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so if your weapon does 0.5x damage vs. flak armor, a 10% rending boost will add 0.1 to this, and you will do 0.6x damage instead. rending is most effective when your weapon does very little damage to armor by default - if you do 0.1x damage vs. carapace, that 10% rending will double your damage.
suppression happens when ranged enemies are shooting at you and your aim starts to wobble.
suppression adds up over time based on how many enemies are shooting at you. regular riflemen cause a little bit of suppression, gunners cause a lot, and ogryn reapers cause the most. it many rifleshots, a short burst from one or more gunners, or just 1 reaper to fully suppress your aim.
being immune to suppression is very helpful while trading shots at long range, but does not make as much difference if you are trying to engage at close range
i just have 1 more question.
when I get shot by a shotgunner I get pushed back. so If I have Suppression Immunity that won't happen anymore????
Suppression on enemies works a bit different. If you shoot at a normal ranged enemy and miss, they will flinch a bit, but if you hit them just once and don't kill them, they will actively seek cover.