Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@OP - I'm not the developer, but I would think not; whoever presses Start will probably take the first unoccupied position (so in your hypothetical situation, the player in P4's position at an arcade cabinet could play as P1 if the slot is open and he presses Start).
This is, of course, just speculation, but the alternative doesn't seem feasible. For example, what would happen if you lock controllers to player indices and one that runs on battery power runs out? You wouldn't be able to swap it out; P1 would be effectively dead until you got another battery or restarted the game. How would you determine which controller is "P1"? Are controllers always in a fixed order on all OSes? (Note that these are just questions to consider for this situation; I'm not intending to be rude or offensive.)
for people with arcade cabinets or a fixed layout of seating (Player 1 is far left, etc) it would be nice if that ordered controller (controller P1) would always get the far left character slot on the screen.
on a PC - the first controller I connect is Controller1, then Controller2, etc. id be using wired controllers so this would sustain over multiple reboots. wireless obviously is a different story. My assumption totally lies in each controller remaining connected throughout.
id always want Controller1 to get Player 1s slot on the far left - just like an arcade machine would do (even if Player1 isn't playing - the far left slot is waiting for Controller1 to join).
I suppose every person will have to just not press start at the same time so they're not "locked" in to the character and can actually move around the cursor...
So for example, in SoR4, when you play story mode, Player 2 and 3 have to "drop in" or press start on their controllers before they can even choose a character to play as.
So if that theme stays true here, what would happen is, the first 3 players that press start will get first dibs and the 4th will get the leftover... or rather, 4th will have to call which turtle they want to play as and the other 3 will have to select other turtles and leave the 4th slot open. This way when the last player presses start they automatically are locked in to their desired turtle.