Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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IceSpice Nov 15, 2023 @ 9:43pm
Ogryn players
I played many damnation/auric missions, and every ogryn I encountered is a absolute gigachad destroying and tanking everything or is a complete useless dumbass dying every 2mins, there is nothing in between.
It's the only class that I havent reached 30lv with cuz I just don't like it but I will give it a try.
Is the diffrence caused by certain builds/skills? or you just need to get better with this class
and get used to it or something?
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Showing 1-15 of 39 comments
Ironslayer541 Nov 15, 2023 @ 9:47pm 
Just bad players, ogryn is super tanky regardless of build thanks to his hidden extra toughness damage reduction and way higher base hp and extra wound. Ogryns melee weapons are also very good at staggering even the strongest enemys no matter what your build is. You can pretty much use whatever build you want on him and do well as long as your a decent player. The kickback shotgun is very strong right now as well and has plenty of ammo. enough ammo to last though half a mission or even a whole mission depending on how good your team is. Its arguable the strongest class right now and its only real weakness besides a lack of weapon variety is the size of the ogryn itself.
Last edited by Ironslayer541; Nov 15, 2023 @ 9:48pm
Varivox Nov 15, 2023 @ 9:55pm 
The main difficulty of Ogryn is that you are so much bigger than everything. Bigger hitbox, more hits.

I also notice that if you aren't used to it, it's easy to miss normal enemies since everything is so much smaller than you.

Overall, it's probably just a skill issue.
Runic Tunic Nov 15, 2023 @ 10:40pm 
Builds can certainly make a big difference, but Ogryn are by default pretty tanky. So it's probably mostly a skill issue.

As others said, their size is probably their biggest downside, requiring a bit more maneuvering and situational awareness when dealing with a lot of ranged enemies with little cover. And of course being bigger means enemies can more easily hit you in melee, but your toughness regen should handle that fairly well if you're paying attention.

One last little tip: vaulting over railings. It's a bit weird with Ogryn because of their massive size. Make sure you're looking down when trying to vault or it might not trigger. Apparently crouch jumping can also work.
Last edited by Runic Tunic; Nov 15, 2023 @ 10:41pm
Ishan451 Nov 15, 2023 @ 10:43pm 
Originally posted by Hydra:
or you just need to get better with this class
and get used to it or something?
Watching my friends struggle to get into playing Ogryn i believe it is mostly mindset.

Build is important but you have to build to be a tank to be a tank. And you have to play "defensively" and use every tool in your arsenal. Know when to shove to give you time to rebuild toughness and whatnot. Know when not to charge but hang back to restore toughness in cover... that sort of stuff.

Its not a Zealot. If you want to be aggressive in melee then Zealot is for you, but probably not Ogryn.
Last edited by Ishan451; Nov 15, 2023 @ 10:45pm
olstar18 Nov 15, 2023 @ 10:49pm 
Get the right build an ogryn can be really tanky. My ogryne is all but impossible for melee mobs to kill because of the toughness regen and resistances though if I get stuck in front of a bunch of ranged mobs he can get torn to shreds fast if they are to spread out for the shield.
Runic Tunic Nov 15, 2023 @ 10:49pm 
Originally posted by Ishan451:
Originally posted by Hydra:
or you just need to get better with this class
and get used to it or something?
Watching my friends struggle to get into playing Ogryn i believe it is mostly mindset.

Build is important but you have to build to be a tank to be a tank. And you have to play "defensively" and use every tool in your arsenal. Know when to shove to give you time to rebuild toughness and whatnot. Know when not to charge but hang back to restore toughness in cover... that sort of stuff.

Its not a Zealot. If you want to be aggressive in melee then Zealot is for you, but probably not Ogryn.
I agree with everything except the last part. You can absolutely be an aggressive melee Ogryn. It's actually my preferred playstyle. It does require a certain mindset though, as you said. Knowing the enemy's and your own attack patterns, when to dodge, when to shove, etc.
Shining_Darkness Nov 15, 2023 @ 11:27pm 
Originally posted by Hydra:
I played many damnation/auric missions, and every ogryn I encountered is a absolute gigachad destroying and tanking everything or is a complete useless dumbass dying every 2mins, there is nothing in between.
It's the only class that I havent reached 30lv with cuz I just don't like it but I will give it a try.
Is the diffrence caused by certain builds/skills? or you just need to get better with this class
and get used to it or something?
It is, quite literally, just a skill issue. Ogyn is THE talkiest class in the game as long as you grab those talent taxes at the beginning for TWO sources of +25% toughness ON HIT (one is for single heavy attack and one is for multi-hit heavy). Take those and keep heavy-spamming. If you die at that point it is a skill issue because you have the most toughness DR and toughness sustain in the game. Go tough as nails and also enjoy a huge Health DR bonus as well. Add on the node for DR while charging heavy and you take virtually no damage.

Why are some ogyns dying then? They decided they wanted to exclusively use their ranged which has essentially no toughness restore (except giggachad thumper and kickback which have an infinite special chain that is all considered heavy attack).

So there you go, the main reason for the discrepancy.
Burba Nov 15, 2023 @ 11:32pm 
The Ogrynomicon is the way.
olstar18 Nov 15, 2023 @ 11:40pm 
Originally posted by Shining_Darkness:
Originally posted by Hydra:
I played many damnation/auric missions, and every ogryn I encountered is a absolute gigachad destroying and tanking everything or is a complete useless dumbass dying every 2mins, there is nothing in between.
It's the only class that I havent reached 30lv with cuz I just don't like it but I will give it a try.
Is the diffrence caused by certain builds/skills? or you just need to get better with this class
and get used to it or something?
It is, quite literally, just a skill issue. Ogyn is THE talkiest class in the game as long as you grab those talent taxes at the beginning for TWO sources of +25% toughness ON HIT (one is for single heavy attack and one is for multi-hit heavy). Take those and keep heavy-spamming. If you die at that point it is a skill issue because you have the most toughness DR and toughness sustain in the game. Go tough as nails and also enjoy a huge Health DR bonus as well. Add on the node for DR while charging heavy and you take virtually no damage.

Why are some ogyns dying then? They decided they wanted to exclusively use their ranged which has essentially no toughness restore (except giggachad thumper and kickback which have an infinite special chain that is all considered heavy attack).

So there you go, the main reason for the discrepancy.
Hold it the special is considered heavy melee? I'm gonna have to test that out in the morning.
Ironslayer541 Nov 15, 2023 @ 11:53pm 
Originally posted by olstar18:
Originally posted by Shining_Darkness:
It is, quite literally, just a skill issue. Ogyn is THE talkiest class in the game as long as you grab those talent taxes at the beginning for TWO sources of +25% toughness ON HIT (one is for single heavy attack and one is for multi-hit heavy). Take those and keep heavy-spamming. If you die at that point it is a skill issue because you have the most toughness DR and toughness sustain in the game. Go tough as nails and also enjoy a huge Health DR bonus as well. Add on the node for DR while charging heavy and you take virtually no damage.

Why are some ogyns dying then? They decided they wanted to exclusively use their ranged which has essentially no toughness restore (except giggachad thumper and kickback which have an infinite special chain that is all considered heavy attack).

So there you go, the main reason for the discrepancy.
Hold it the special is considered heavy melee? I'm gonna have to test that out in the morning.
It is indeed for some reason.
Ishan451 Nov 15, 2023 @ 11:59pm 
Originally posted by olstar18:
Hold it the special is considered heavy melee? I'm gonna have to test that out in the morning.
Yes. Even the Grenade gauntlet melee was heavy attacks, last patch. That is why it was so broken. Haven't tried it this patch.
Ishan451 Nov 16, 2023 @ 12:14am 
Originally posted by Runic Tunic:
You can absolutely be an aggressive melee Ogryn.
Not as aggressive as a Zealot. I play both and if you play your Ogryn as Zealot you'll eat a lot of dirt. Zealot can use enemies for cover in a way the Ogryn cant.

I agree, i expressed that wrong.. you can be aggressive but it's a different kind from the Human operatives.
Last edited by Ishan451; Nov 16, 2023 @ 12:18am
Arani Nov 16, 2023 @ 1:59am 
Originally posted by Hydra:
I played many damnation/auric missions, and every ogryn I encountered is a absolute gigachad destroying and tanking everything or is a complete useless dumbass dying every 2mins, there is nothing in between.
It's the only class that I havent reached 30lv with cuz I just don't like it but I will give it a try.
Is the diffrence caused by certain builds/skills? or you just need to get better with this class
and get used to it or something?
Every single class and build requires at least some skill on T5+. There is no build in the entire game that is effective in the hands of newbies. While oggies are tanky, they still need to dodge, slide, maintian proper positioning, awareness and prioritization while using the right tools for the right situations just like everyone else. The easiest builds overall would probably be something like a psyker Smite bot (used to be Surge bot) but even then if you can't do the basics or bring anything else of value, you'll go down soon enough regardless.

I'd say the main advantage with oggies is they can be built to endure more mistakes than other classes, so you can afford to tank pointless hits every once in a while without even having to stack wound curios, and still survive. Whereas with psykers or vets in a typical build a single mistake if bad enough likely means you're down. :>
Steinar Nov 16, 2023 @ 2:12am 
The Ogryn class is just more in the spotlight due to his size at the frontlines. If you have a weak Psyker one game, then an excellent one next game, do you remember that?

Players are players, regardless of class. This is just a phenomenon called "availability error".
Mulqueeny Nov 16, 2023 @ 2:13am 
I've never had an easier time with any class than the ogryn, but I started with the vet and the Psyker, so I had to learn how to actually play beforehand haha.
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Date Posted: Nov 15, 2023 @ 9:43pm
Posts: 39