Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Dreg and Scab Missions
This kind of weekly mission is a bit frustrating, since the player can not control the outcome. Its pure luck, which kind of unit is on the map.

Can we either:

1) remove this mission type and have just "kill in melee/range" instead.

2) show which kind of unit is dominant on the map. Maybe there is an indicator for this? I dont know.,
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Showing 1-12 of 12 comments
BrutalBeast Jul 16, 2023 @ 8:24am 
I think it is random what you face in a mission so there can't be an indicator.

I always roll out of those weeklies.
pumkin1988 Jul 16, 2023 @ 10:43am 
Yeah I really wish there would be a way to tell which map has the most of either Dreg or Scab

I just did about 12 missions. I need "kill 1000 scab with melee" and after 12 missions I only had about 200 kills. Very super frustrating since I was trying to do it before the reset today. Oh well. I just changed it to something else

Generally speaking I can reroll unlimited times but the problem is this char has no money. All my money is on my Ogryn. And Fatshark doesnt want us to have shared money because they hate us
LinkZeppeloyd Jul 16, 2023 @ 11:10am 
Yep, these are frustrating, but 750 dregs by ranged is the easiest, 1000 scabs in melee is the hardest and should always be re-rolled.

As pumpkin is finding out, even if you’re lucky enough ti get scabs, 75% of them get shot down before you can even take a swing at them.
I swear their dumb RNG director knows when you have one of these up. I'll do a bunch of missions on a character with no silly weekly condition and a racially harmonious Teritum of scabs and dregs and all enemies in the game. Play a game trying to gun down scabs as Vet and get 100 because it was dreg city.
KTVindicare Jul 16, 2023 @ 12:12pm 
Originally posted by Froderick Fronkensteen:
This kind of weekly mission is a bit frustrating, since the player can not control the outcome. Its pure luck, which kind of unit is on the map.

Can we either:

1) remove this mission type and have just "kill in melee/range" instead.

2) show which kind of unit is dominant on the map. Maybe there is an indicator for this? I dont know.,

If you don't like this objective you can always trade it out for another one. I think these are some of the easiest ones to achieve because you make progress toward them even if the mission fails.
ketaro_su Jul 16, 2023 @ 3:54pm 
They're really a cake walk I don't get the complaint. Shoot, you don't even have to personally be the one killing them. I had "kill x with melee" tons of times and done missions where I never pulled my melee weapon out and still get credit for the melee kills done by my party.
Last edited by ketaro_su; Jul 16, 2023 @ 3:54pm
I made a topic about this at the Fatshark forum.

Unfortunately most people there seem to think they are "okay".

Feel free to leave your two-cents there:
https://forums.fatsharkgames.com/t/weeklies-melee-kills-x-amount-of-y-for-vet-and-psyker-by-extend/81663
Grail Jul 16, 2023 @ 5:37pm 
These contracts are easily completed. And should be able to be done in a handful of games really. These are the ones that I prefer as they generally give a good reward for effort return.
Stu -1 Jul 16, 2023 @ 6:18pm 
yeh ive always finished these ones faster than grim/total mission/missions with zero teammate downs. it's a few damnation missions missions for nearly all of the kill x in y weeklies.
infinity Jul 16, 2023 @ 7:33pm 
Enemy spawning mostly depends on your team. If you have 2-3 veterans more ranged will be spawned if 2-3 zealots more melee, you get the point.
There are also indicators like: more elites/hounds will be spawned.

Originally posted by Froderick Fronkensteen:
This kind of weekly mission is a bit frustrating, since the player can not control the outcome. Its pure luck, which kind of unit is on the map.

Can we either:

1) remove this mission type and have just "kill in melee/range" instead.

2) show which kind of unit is dominant on the map. Maybe there is an indicator for this? I dont know.,
Bomoo Jul 17, 2023 @ 1:47am 
Originally posted by BrutalBeast:
I think it is random what you face in a mission so there can't be an indicator.

I always roll out of those weeklies.

Only problem those aren't even the worst ones, not like cOlLeCt 20 sCrIpTuReS / gRiMoIrEs. They're doable but by far the most time consuming of all the ones I've seen so far. At least there seems to be a mix of dreg and scab enemies on every map now. Don't know if that's something they patched in or if it only appears on 3+ difficulty.
Bomoo Jul 17, 2023 @ 4:18am 
Originally posted by Froderick Fronkensteen:
This kind of weekly mission is a bit frustrating, since the player can not control the outcome. Its pure luck, which kind of unit is on the map.

Can we either:

1) remove this mission type and have just "kill in melee/range" instead.

2) show which kind of unit is dominant on the map. Maybe there is an indicator for this? I dont know.,

Fully agree with both, though again it seems as though they either both spawn in missions now, or they only do so on 3+ difficulty. The "kill 1000 scab/dreg with melee/ranged" each week is easily the most tiresome grind, and consistently the last mission I need to knock out.
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Date Posted: Jul 16, 2023 @ 8:11am
Posts: 12