Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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ZOMBIE TOO FAST AND STRONG
WHY? its almost cant complite mission
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Showing 1-14 of 14 comments
Selunevis Nov 15, 2024 @ 5:45am 
Wrong game pal, no zombies here, only heretics.

Also, try bing translator next time, yeah?
Χάρης Nov 15, 2024 @ 5:51am 
Some of the weaker enemies have indeed weird movement, almost looks like they are ice skating their way to you. My only tip is to always keep an eye on your back and use melee often.
Stalwart K***ht Nov 15, 2024 @ 6:03am 
Originally posted by SeluESP:
Wrong game pal, no zombies here, only heretics.

The Nurgle infested do sorta look like zombies at least
Alex Nov 15, 2024 @ 7:20am 
This isn't the Walking Dead. Zombies aren't just target practice. They aren't even zombies, they are just infected heretics, or blessed if you follow their logic.
Kar_Tavi Nov 15, 2024 @ 7:35am 
just run faster lol
Nov 15, 2024 @ 8:12am 
If poxwalkers are a threat for you, you should NEVER play in Heresy or above. Practise till you got better. Be thankful the poxwalkers are not like the zombies from 28 Days Later
Last edited by ; Nov 15, 2024 @ 8:12am
It's Adam Lazlow Nov 15, 2024 @ 8:22am 
They are actually zombies. Look up 40k lore guys. Zombies exist, and they are nurgle related. Poxwalkers are essentially zombies although there is also a different zombie plague in 40k

So stop bullying the guy about it

Bully him about his low gamer skills instead it seems like he isnt doing too well in the game

Quote from the 40k fandom:

"since the opening of the Great Rift after the 13th Black Crusade in the Era Indomitus, the proliferating energies of Chaos across the galaxy have mutated countless strains of the original Zombie Plague. Boasting infection vectors as esoteric as nightmares, groans of misery and the surrender to despair, they have created many new types of Plague Zombie to bedevil the Imperium, of which the most common by far are the leering, moaning Poxwalkers."

https://warhammer40k.fandom.com/wiki/Zombie_Plague#google_vignette
Last edited by It's Adam Lazlow; Nov 15, 2024 @ 8:27am
Clyan Nov 15, 2024 @ 10:00am 
you gotta shoot them
Hex Nov 15, 2024 @ 10:02am 
Originally posted by It's Adam Lazlow:
They are actually zombies. Look up 40k lore guys. Zombies exist, and they are nurgle related. Poxwalkers are essentially zombies although there is also a different zombie plague in 40k

So stop bullying the guy about it

Bully him about his low gamer skills instead it seems like he isnt doing too well in the game

Quote from the 40k fandom:

"since the opening of the Great Rift after the 13th Black Crusade in the Era Indomitus, the proliferating energies of Chaos across the galaxy have mutated countless strains of the original Zombie Plague. Boasting infection vectors as esoteric as nightmares, groans of misery and the surrender to despair, they have created many new types of Plague Zombie to bedevil the Imperium, of which the most common by far are the leering, moaning Poxwalkers."

https://warhammer40k.fandom.com/wiki/Zombie_Plague#google_vignette

There's also Vampires, and I don't mean Blood Angels but actual space Vampires.
Nov 15, 2024 @ 7:00pm 
Originally posted by Clyan:
you gotta shoot them
Noob detected
PJ Nov 15, 2024 @ 8:37pm 
Simply tell the zombie that it is illegal for them to assault you and they will go away.
sumdumbum Nov 15, 2024 @ 8:54pm 
Zombies? Naw fam, its guy with gun. Hes the real monster.
plasma Nov 16, 2024 @ 4:48am 
Enemies in this game dont follow the "rules" of the game that have been put out for you as a character. They aren't bound to things like collision boxes with the player so they often move into your character model and do damage from inside your personal space. They also do things like ignore animation durations if they get staggered. This often means you can see an enemy swing their attack, do an awkward bow and then immediately be in the pose for a mid attack animation all over again. You will get hit twice in the same moment.

Its also important to know that there is some pretty significant server syncronization issues depending on location which means phantom hits can happen (frequently for me) so you have to actually memorize rhythms regarding enemies. The animations don't line up with their actual cooldowns for attacks and patterns. Other players can interrupt their timing forcing it to happen quicker. Largely these issues aren't a huge deal for threatening enemies like elites or bosses but the annoyances with the minor chaff enemies is frustrating.
plasma Nov 16, 2024 @ 4:53am 
There are also several not obvious spawn locations for enemies on maps where they burst out of solid walls. There might still be youtube videos on these areas so you become aware of them. Likewise there is an issue with the way maps are subdivided and how they get loaded into memory.

There are transition points that can have enemies get forced into existence regardless of player positioning if those boundaries are crossed. Same thing, there are youtube videos on these problem areas.

I dislike saying homework is required to so you can learn, accept and move on from these problems and begin to have fun in this game.
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Date Posted: Nov 15, 2024 @ 5:38am
Posts: 14