Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also notice that if you aren't used to it, it's easy to miss normal enemies since everything is so much smaller than you.
Overall, it's probably just a skill issue.
As others said, their size is probably their biggest downside, requiring a bit more maneuvering and situational awareness when dealing with a lot of ranged enemies with little cover. And of course being bigger means enemies can more easily hit you in melee, but your toughness regen should handle that fairly well if you're paying attention.
One last little tip: vaulting over railings. It's a bit weird with Ogryn because of their massive size. Make sure you're looking down when trying to vault or it might not trigger. Apparently crouch jumping can also work.
Build is important but you have to build to be a tank to be a tank. And you have to play "defensively" and use every tool in your arsenal. Know when to shove to give you time to rebuild toughness and whatnot. Know when not to charge but hang back to restore toughness in cover... that sort of stuff.
Its not a Zealot. If you want to be aggressive in melee then Zealot is for you, but probably not Ogryn.
Why are some ogyns dying then? They decided they wanted to exclusively use their ranged which has essentially no toughness restore (except giggachad thumper and kickback which have an infinite special chain that is all considered heavy attack).
So there you go, the main reason for the discrepancy.
I agree, i expressed that wrong.. you can be aggressive but it's a different kind from the Human operatives.
I'd say the main advantage with oggies is they can be built to endure more mistakes than other classes, so you can afford to tank pointless hits every once in a while without even having to stack wound curios, and still survive. Whereas with psykers or vets in a typical build a single mistake if bad enough likely means you're down. :>
Players are players, regardless of class. This is just a phenomenon called "availability error".