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What I've found is that I can use Smite to rapidly build peril and then discharge it all with venting shriek to apply soulfire to all the targets I collected and froze in place with smite. I can then continue to smite or pull out the voidstrike staff to mop up and apply burning to everything still standing which rapidly spreads to other targets through wildfire. Even though I'm primarily using smite and smite doesn't do a lot of damage, I'm regularly hearing the other classes comment "It was worth bringing the Psyker it seems" or "What if the witch is a danger to us!?" and I'm hearing this directed at myself instead of the assail psykers I usually hear it directed to or the gun psykers that I've never heard it directed to.
It's not the best build I've ever come up with and I don't enjoy using the void strike staff but I'm having fun with it for now.
My Vet build that uses new keystones, feels fun on damnation:
https://darktide.gameslantern.com/builds/9aa376c5-bef5-4e91-aaf1-223da14e1697/bloody-vet
(change the knife to +Carapace 25% +Elite 10% +Ruthless Backstab to 3-shot crushers and maulers with backstab)
The sad truth about that build is Zealots can 1 shot crushers on a backstab with their stealth build using a knife with the rending blessing.
Looks fun! Thanks for sharing.
Maybe switch Soulstealer for Wildfire?
Yee this is the standard combo I use with my Void too. :> It's a full Voidstrike build where Vent's primary role is to both vent and take care of the chaff while I can focus my Void on the specials+.
Smite pairs very well with Void simply because it's the only choice:
- BB basically does the same job as Void. Except Void does it faster, better, with cleave, more peril efficiency and damage. Kinetic Flayer is almost pointless because Void typically kills everything it hits, and if it doesn't the mere 10% chance to proc between those 2-3 shots it takes to kill crushers is unlikely to make any difference. The only thing BB really brings vs. Void is that target lock, and that alone just doesn't add much at all.
- Assail just has so many issues:
- It misses out on Psykinetic's Aura (5% CD to anyone in coherency for special+ kill) which is one of the best talents in the game. Especially for high dmg psykers, and *especially* if you have a crit void which excels at killin specials+ (I typically get ~30-40% CD off my ult CD's because of this talent alone).
- If you pick any other aura than crit, or if you want the Vent ult, you have to go through Mind in Motion (no movement speed reduction when quelling). Sliding while charging or quelling lets you move even faster than MiM so even if I have MiM I literally never *ever* use it. It's a complete 100% waste of a talent point!
- Assail itself needs you to pick at least 1, preferably both subtalents.
- All in all, Assail is the most expensive of all blitzes costing 1 for MiM, and another 1-2 for itself, where Smite and BB are plenty useful with no talents at all but also get Psykinetic's on the side no matter which aura or ult they access next.
- Smite however adds the one thing Void doesn't have: lateral reach, speed and control. Whenever the enemies aren't in a line and you don't have room or time to cleave them 1 line at a time, Void will get overwhelmed. But with Smite you don't need to care, you just CC them all, sliding away into a better position as you do, Vent them all down at 80%+ peril for that 6-stack SB and then right back to Void spamming whatever remains standing (or keep Smiting if needed).
Got a bit carried away here again. x.x But yee I mean, it's really effective. Still, I don't mean this with any disrespect but this is a very standard Void build. I kinda wanted to see weird and unusual builds with this topic. :> Thanks tho!It's just that Soulstealer is my only way to add survivability on range. :c Also Wildfire is kinda useless on its own, it needs a reliable way to stack SB on top to get to those breakpoint levels of 6+ SB stacks. Honestly after giving this many more tries I'm not even sure the Blazing Spirit adds anything. The staff either kills, or it doesn't. And the residual burn doesn't seem to have much of a meaningful impact tbh. Idk, I might switch back to my main Void with +unyielding & +5crit, and Surge & Warp Nexus. While they seem to do the same dmg with True Aim procced, at least a proper crit Void works just fine even outside of it for those extended ranged fights.
Yee thanks for this! I've been meaning to give something similar a try. The crit on Plasma seems pointless though given Weapons Master basically guarantees the crits anyway, and Plasma gets very little bonus dmg from crits. I'd prolly put carapace or unyielding there instead to 1-shot those heavies. >:)
I've done both and they're great fun! Crusher definitely became my new favorite zelly weapon after I realized with Hammerblow / Trauma at 3-4+ stacks you can stagger lock ragers with light spams and oggies with heavy, even without powering it up. :D Chainsword vet is also great fun. Tried to learn to like the Devil's Claw IV but honestly with those melee talents Chainsword is just too comfy. :>
Weapons Master basically guarantees the crits anyway
On first shot. When you have wave of ragers or maulers you won't bother to take stacks with melee and swap to range to get guaranteed crit but rather spam beams through bodies for better dps. The reason why I choose Get's Hot and +crit here is because it's not effective to reload during fight even with boosted reload speed, so on overheat I get crit every 2-3 shot, it's not a must have but why not to benefit from overheat if you don't reload anyway ;)
best perks (to roll any and leave it be, from best to worst):
+flak,
+maniac,
+crit (if Get's Hot IV),
+carapace,
+elite,
+unyielding,
+specialists,
+reload speed
good combos:
volatile + blaze away and 80% charge rate
Get's Hot + [CritPerk] + anything (except volatile)
gloryhunter + anything
blaze away + anything
bad combo:
volatile + Get's Hot
FYI I tried a very similar build just now, except with a Knife with Mercy Killer & Uncanny Strike (not my first choice but it's what I got and had to reroll the other for Mercy Killer), since Serrated Blade takes care of the bleed always being there, and that thing is just frigging crazy. The difference between that and the psyker relying on crits to get the bleed is just insane, I'm 2-3 shotting everything and cleaving right through hordes! Plus there's all the other melee bonuses too. Being able to relatively easily take care of crushers with a knife is fun I won't lie. :D
But that combo of Plasma & Weapons Specialist with its own bonuses plus Agile Engagement really is something. On paper I previously liked Revolver better for that keystone, but with this build plasma can just hip 1-shot cleave almost anything and rarely worry about reloading. It's crazy, crazy strong. Plus the ult perfectly addresses the one issue with knives: being overwhelmed by too many elites or gunners in close range or just losing toughness in general.
So thanks for this one, I've had a blast with it!
I know its toxic but these kinda players fly off the handle at just seeing something they dont like, and i cant help but find it funny.
For me the most "fun" builds are builds that are deliberately limited. The game feels much more dynamic as a consequence. For example you have Veteran with Powersword or Zealot with the Stub revolver, both meta builds that can solo the entire game on paper. I never touch the Powersword because it's obviously broken overpowered, but also completely defies what I perceive as what should be the Veteran's weakness. Idem for Zealot and the Stub revolver.
Not much to go on, but I basically avoid builds that are "too well rounded", so I at least need to think how to approach certain situations. For Psyker I've avoided the Voidstrike since forever, and I generally don't pick the bubble shield either (it's much too strong).
Gun can be whatever, I never really use the gun with this build, not when I can bonk crushers on the head with a sword for 900 damage crits on each light.
I'm actually embarrassed by this, because it was only through re-learning the Duelling Sword with this build that I finally realized just how crazy good that thing really is. I'd always preferred Deimos/Illisi before. Now after having learned the breakpoints and a few tricks here and there, the DSword is so darn good I even use it on my other builds where it's constantly charging my True Aim up while enabling a really fast, aggressive playstyle. And no more need for that annoying 1:st light / push to get to Deimos's 2:nd heavy poke for muties etc. since the DSword IV always pokes on heavies. :> The only thing I miss about Force Swords really is the push attack, but that Deflector really isn't as big a deal as I thought when you can move and dodge so fast the ranged can almost never hit you.
I have played all the classes since the start, but I'd say easily like 80%+ of my play time is with my 2 psykers. For the rest of your comment I hear you. I avoided Assail on principle alone until its latest nerf, and even now honestly it just isn't my thing. I do use a ton of Void though, maining Trauma for almost a year because it just had no competition has made it rather boring. Also Trauma has such horribly bad blessings that you can't really make valid variations of it, so every game is the same. A crit Void with True Aim is a fun change of pace from that and I find its strengths along with its weaknesses really fun to play around with. With Trauma your answer to almost every single stress situation is to just charge & blast, but with Void you have to mix in some Smites, melee, retreating to a better position, using Vent even below <80% peril just to buy some space etc, which makes for a more dynamic and exciting gameplay.
Besides that though I've always swapped things out and tried different ideas. I just get bored with the same old really fast.
I really wanna give Martyrdom a try at some point. It's just that I've never stacked wound curios and hate them on principle. Plus the bonus of just raw extra damage is idk, too simple? Like, I tend to look for things that change the gameplay, the feel. But since I've never done martyrdom before I realize I have no idea what I'm talking about here and maybe I'd like it. :>
Not sure what you mean by Assail missing out on Psykinetic's Aura cooldown reduction, that talent doesn't affect blitzes, it only affects abilities, Venting Shriek, Telekine Aura and Scrier's gaze. You can also completely ignore that ability if you plan on using Warp Siphon for the damage and peril reduction stacks when you're focusing on using your staff the majority of the time and your ability less. Even in the case where you need to dump your stacks to use your ability, the cooldown reduction on ability use per warp charge will more than compensate for the lack of Pskinetic's aura.
Assail would work well with MiM since you probably have assail out while quelling, For myself I've always gotten used to switching back to my staff when quelling because staffs have faster quell and less slowdown while quelling. But I think the purpose of MiM is to pair with Scrier's Gaze since you can buff scrier's and keep it going by quelling while it's active and that's a lot easier if you're also not slowing down your movement speed. I agree though that some of these talents need to be switched around so they aren't blocked off to certain ability choices. Like for my scrier's gaze build I'd like to take the cooldown reduction aura, One with the Warp and Anticipation over empathic evasion, but I can't.
Yeah I think that's one of the things people don't understand when they talk about how great the void staff is, it's really only great against enemies lined up on the same lateral plane you occupy. Any elevatation up or down and it becomes a lot less effective. Actually in the build I posted I switched back to Surge staff and it works a lot better at special/elite removal even in its highly nerfed state.