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Seriously, if you can do 1CC clear with him like that, you have my respect
Though maybe that's just me...
Worst thing is, that during online play not only you can do that cannonball by accident, but it can also glitch due to latency where your character will be frozen in place and open to all kind of damage even for few seconds, so yes - separate input would be good idea
Mikey''s attack speed is so high that you'll be building the super meter naturally very quickly.
-Crowd control by throwing a guy in a direction and pushing all the other enemies at the same time (or throw them in a hole)
-Crowd control by using the arm slam on both sides
-One shot kill by throwing the guy in the screen
I don't see any reason to change anything about grabs.
I agree the taunt system is ridiculous though.
every character's slide attack does 2 damage, can hit multiple enemies, and it dodges projectiles. this attack is better than throws for every 2 hp foot
(yellow foot, light blue foot unless they have a naginata, purple foot carrying objects, orange bomb foot, lime green spear foot)
the blue foot with swords have 3 hp. they're pretty rare and not really worth throwing anyway.
foot with 4 health are worth throwing, but only fling toss, as it basically does 4 damage at once. you can easily throw purple and pink foot(the ones that throw kunai and the whip ones), red plunger foot, blue ball and chain foot. but you cannot easily throw any other foot beyond the ones listed so far.
the ax foot have 8 HP, and the other weapon bearing foot have 4 hp. I believe the white sword foot and black sai foot need to be brought down to 1 hp before you can throw them. kinda makes throwing them utterly worthless. throwing these foot is kinda more effort than it's worth. you're not gonna be counting hits while fighting them and risking grabbing them only to be unable to do anything.
throws should really do more damage. to the thrown foot and to foot that are hit by thrown foot. 3 damage for fling slam with 2 damage per hit would make it good for crowd control of weak 2 hp foot. shoulder toss should be double damage of what it is now, with 2 damage per foot hit after throw. so 4 damage for normal throws, and 6 damage for raph/casey's throw (good for ax foot). raph and casey should always be able to toss ax foot. fling toss should be insta-kill with no meter build. it wouldn't be better than shoulder toss in most scenarios, and can one shot a ax foot if you're raph or casey.
Giving it same damage as shoulder throw logically doesn't make sense, because you basically slam single enemy multiple times. It supposed to be used for crowd control, but i can't find good reason because of how risky it is compared to other options - not only you are totally stucked in throw animation for a very long time without any iframes, but also those knocked enemies can get up and have enough time to still surround you - or even hit if it's close to the wall - before animation is over. Not to mention it'll also burn unfilled special bar in the process
yeah, even worse about fling slam, it leaves you vulnerable to projectiles. you'd think that maybe you could hit the projectiles as part of the slam, maybe have the enemy you're holding take the damage instead, but no.
Amen!
The thing is that damage is what matters the most in this game. Maybe increase the damage (or better said, give it some lol) and remove the juggle property. Mikey haves the most punishable moves in the game also. He's not fast enough. He doesn't "feel" like a 3 star speed character like April.
April breaks out a camera and flashs the enemy who rubs eyes and ^#%@*^ appear over their head as they reach out for anyone to grab and punch for about 5 seconds. (could also do a selfy if she has already grabbed them but her eyes are closed and she says "cheeese")
Splinter would give a speed boost to the team - 1 star. "slow is smooth, smooth is fast my children"
Leo ups team damage - 1 star. "Get in and get out guys"
Rap ups HIS damage - 2 stars. "laughs"
Mikes makes revives take 2 less seconds "welcome to the after party!"
Don has metal head pop out and just agro/throw a few punches then bounce.
Casey trolls the enemy who all agro on him.
All last 5 seconds so you gotta know when to use them.
They use a power bar so you cannot spam them.
In most cases (save april) we don't even need to change the taunt animation, just maybe add some audio. We have the sprite art for metal head so again no added assets for art there. Only sprite art for aprils flash photo stun
I would be more interested however in adding to the move lists for all the characters, xxxx is very repetitive and great to start with, but adding in up down left and right as you attack would give more options for both changing up the feel of the games fighting (you have more control over your strike box) but also vary the visuals so it is not so boring (I could hit for their face, then their feet, then their core)
This will naturally add to the enemy also having like strikes and now
Head shots can stun 10% chance (stars around head and woozy)
feet shots can also stun 10% chance (hopping holding foot)
And this also adds to the fun of the series as it is a fighter/comedy