Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Arani Nov 17, 2023 @ 4:06pm
Your weird and fun T5+ build?
So inspired by the new cool combat knife skin, I decided to try something different and stumbled on this build as a psyker:
https://darktide.gameslantern.com/build-editor?id=9aa3647a-490f-4c4e-96bd-ee80c82c3c1c

I was just having fun with the knife when I realized the crit Void would make a perfect pairing for it, considering you're proccing True Aim all the time while keeping Perfect Timing stacked. But obviously my usual Void with Warp Nexus & +crit perk was pointless given that True Aim guarantees that crit every time. So I spent a fortune crafting a staff explicitly for this. And I have to say, this build is weird dumb but also surprisingly good!

It's quite similar to the vet's Weapons Specialist in that you use the knife to build up True Aim, and then you just line up a shot and kill everything and burn whatever remains, rinse repeat. Since you're stacking that True Aim with even a few stray trash mobs you *know* that Void blast is gonna count and can place it accordingly. So it's surprisingly different from my usual crit voids where keeping track of True Aim isn't always possible.

Also bear in mind I've only done a few runs with this so might change things up with more experience, and the +infested on the Void is just what I got. I'd prolly rather take unyielding in its stead. But it's crazy fun, and that knife with Scryer's is no slouch either!

Do you have any weird unorthodox builds that work surprisingly well, that you'd be willing to share?
Last edited by Arani; Nov 17, 2023 @ 5:06pm
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Showing 1-14 of 14 comments
40oz to Freedom Nov 17, 2023 @ 4:20pm 
After the surge staff nerf I wanted to see if I could keep my lightning build viable. Originally the build required I keep max warp charges in order to keep the surge staff at the level of damage to one shot specials, elites and 2-3 shot ogryns and maulers the way it always did, but since they nerfed the surge staff to target limbs, thus doing half damage, I've found it has no use in any build. So I went full cooldown reduction and use smite with shriek instead of shield with the soulfire node and all the other soulfire talents. I use the crit on peril blessing on void strike in addition to the soulfire on crit blessing and use an illisi sword with the soulfire on crit and deflector so that I can still keep myself protected from incoming gunfire even if I can no longer protect my team from it.

What I've found is that I can use Smite to rapidly build peril and then discharge it all with venting shriek to apply soulfire to all the targets I collected and froze in place with smite. I can then continue to smite or pull out the voidstrike staff to mop up and apply burning to everything still standing which rapidly spreads to other targets through wildfire. Even though I'm primarily using smite and smite doesn't do a lot of damage, I'm regularly hearing the other classes comment "It was worth bringing the Psyker it seems" or "What if the witch is a danger to us!?" and I'm hearing this directed at myself instead of the assail psykers I usually hear it directed to or the gun psykers that I've never heard it directed to.

It's not the best build I've ever come up with and I don't enjoy using the void strike staff but I'm having fun with it for now.
carryon Nov 17, 2023 @ 5:02pm 
Is Vet that competely ignores all ranged talent branch weird enough? :steamhappy:
My Vet build that uses new keystones, feels fun on damnation:
https://darktide.gameslantern.com/builds/9aa376c5-bef5-4e91-aaf1-223da14e1697/bloody-vet
(change the knife to +Carapace 25% +Elite 10% +Ruthless Backstab to 3-shot crushers and maulers with backstab)
40oz to Freedom Nov 17, 2023 @ 5:07pm 
Originally posted by carryon:
Is Vet that competely ignores all ranged talent branch weird enough? :steamhappy:
My Vet build that uses new keystones, feels fun on damnation:
https://darktide.gameslantern.com/builds/9aa376c5-bef5-4e91-aaf1-223da14e1697/bloody-vet
(change the knife to +Carapace 25% +Elite 10% +Ruthless Backstab to 3-shot crushers and maulers with backstab)

The sad truth about that build is Zealots can 1 shot crushers on a backstab with their stealth build using a knife with the rending blessing.
carryon Nov 17, 2023 @ 5:14pm 
Originally posted by 40oz to Freedom:
Originally posted by carryon:
Is Vet that competely ignores all ranged talent branch weird enough? :steamhappy:
My Vet build that uses new keystones, feels fun on damnation:
https://darktide.gameslantern.com/builds/9aa376c5-bef5-4e91-aaf1-223da14e1697/bloody-vet
(change the knife to +Carapace 25% +Elite 10% +Ruthless Backstab to 3-shot crushers and maulers with backstab)

The sad truth about that build is Zealots can 1 shot crushers on a backstab with their stealth build using a knife with the rending blessing.
The description is in the link. It's a second option for armored mobs + you don't need to spend active ability. Before the recent update it was 2-shot, but something was changed and now it's 3-shot.
Last edited by carryon; Nov 17, 2023 @ 5:16pm
Taiji Nov 17, 2023 @ 5:23pm 
Originally posted by Arani:
So inspired by the new cool combat knife skin, I decided to try something different and stumbled on this build as a psyker:
https://darktide.gameslantern.com/build-editor?id=9aa3647a-490f-4c4e-96bd-ee80c82c3c1c

I was just having fun with the knife when I realized the crit Void would make a perfect pairing for it, considering you're proccing True Aim all the time while keeping Perfect Timing stacked. But obviously my usual Void with Warp Nexus & +crit perk was pointless given that True Aim guarantees that crit every time. So I spent a fortune crafting a staff explicitly for this. And I have to say, this build is weird dumb but also surprisingly good!

It's quite similar to the vet's Weapons Specialist in that you use the knife to build up True Aim, and then you just line up a shot and kill everything and burn whatever remains, rinse repeat. Since you're stacking that True Aim with even a few stray trash mobs you *know* that Void blast is gonna count and can place it accordingly. So it's surprisingly different from my usual crit voids where keeping track of True Aim isn't always possible.

Also bear in mind I've only done a few runs with this so might change things up with more experience, and the +infested on the Void is just what I got. I'd prolly rather take unyielding in its stead. But it's crazy fun, and that knife with Scryer's is no slouch either!

Do you have any weird unorthodox builds that work surprisingly well, that you'd be willing to share?

Looks fun! Thanks for sharing.
Maybe switch Soulstealer for Wildfire?
Ghoul Hunter Nov 17, 2023 @ 6:53pm 
Stealth Vet with chainsword (shooting is tedious). Support Zealot with Crusher. That's weird, right? I don't see anyone copying me.
Arani Nov 18, 2023 @ 5:15am 
Inspired by the knife thing I also tried it with a really nice Tac Axe I had lying around with Shred & Decimator. But apparently Decimator stacks vanish after even a single missed attack, so I switched it off for Brutal Momentum. I thought Brutal Momentum cleaves on headshot kill strikes but it seems like they only cleave through the killed target itself, not whatever is next? Either way, the Tac Axe is way stronger than the knife but the ridiculously low cleave on those lights is a problem, the knife actually controls hordes way better. Also FYI apparently 16 stacks is max for bleed. I also made a Soulblaze Illisi around the same idea but haven't tried that yet, not really sure what it can give since most horde just die to a single attack anyway. :c

Originally posted by 40oz to Freedom:
...
What I've found is that I can use Smite to rapidly build peril and then discharge it all with venting shriek to apply soulfire to all the targets I collected and froze in place with smite. I can then continue to smite or pull out the voidstrike staff to mop up and apply burning to everything still standing which rapidly spreads to other targets through wildfire...
Yee this is the standard combo I use with my Void too. :> It's a full Voidstrike build where Vent's primary role is to both vent and take care of the chaff while I can focus my Void on the specials+.

Smite pairs very well with Void simply because it's the only choice:
  1. BB basically does the same job as Void. Except Void does it faster, better, with cleave, more peril efficiency and damage. Kinetic Flayer is almost pointless because Void typically kills everything it hits, and if it doesn't the mere 10% chance to proc between those 2-3 shots it takes to kill crushers is unlikely to make any difference. The only thing BB really brings vs. Void is that target lock, and that alone just doesn't add much at all.
  2. Assail just has so many issues:
    • It misses out on Psykinetic's Aura (5% CD to anyone in coherency for special+ kill) which is one of the best talents in the game. Especially for high dmg psykers, and *especially* if you have a crit void which excels at killin specials+ (I typically get ~30-40% CD off my ult CD's because of this talent alone).
    • If you pick any other aura than crit, or if you want the Vent ult, you have to go through Mind in Motion (no movement speed reduction when quelling). Sliding while charging or quelling lets you move even faster than MiM so even if I have MiM I literally never *ever* use it. It's a complete 100% waste of a talent point!
    • Assail itself needs you to pick at least 1, preferably both subtalents.
    • All in all, Assail is the most expensive of all blitzes costing 1 for MiM, and another 1-2 for itself, where Smite and BB are plenty useful with no talents at all but also get Psykinetic's on the side no matter which aura or ult they access next.
  3. Smite however adds the one thing Void doesn't have: lateral reach, speed and control. Whenever the enemies aren't in a line and you don't have room or time to cleave them 1 line at a time, Void will get overwhelmed. But with Smite you don't need to care, you just CC them all, sliding away into a better position as you do, Vent them all down at 80%+ peril for that 6-stack SB and then right back to Void spamming whatever remains standing (or keep Smiting if needed).
Got a bit carried away here again. x.x But yee I mean, it's really effective. Still, I don't mean this with any disrespect but this is a very standard Void build. I kinda wanted to see weird and unusual builds with this topic. :> Thanks tho!

Originally posted by Taiji:
Originally posted by Arani:
...
Looks fun! Thanks for sharing.
Maybe switch Soulstealer for Wildfire?
It's just that Soulstealer is my only way to add survivability on range. :c Also Wildfire is kinda useless on its own, it needs a reliable way to stack SB on top to get to those breakpoint levels of 6+ SB stacks. Honestly after giving this many more tries I'm not even sure the Blazing Spirit adds anything. The staff either kills, or it doesn't. And the residual burn doesn't seem to have much of a meaningful impact tbh. Idk, I might switch back to my main Void with +unyielding & +5crit, and Surge & Warp Nexus. While they seem to do the same dmg with True Aim procced, at least a proper crit Void works just fine even outside of it for those extended ranged fights.

Originally posted by carryon:
Is Vet that competely ignores all ranged talent branch weird enough? :steamhappy:
My Vet build that uses new keystones, feels fun on damnation:
https://darktide.gameslantern.com/builds/9aa376c5-bef5-4e91-aaf1-223da14e1697/bloody-vet
(change the knife to +Carapace 25% +Elite 10% +Ruthless Backstab to 3-shot crushers and maulers with backstab)
Yee thanks for this! I've been meaning to give something similar a try. The crit on Plasma seems pointless though given Weapons Master basically guarantees the crits anyway, and Plasma gets very little bonus dmg from crits. I'd prolly put carapace or unyielding there instead to 1-shot those heavies. >:)

Originally posted by Ghoul Hunter:
Stealth Vet with chainsword (shooting is tedious). Support Zealot with Crusher. That's weird, right? I don't see anyone copying me.
I've done both and they're great fun! Crusher definitely became my new favorite zelly weapon after I realized with Hammerblow / Trauma at 3-4+ stacks you can stagger lock ragers with light spams and oggies with heavy, even without powering it up. :D Chainsword vet is also great fun. Tried to learn to like the Devil's Claw IV but honestly with those melee talents Chainsword is just too comfy. :>
Last edited by Arani; Nov 18, 2023 @ 5:17am
carryon Nov 18, 2023 @ 8:32am 
Originally posted by Arani:
Yee thanks for this! I've been meaning to give something similar a try. The crit on Plasma seems pointless though given Weapons Master basically guarantees the crits anyway, and Plasma gets very little bonus dmg from crits. I'd prolly put carapace or unyielding there instead to 1-shot those heavies. >:)
Yeah, true. Tbh it doesn't really matter what goes with plasma, it will work almost the same. I spent a lot of resources to have 15+ plasma rifles with good stats and different combos of blessings.

Weapons Master basically guarantees the crits anyway
On first shot. When you have wave of ragers or maulers you won't bother to take stacks with melee and swap to range to get guaranteed crit but rather spam beams through bodies for better dps. The reason why I choose Get's Hot and +crit here is because it's not effective to reload during fight even with boosted reload speed, so on overheat I get crit every 2-3 shot, it's not a must have but why not to benefit from overheat if you don't reload anyway ;)

best perks (to roll any and leave it be, from best to worst):
+flak,
+maniac,
+crit (if Get's Hot IV),
+carapace,
+elite,
+unyielding,
+specialists,
+reload speed

good combos:
volatile + blaze away and 80% charge rate
Get's Hot + [CritPerk] + anything (except volatile)
gloryhunter + anything
blaze away + anything

bad combo:
volatile + Get's Hot
Arani Nov 18, 2023 @ 8:43am 
Originally posted by carryon:
Originally posted by Arani:
...[/i]
On first shot. When you have wave of ragers or maulers you won't bother to take stacks with melee and swap to range to get guaranteed crit but rather spam beams through bodies for better dps. The reason why I choose Get's Hot and +crit here is because it's not effective to reload during fight even with boosted reload speed, so on overheat I get crit every 2-3 shot, it's not a must have but why not to benefit from overheat if you don't reload anyway ;)
...
These are very fair points!

FYI I tried a very similar build just now, except with a Knife with Mercy Killer & Uncanny Strike (not my first choice but it's what I got and had to reroll the other for Mercy Killer), since Serrated Blade takes care of the bleed always being there, and that thing is just frigging crazy. The difference between that and the psyker relying on crits to get the bleed is just insane, I'm 2-3 shotting everything and cleaving right through hordes! Plus there's all the other melee bonuses too. Being able to relatively easily take care of crushers with a knife is fun I won't lie. :D

But that combo of Plasma & Weapons Specialist with its own bonuses plus Agile Engagement really is something. On paper I previously liked Revolver better for that keystone, but with this build plasma can just hip 1-shot cleave almost anything and rarely worry about reloading. It's crazy, crazy strong. Plus the ult perfectly addresses the one issue with knives: being overwhelmed by too many elites or gunners in close range or just losing toughness in general.

So thanks for this one, I've had a blast with it!
Last edited by Arani; Nov 18, 2023 @ 8:44am
Yellow Herb Nov 18, 2023 @ 5:22pm 
Stealth Vet, honestly not even to play just to listen to the super tryhards lose their ♥♥♥♥ and instantly vote kick you.

I know its toxic but these kinda players fly off the handle at just seeing something they dont like, and i cant help but find it funny.
Snobby Hobo Nov 18, 2023 @ 5:28pm 
Do you play anything outside Psyker?

For me the most "fun" builds are builds that are deliberately limited. The game feels much more dynamic as a consequence. For example you have Veteran with Powersword or Zealot with the Stub revolver, both meta builds that can solo the entire game on paper. I never touch the Powersword because it's obviously broken overpowered, but also completely defies what I perceive as what should be the Veteran's weakness. Idem for Zealot and the Stub revolver.

Not much to go on, but I basically avoid builds that are "too well rounded", so I at least need to think how to approach certain situations. For Psyker I've avoided the Voidstrike since forever, and I generally don't pick the bubble shield either (it's much too strong).
Le Hatch Nov 18, 2023 @ 5:38pm 
Sometimes if I am feeling myself I'll play zealot with stun nades, the charge, and martyrdom with a chainsword, deliberately sack 4 wounds and stand with 3 at ~half hp or so remaining and enjoy being a discount blender that swings so fast the animation for the next swing starts before the last one finished.

Gun can be whatever, I never really use the gun with this build, not when I can bonk crushers on the head with a sword for 900 damage crits on each light.
Arani Nov 19, 2023 @ 3:18pm 
After all this it's almost embarrasing that I ultimately came full circle and went back to Duelling Swords with the same build. I'd never paid attention before but its light spam naturally procs constant headshots. With Rampage & Uncanny it has even more overall horde control, dmg & cleave than the knife, while being similarly fast AND doubling as a crazy good special+ killer.

I'm actually embarrassed by this, because it was only through re-learning the Duelling Sword with this build that I finally realized just how crazy good that thing really is. I'd always preferred Deimos/Illisi before. Now after having learned the breakpoints and a few tricks here and there, the DSword is so darn good I even use it on my other builds where it's constantly charging my True Aim up while enabling a really fast, aggressive playstyle. And no more need for that annoying 1:st light / push to get to Deimos's 2:nd heavy poke for muties etc. since the DSword IV always pokes on heavies. :> The only thing I miss about Force Swords really is the push attack, but that Deflector really isn't as big a deal as I thought when you can move and dodge so fast the ranged can almost never hit you.

Originally posted by Snobby Hobo:
Do you play anything outside Psyker?
...
I have played all the classes since the start, but I'd say easily like 80%+ of my play time is with my 2 psykers. For the rest of your comment I hear you. I avoided Assail on principle alone until its latest nerf, and even now honestly it just isn't my thing. I do use a ton of Void though, maining Trauma for almost a year because it just had no competition has made it rather boring. Also Trauma has such horribly bad blessings that you can't really make valid variations of it, so every game is the same. A crit Void with True Aim is a fun change of pace from that and I find its strengths along with its weaknesses really fun to play around with. With Trauma your answer to almost every single stress situation is to just charge & blast, but with Void you have to mix in some Smites, melee, retreating to a better position, using Vent even below <80% peril just to buy some space etc, which makes for a more dynamic and exciting gameplay.

Besides that though I've always swapped things out and tried different ideas. I just get bored with the same old really fast.

Originally posted by Le Hatch:
Sometimes if I am feeling myself I'll play zealot with stun nades, the charge, and martyrdom with a chainsword, deliberately sack 4 wounds and stand with 3 at ~half hp or so remaining and enjoy being a discount blender that swings so fast the animation for the next swing starts before the last one finished.

Gun can be whatever, I never really use the gun with this build, not when I can bonk crushers on the head with a sword for 900 damage crits on each light.
I really wanna give Martyrdom a try at some point. It's just that I've never stacked wound curios and hate them on principle. Plus the bonus of just raw extra damage is idk, too simple? Like, I tend to look for things that change the gameplay, the feel. But since I've never done martyrdom before I realize I have no idea what I'm talking about here and maybe I'd like it. :>
Last edited by Arani; Nov 19, 2023 @ 3:21pm
40oz to Freedom Nov 19, 2023 @ 3:48pm 
Originally posted by Arani:
  • Assail just has so many issues:
    • It misses out on Psykinetic's Aura (5% CD to anyone in coherency for special+ kill) which is one of the best talents in the game. Especially for high dmg psykers, and *especially* if you have a crit void which excels at killin specials+ (I typically get ~30-40% CD off my ult CD's because of this talent alone).
    • If you pick any other aura than crit, or if you want the Vent ult, you have to go through Mind in Motion (no movement speed reduction when quelling). Sliding while charging or quelling lets you move even faster than MiM so even if I have MiM I literally never *ever* use it. It's a complete 100% waste of a talent point!
    • Assail itself needs you to pick at least 1, preferably both subtalents.
    • All in all, Assail is the most expensive of all blitzes costing 1 for MiM, and another 1-2 for itself, where Smite and BB are plenty useful with no talents at all but also get Psykinetic's on the side no matter which aura or ult they access next.
  • Smite however adds the one thing Void doesn't have: lateral reach, speed and control. Whenever the enemies aren't in a line and you don't have room or time to cleave them 1 line at a time, Void will get overwhelmed. But with Smite you don't need to care, you just CC them all, sliding away into a better position as you do, Vent them all down at 80%+ peril for that 6-stack SB and then right back to Void spamming whatever remains standing (or keep Smiting if needed).
[/olist]
Got a bit carried away here again. x.x But yee I mean, it's really effective. Still, I don't mean this with any disrespect but this is a very standard Void build. I kinda wanted to see weird and unusual builds with this topic. :> Thanks tho!

Not sure what you mean by Assail missing out on Psykinetic's Aura cooldown reduction, that talent doesn't affect blitzes, it only affects abilities, Venting Shriek, Telekine Aura and Scrier's gaze. You can also completely ignore that ability if you plan on using Warp Siphon for the damage and peril reduction stacks when you're focusing on using your staff the majority of the time and your ability less. Even in the case where you need to dump your stacks to use your ability, the cooldown reduction on ability use per warp charge will more than compensate for the lack of Pskinetic's aura.

Assail would work well with MiM since you probably have assail out while quelling, For myself I've always gotten used to switching back to my staff when quelling because staffs have faster quell and less slowdown while quelling. But I think the purpose of MiM is to pair with Scrier's Gaze since you can buff scrier's and keep it going by quelling while it's active and that's a lot easier if you're also not slowing down your movement speed. I agree though that some of these talents need to be switched around so they aren't blocked off to certain ability choices. Like for my scrier's gaze build I'd like to take the cooldown reduction aura, One with the Warp and Anticipation over empathic evasion, but I can't.

Yeah I think that's one of the things people don't understand when they talk about how great the void staff is, it's really only great against enemies lined up on the same lateral plane you occupy. Any elevatation up or down and it becomes a lot less effective. Actually in the build I posted I switched back to Surge staff and it works a lot better at special/elite removal even in its highly nerfed state.
Last edited by 40oz to Freedom; Nov 19, 2023 @ 3:50pm
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Date Posted: Nov 17, 2023 @ 4:06pm
Posts: 14