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I want to at least change some of the basic hit sounds with sound effects from Turtles in Time.
You're right about the sound effects, but it's a big demotivator for me to even play the game. The game still needs numerous updates. But if I can change the sound effects, I'd jump in and play again.
This game has had updates since then, that changed files up a bit. So no promises, but I will consider taking a look and refreshing my memory eventually.
The sound effects can be extracted with the use of SFX Extractor on the Nexus. They are all in wav format. Easy enough to replace these, but I'm in the process of trying to get the game to read them. Its more advanced than replacing songs, because of the SFX pbn file. Trying to find ways to make it work without requiring players to have to repack or replace their SFX bpn. But if it comes down to it, sfx/voicepack mods will have to be pbn replacers
My request is for a set of detailed instructions for non-tech savvy people wanting to mod the game....like me :D
Thank you for your contributions!
If you want to link your mods in this thread, that would be awesome!
https://steamcommunity.com/app/1361510/discussions/0/4932019356822880456/
A big reason older games had deeper sounding and more impactful sound effects was partly due to lower sample rates, at least to my ears. This game has decent sound effects that only feel weak to the old heads because of all the high frequencies. I would love to experiment with this idea, anyway.
For reference, the sample rate "SFXPack.pbn" plays back at normal speed and pitch after importing into Audacity is 48000Hz which is film quality, but doesn't really match the retro styled pixel graphics.
Pre-Dimension DLC 2 years ago, it was as simple as using TMNT Mod API, and the edited extracted audio folders. I distinctly remember having it work in-game while testing. But it seems that the DLC update completely messed with the games files. It seems that the update has affected Mod Api too, as now my edited SFX just play super fast like a light-speed chipmunk. It also now crashes when you go to Mod Options in the main menu. Editing the manifest json to have pathways to the sfx and voice folders yields nothing, either.
And I have no idea how to repack a pbn, there are like no answers. Even my old foot soldier reskin mod is now obsolete. Its like the devs saw all of us modding their game and said, "NO. F*CK THAT" and went with Pentagon encryption. Love the game, but hate devs who are very modder unfriendly.
Maybe if the creator of Mod API updates that tool, then we could do what we want.
I have no doubt that the devs/investors thought that crushing the mod community was a good idea.
The mods the community created were purely cosmetic.
I am going to keep at it, because here's the thing: Mod API does still function to a degree, and it would seem that it ignores the SFX.pbn. So it is going off of the unpacked sounds folder, which have wav files that the game reads perfectly. Perhaps there is still a way then, I think my next and final shot will be trying different output settings until something gives? Lippeth is probably onto something there.