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I agree with them being fun, not so with the overlooked. The problem is that they don't do anything that isn't done better by other weapons. The Knife has it beat in attack speed and sheer DPS and the Catachan Sword is the better horde clear. And all 3 of these compete for the same niche of "swift but deadly"
Regardless what you value them for, if you are already willing to spam those attacks you are better off with a knife and its much better heavy attacks and blessings. And you just can't have the wide sweeps of the Catachan swords.
And likely if you enjoy tactical axes over knife and C-swords, you will end up loving combat axes more than the tactical axe.
It doesn't, tho. I know most people don't realize there is an extended push in the game, where you push and then strike. Or in the case of the Force Sword push and then Force Push. But if you push and strike or "heavy push", as i'll call it, the Catachan Combat Blade eats through a Rager. Same with the Sword, though with the sword the parry special is preferable to the "heavy push".
I would never rely on Stagger to deal with a Rager, unless you are an Ogryn.
This thread is about tactical axes, though and not the above weapons you mentioned. Which one of the three mks do you think is the best?
Personally prefer the MK 2. Its movement pattern work the best for me.
I feel like mel gibson in the patriot
Yeah that second heavy is why I don't like the IV much. Harder to get weakspot hits with it.
I'll have to pick up a grey II from Brunt's Armory and give it a round in the Psykanium to see how it feels, it's just been way too long for me.
Been using knives way too long and a few days ago started delving into the TacAxes. I've never considered them anything more than mid, but it turns out like knives once you invest into a bit of extra stamina and mobility (sprint efficiency & sta recovery speed), they become a lot stronger than one might think.
Their gameplay is very similar to knives too, so it was an easy transition. Both are fast, mobile, excel on headshots & crits with an innate crit bonus (just a 3% difference with max stats), and have fantastic push attacks. Biggest difference there is that knives have a 0.5 sprint sta consumption where TacAxes have 0.75 (same as Duelling Swords btw), and TacAxes have a much higher dmg per hit and the potential for some massive cleave with Brutal Momentum. So while knives can be blessed into high dmg, TacAxes excel at that naturally and it's not contingent upon the specific needs of the blessings. But TacAxes have no bleeds, which on knives enables some really strong hit & run tactics, low reliance on headshots & crits and makes it easy to solo monsters.
But one thing I can't figure out is the rep on VII. As OP said here, it has a huge reputation for being the expert axe. And I just don't get why? VII is just all single-target, with both attack types doing essentially the same thing while leaving it severely limited against hordes. Either of the other 2 will get you the same attacks for either light or heavy, while still having the other attack available for cleave & hordes. What am I missing here? The only thing I like about VII over the rest is that its base model is absolutely gorgeous and way better than any skins I have for it. xD
Headtaker+ BM.
The attack-pattern is H into L. This pattern is a lawnmower. It uses both very horizontal-attacks and kills hordes very quickly.
Kills just about anything very fast. Best used on zealot with crit-build.
IMO far better than MKII, because the L-Attack comes out much faster than the MKII H into H, making this much safer.
The defense is also impressive with good dodge count and good dodge distance.
But with this said, did they fix the bug with this weapon?
Since a long time, when your finesse-stat is above 70%, many hits will just start to whiff. You will know what i mean. Every second attack will just do nothing. They will not be registered as a hit, or the hitbox is just weird.
This will only or increased occour if the weapon speed gets to fast(70% finesse was the breakpoint for me), so keystones with attackspeed are also not good.
Attackspeed is not really needed, because the weapon is fast enough with H into L pattern.
But I didnt bother testing this for a months.
This also only applies to my knowledge to mkVII.
Edit:
I did a little bit of testing:
The bug is still present, but it seems its gotten better. My 66% Finesse weapon does not whiff.
My 74% still whiffs somtehing like every second light attack in the pattern. Not acceptable, you will eat hits alot because of this. And miss damage.
I do not have faster weapons, so i dont know if this gets even worse with 80% finesse.
Do not take attack-speed keystones (like faithful frenzy on zealot), or this will also occour.
Edit 2:
The whiffs do not occour that much, but they just happen to much. especially on headshot to crushers. Sometimes more, sometimes less. Feels very random.
Reason I find VII complicated isn't that it is a complicated weapon in itself, but more due to how straightforward the other two options are in comparison. I also love the weapon, because all Tac-Axes are amazing choices, but I find the pattern requires a bit more thought to be put into while fighting. To develop a proper muscle memory I find it requires more practice than with the other two for optimal use, and can come off feeling different, given how easy the other two are in comparison. It's also a bit harder to weave the patterns properly, with a weapon that is as fast in nature as all the tac-axes are.