promises, but I will consider taking a look and refreshing my memory eventually.
Thank you very much for trying and giving us an update. I would love your contribution in showing all of us step by step, on how to replace sound effects. So in essence I'm BEGGING you for this. Of course I understand no promises.
Last edited by Mumrah; Jul 27, 2024 @ 5:28pm
Mr. Miazma Jul 28, 2024 @ 2:59am 
So I updated my OST mod, and now on a mission to mod sound effects. Cus I want thumpier hit and slam sounds like old Konami games. And I want Casey to talk like Duke Nukem. Dukes lines are perfect for him. He kind of sounds like a dork in the vanilla game. LETS BUST SOME CRIIIME, YYYAY GAIS

The sound effects can be extracted with the use of SFX Extractor on the Nexus. They are all in wav format. Easy enough to replace these, but I'm in the process of trying to get the game to read them. Its more advanced than replacing songs, because of the SFX pbn file. Trying to find ways to make it work without requiring players to have to repack or replace their SFX bpn. But if it comes down to it, sfx/voicepack mods will have to be pbn replacers
Last edited by Mr. Miazma; Jul 28, 2024 @ 3:18am
Mumrah Jul 28, 2024 @ 9:46am 
Originally posted by Mr. Miazma:
So I updated my OST mod, and now on a mission to mod sound effects. Cus I want thumpier hit and slam sounds like old Konami games. And I want Casey to talk like Duke Nukem. Dukes lines are perfect for him. He kind of sounds like a dork in the vanilla game. LETS BUST SOME CRIIIME, YYYAY GAIS

The sound effects can be extracted with the use of SFX Extractor on the Nexus. They are all in wav format. Easy enough to replace these, but I'm in the process of trying to get the game to read them. Its more advanced than replacing songs, because of the SFX pbn file. Trying to find ways to make it work without requiring players to have to repack or replace their SFX bpn. But if it comes down to it, sfx/voicepack mods will have to be pbn replacers
Agreed!

My request is for a set of detailed instructions for non-tech savvy people wanting to mod the game....like me :D

Thank you for your contributions!

If you want to link your mods in this thread, that would be awesome!

https://steamcommunity.com/app/1361510/discussions/0/4932019356822880456/
Last edited by Mumrah; Jul 28, 2024 @ 9:51am
Lippeth Jul 28, 2024 @ 10:06am 
I also just recently started playing again and what I want to do more than anything is downsample the sound effects to 11025Hz so that they feel more chunky, rather than replacing them altogether.

A big reason older games had deeper sounding and more impactful sound effects was partly due to lower sample rates, at least to my ears. This game has decent sound effects that only feel weak to the old heads because of all the high frequencies. I would love to experiment with this idea, anyway.

For reference, the sample rate "SFXPack.pbn" plays back at normal speed and pitch after importing into Audacity is 48000Hz which is film quality, but doesn't really match the retro styled pixel graphics.
Last edited by Lippeth; Jul 28, 2024 @ 11:06am
Mr. Miazma Jul 28, 2024 @ 11:00am 
This is turning into a headache real quick.

Pre-Dimension DLC 2 years ago, it was as simple as using TMNT Mod API, and the edited extracted audio folders. I distinctly remember having it work in-game while testing. But it seems that the DLC update completely messed with the games files. It seems that the update has affected Mod Api too, as now my edited SFX just play super fast like a light-speed chipmunk. It also now crashes when you go to Mod Options in the main menu. Editing the manifest json to have pathways to the sfx and voice folders yields nothing, either.

And I have no idea how to repack a pbn, there are like no answers. Even my old foot soldier reskin mod is now obsolete. Its like the devs saw all of us modding their game and said, "NO. F*CK THAT" and went with Pentagon encryption. Love the game, but hate devs who are very modder unfriendly.

Maybe if the creator of Mod API updates that tool, then we could do what we want.
Last edited by Mr. Miazma; Jul 28, 2024 @ 11:07am
Mumrah Jul 28, 2024 @ 12:54pm 
Perhaps both of you can work out a solution for how to improve/replace sounds effects?

I have no doubt that the devs/investors thought that crushing the mod community was a good idea.
The mods the community created were purely cosmetic.
Mr. Miazma Jul 28, 2024 @ 1:25pm 
Originally posted by Mumrah:
Perhaps both of you can work out a solution for how to improve/replace sounds effects?

I have no doubt that the devs/investors thought that crushing the mod community was a good idea.
The mods the community created were purely cosmetic.

I am going to keep at it, because here's the thing: Mod API does still function to a degree, and it would seem that it ignores the SFX.pbn. So it is going off of the unpacked sounds folder, which have wav files that the game reads perfectly. Perhaps there is still a way then, I think my next and final shot will be trying different output settings until something gives? Lippeth is probably onto something there.
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