Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I recommend an Illisi with Shred & Exorcist. Your usual combo is heavy > light > repeat at head height. Light spam if you need speed (like stacking Shred faster & increase the odds of proccing Empathic Evasion vs. ranged, especially if your targets are weak). You can also put a special + heavy in if you can afford it to really cleave, stagger and dmg some group in particular, making for a good occasional opener if too many specials or elites are about to join the fray.
Illisi ofc. isn't as good as a Duelling Sword for stamina efficiency or against crushers specifically, but it's not bad there either. Meanwhile its massive cleave buffed by Scier's & DD makes it insane against groups of anything else, but it also has the Force Sword tools like its ultra wide push, and that push-attack to interrupt or push down almost anything from a 9m range. The special also serves as a tool to keep your peril up for Warp Rider if you need the dmg when Scrier's is on CD.
Note that Exorcist requires *repeated* weakspot combo hits, you lose the buff if your swing doesn't hit heads or if you do anything else (like block-cancel or using special). But using it right will both stack and then keep Scrier's capped & running for a very long time while constantly powering your talents. Once Shred is stacked that Illisi will have a ~60% crit chance, enough to reliably keep you immune against ranged while doing the heavy > light combo. So you can just cleave through enemies like grass and very little can touch you.
Note however that even a melee psyker is still a psyker. The moment you lose that momentum or get staggered and lose the protection of Empathic Evasion, you'll go straight down like a wet bag if anything is still focusing on you. It's a very high risk way to play.
Combine that with a columnus or revolver, and if you are comfortable with your meter management add in assail and you have the tools to take on everything solo except some of the mini-bosses.
But you have to be good at dodging because you have the endurance of wet tissue paper if anything actually hits you.
This is a variant of what I have been consistently running on my psyker for 6+ months now. I rotate it between Deimos and Obscurus. Why force swords instead of dueling swords? A personal preference, because force push is funny and because especially with Deimos you don't miss much over something so OP / broken as the DS MK IV heavy spam. Also the attack speed is less punishing on your hands.
You could also easily build around the Devil's Claw with Shred and Rampage. DC's parry does good damage vs Crushers / bosses attacks. Few other melee weapons should be also decent, I just like the psyker's unique weapons more.
Build along these lines:
https://darktide.gameslantern.com/build-editor?id=9c8611f1-3f09-4b2a-bec7-dbc74d201292
I feel the key talents are: Mettle, One with the Warp, Emphatic Evasion (hence Riposte / Shred, Riposte SEEMS to offer better crit rate on average), Warp Rider, Kinetic Evasion. Perilous Combustion can also help out when faced by a group of rushing elites. High crits allow you to regen toughness, avoid ranged fire, get movement speed boost and slight Assail damage boost. Assail is mainly there for stacking peril / emergency toughness regen and dealing with shooters, some lighter elites. Similarly to duelling swords, force swords, revolvers, las / bolt pistols all benefit a lot from crits, so this all fits nicely.
You can swap Assail for Brain Rapture + Empowered Psionics. You should have higher Scier's Gaze uptime thanks to Psykinetic Aura. With guaranteed EP charge refund on elite kill you eat light elite waves for breakfast as you can chain kills on light elite gunners and ragers, however at the cost of being able to quickly build up toughness / peril for melee.
With force swords, Warp Resistance is your dump stat, in fact you want it low, especially if you want to top up your toughness / boost damage on the run. Uncanny Strike can be swapped around with stuff like Slaughterer, Unstoppable Power, Shred, Deflector even Blazing Spirit. All offer you something, well maybe except Blazing Spirit, its a discounted bleed. Deimos is easier, due to higher dps, higher armour damage, far better dodge distance and crowd control on heavy 2.
Agri revolver can be swapped for Zarona, las/bolt pistol. You can also run any other gun, but where is the fun in that?
Don't get me wrong, I like the force swords. The Illisi is great for Hordes and the Deimos is a monster in single target destruction, but I always felt like I was missing something when I used those weapons. I also didn't like accidentally blowing myself up with a shove-push with the force swords since Scrier's sets you to 100. Plus blocking with Peril first, it just created a recipe for disaster waiting to happen.
https://steamcommunity.com/app/1361210/discussions/0/4352247346366583126/
A weapon that hasn't been mentioned here which I think is heavily overlooked: The Antax MK V combat axe with Shred/Headtaker blessing. Needs a bit more dodge dancing / push attack skills on the player's side but... holy son of an emperor, that thing is an actual beast if used right on a Scrier's Gaze Psyker.
In my humble opinion, Scrier's Gaze can and will make (almost) any melee weapon worthwile - as long as you Hawk-Thua that Shred blessing on that thing, you know what I mean.
On Damnation you need 6 stacks of Soulblaze to kill most horde within about 10 seconds. You also need Warp Rider and to keep your peril above ~50% (depending on buffs) to kill *all* horde including snipers. 6 SB does +125% more dmg than 4. So even over its entire duration of ~14 seconds, 4 SB will barely reach 50% dmg to the weakest trash in the game. 8 SB of course would, but at that point you've scored a minimum of 2 critical hits (and with ~40-60% crit rate likely as many regular hits too) so whatever you were hitting is going to be long dead by then anyway.
Of course SB has plenty of talent interactions that can make it fantastic, but it typically needs multiple sources of SB from weapons, blessings and talents to really come together. A crit & finesse build simply can't afford them, nor does it need them since its overwhelming dmg is going to kill everything before those DoT's would anyway. They are opposing, not complementary builds.
Also quelling with a sword is extremely slow, doubly because you won't have Solidity. Even staves & Solidity for max ~+73% quelling and peril talents on top can't keep up with Scrier's for long in higher stacks. Hence the Exorcist. Exorcist passively quells 5% peril per hit and synergizes perfectly with Precognition & Disrupt Destiny, they're pretty much a match made in heaven.
But to summarize, the special gives a disproportionate, massive buff to light attack power:
- Special + lights get around + ~330 / ~440 / ~500 dmg to body / crit-or-WS / critWS dmg
- Special + heavies get around + ~300 / ~200 / ~150 dmg, respectively
- In percentages that's +330% / +182% / +151% for lights, and +115%, +34%, +17% for heavies. With an exceptional bonus dmg for unyielding at +300% / +270% / +230% for lights (didn't test heavies beyond confirming their bonus dmg was again smaller at this point)
- Special lights also do significantly (+30-50%) more dmg against carapace than regular heavies, but special heavies are only +15-25% stronger than special lights here
Considering how much faster lights are this actually explains a lot. While I couldn't/didn't test cleave & stagger, spamming that special with lights seems by far the optimal choice.I'm playing around with a Bloodthirsty & Exorcist build idea. Bloodthirsty would enable extreme burst DPS while guarantee stacking for Perfect Timing, Malefic Momentum and Empathic Evasion among others. Exorcist then would keep the peril under control. Ofc its reliance on repeated comboed weakspots is a bit limiting but it can be played around with various combos. Considering how weighted that special is towards lights and finesse hits, this should be an insane match for a Scrier's & DD build.
Edit - Some tips btw:
Only heavy 1 and light 2 are perfect horizontal moves. You can combo into L2 from push or H1. Fastest Bloodthirsty & Exorcist combo then would be special > L1 > L2 > repeat, where the special costs ~13.5% peril (high Warp Resistance) and Exorcist pulls it down to +8.5% if you hit a head on both. If you have time you can combo H1 into the end to push the peril further into just +3.5% per combo.
Since Force Sword pushes & push-attacks are something fantastic, you can also just do special > push/PA > L2 > H1 to lead with some CC followed by 2 fantastically powerful cleaves.
And ofc. if you just do special > L1/H1 > repeat, you won't be proccing Exorcist at all but every strike will now be a critical special.
He's one of this Game's Steam Forum Top tier mvp anyways. Maybe I start collecting his posts / responses and write a guide....
"Arani's Almanach" oder.... "The teachings of Arani", haven't decided on the name yet!