Teenage Mutant Ninja Turtles: Shredder's Revenge

Teenage Mutant Ninja Turtles: Shredder's Revenge

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Brochelle Apr 14, 2021 @ 2:00pm
Press "+" to join - concerns
For PC players - its very possible for us to have 4 controllers.

What if those 4 controllers are tied to a cabinet - so that - intended:

Controller1 = Player 1
Controller2 = Player 2
Controller3 = Player 3
Controller4 = Player 4

What Im concerned with, from the demo, is that with 2 players playing - there is a possibility of player 3 jumping in - but what about player 4?

Let me say this differently:

If 4 controllers are connected, will all 4 of them be able to drop in/out of their respective slot from left to right (as shown on the top)? If its a 4 player arcade game - Controller 1 IS player 1 always - and Controller 4 is Player 4 always.


Lets say player 1 drops out - and players 2 and 3 keep going - does player 1's upper left slot remain reserved (Press "+" to join) until that player 1 decides to come back (preferable).

You dig?

Can this be implemented/maintained in alignment with an arcade game IF there are 4 controllers connected?
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Showing 1-4 of 4 comments
lamer Apr 14, 2021 @ 2:19pm 
Huh?
SolarLune Apr 14, 2021 @ 5:06pm 
If I understand correctly, OP's question is if (when playing the game with controllers) controllers would be tied to specific slots (so the "first" controller connected is always "Player 1").

@OP - I'm not the developer, but I would think not; whoever presses Start will probably take the first unoccupied position (so in your hypothetical situation, the player in P4's position at an arcade cabinet could play as P1 if the slot is open and he presses Start).

This is, of course, just speculation, but the alternative doesn't seem feasible. For example, what would happen if you lock controllers to player indices and one that runs on battery power runs out? You wouldn't be able to swap it out; P1 would be effectively dead until you got another battery or restarted the game. How would you determine which controller is "P1"? Are controllers always in a fixed order on all OSes? (Note that these are just questions to consider for this situation; I'm not intending to be rude or offensive.)
Last edited by SolarLune; Apr 14, 2021 @ 5:06pm
Brochelle Apr 15, 2021 @ 7:50am 
Originally posted by SolarLune:
If I understand correctly, OP's question is if (when playing the game with controllers) controllers would be tied to specific slots (so the "first" controller connected is always "Player 1").

@OP - I'm not the developer, but I would think not; whoever presses Start will probably take the first unoccupied position (so in your hypothetical situation, the player in P4's position at an arcade cabinet could play as P1 if the slot is open and he presses Start).

This is, of course, just speculation, but the alternative doesn't seem feasible. For example, what would happen if you lock controllers to player indices and one that runs on battery power runs out? You wouldn't be able to swap it out; P1 would be effectively dead until you got another battery or restarted the game. How would you determine which controller is "P1"? Are controllers always in a fixed order on all OSes? (Note that these are just questions to consider for this situation; I'm not intending to be rude or offensive.)

for people with arcade cabinets or a fixed layout of seating (Player 1 is far left, etc) it would be nice if that ordered controller (controller P1) would always get the far left character slot on the screen.

on a PC - the first controller I connect is Controller1, then Controller2, etc. id be using wired controllers so this would sustain over multiple reboots. wireless obviously is a different story. My assumption totally lies in each controller remaining connected throughout.

id always want Controller1 to get Player 1s slot on the far left - just like an arcade machine would do (even if Player1 isn't playing - the far left slot is waiting for Controller1 to join).
Last edited by Brochelle; Apr 15, 2021 @ 7:54am
NeoRizer Apr 15, 2021 @ 8:53pm 
Yeah that is a good question actually... it's weird because there's only 4 characters to select from and 4 possible players max... so yeah, how will the character select screen even work if all 4 controllers are plugged in?

I suppose every person will have to just not press start at the same time so they're not "locked" in to the character and can actually move around the cursor...

So for example, in SoR4, when you play story mode, Player 2 and 3 have to "drop in" or press start on their controllers before they can even choose a character to play as.

So if that theme stays true here, what would happen is, the first 3 players that press start will get first dibs and the 4th will get the leftover... or rather, 4th will have to call which turtle they want to play as and the other 3 will have to select other turtles and leave the 4th slot open. This way when the last player presses start they automatically are locked in to their desired turtle.
Last edited by NeoRizer; Apr 15, 2021 @ 8:54pm
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Date Posted: Apr 14, 2021 @ 2:00pm
Posts: 4