Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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BattleBard Jan 13, 2024 @ 4:53am
which is the best thunder hammer
if there is one, unless they both serve different roles better
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Showing 1-15 of 30 comments
shnappy Jan 13, 2024 @ 4:58am 
Crucis has a stronger powered attack but it is a little harder to land. Spam heavy to knock down hordes (not gonna kill a horde fast with a thunder hammer). Ironhelm is a little more versatile in its combos. The powered attack can cleave through trash enemies making it easier to land at the cost of damage. Both are rather mediocre when it comes to dealing with hordes, mixed or not, compared to many zealot melee weapons. Big bang satisfying though.
BattleBard Jan 13, 2024 @ 5:27am 
Originally posted by shnappy:
Crucis has a stronger powered attack but it is a little harder to land. Spam heavy to knock down hordes (not gonna kill a horde fast with a thunder hammer). Ironhelm is a little more versatile in its combos. The powered attack can cleave through trash enemies making it easier to land at the cost of damage. Both are rather mediocre when it comes to dealing with hordes, mixed or not, compared to many zealot melee weapons. Big bang satisfying though.
so its more like a crowd control/stunlock weapon with a big bang button like the ogryn p-maul?
shnappy Jan 13, 2024 @ 5:36am 
Originally posted by BattleBard:
Originally posted by shnappy:
Crucis has a stronger powered attack but it is a little harder to land. Spam heavy to knock down hordes (not gonna kill a horde fast with a thunder hammer). Ironhelm is a little more versatile in its combos. The powered attack can cleave through trash enemies making it easier to land at the cost of damage. Both are rather mediocre when it comes to dealing with hordes, mixed or not, compared to many zealot melee weapons. Big bang satisfying though.
so its more like a crowd control/stunlock weapon with a big bang button like the ogryn p-maul?
Sort of. It is hard capped in the number of enemies it can damage in a swing (4 I believe is the correct number). Everything after than is just knocked down or staggered. The attacks are rather slow leaving enemies more opportunities to chip away at you and makes anti stun talents even more important. I find the power attacks to be pretty underwhelming. You need a near god rolled hammer with all the correct talents to one shot a crusher with the power attack.

Are you looking to use the thunder hammer for the sake of using the thunder hammer or are you trying to do something specific with it?

The one shot builds are a lot of fun but not exactly practical. The non one shot builds are more practical and still are capable of quickly taking out monstrosities and bosses.
Last edited by shnappy; Jan 13, 2024 @ 5:37am
lElysiuM Jan 13, 2024 @ 5:44am 
imo crucis is the better one, its way more rewarding, but theres slightly more skill and knowledge required.

Lots of people complain about the issue of not being able to kill (for example) a crusher in the middle of a horde, which is, in fact, just a skill issue.

also, dont listen to these people who tell you that hammer is ♥♥♥♥ for hordes. maybe an eveiscerator is better, but hammer does a VERY good joob in crowd control, but also in killing.

thrust t4 absolutley needed in my opinion, then i would go for slaughter, or anything that gives you horde dmg. Get the stun nades, for scenarios where you actually get overhelmed, or to get revives in. The ability is not really important, fury is very good for bosses and crusheers killing, but also for instand toughness regen. chorus is also a very good panic button and shroudfield can also be good for rezzing and killing big targets. As Keystone i would always go with martydrom, imo its the only one benefiting hammer builds.
As for guns, i would get stub revolver with hand cannon and surgical, its pairs VERY good with hammer, wayyyy better then flamer, or any other gun. What you DONT need it a crowd control gun, because hammer already does this job very well.
shnappy Jan 13, 2024 @ 5:57am 
Originally posted by lElysiuM:
also, dont listen to these people who tell you that hammer is ♥♥♥♥ for hordes. maybe an eveiscerator is better, but hammer does a VERY good joob in crowd control, but also in killing.
It is good at crowd control, and it will kill a horde. Eventually. Strictly speaking, it will kill hordes slower than almost all other options available to zealot.

It also suffers from not really being able to benefit from zealots strongest build, crits.
Originally posted by shnappy:
Crucis has a stronger powered attack but it is a little harder to land. Spam heavy to knock down hordes (not gonna kill a horde fast with a thunder hammer). Ironhelm is a little more versatile in its combos. The powered attack can cleave through trash enemies making it easier to land at the cost of damage. Both are rather mediocre when it comes to dealing with hordes, mixed or not, compared to many zealot melee weapons. Big bang satisfying though.
I think it goes more than that for Ironhelm.
You can cleave through hordes with more dmg and hit the specials and elites in the middle of it. Great for Ragers, Mutants, Hounds and others in the middle of the dense poxwalkers. Without its special however, its dmg is significantly worse than Crucis and seems to perform worse in general on Carapace.

So Ironhelm is great for horde clear but carapace clear and boss is okay. That said, they're great and I love them both, just that the skill ceiling for either is high, most notably the Crucis and I only know of one person that uses the Crucis to its best potential that constantly kills Daemonhosts in every mission he comes across.
Buzzles Jan 13, 2024 @ 7:43am 
Both hammers also need really good rolls. 360+ and a good distribution.

Trying to use a TH at lower levels is just...yeah, don't.
Licher.Rus Jan 13, 2024 @ 7:49am 
Originally posted by BattleBard:
if there is one, unless they both serve different roles better
the best Thunder hammer is... Knife
Arani Jan 13, 2024 @ 10:23am 
Originally posted by BattleBard:
if there is one, unless they both serve different roles better
Ever since the moveset changes on Ironhelm, I really haven't liked that one at all. But you should know that plenty of people swear by it regardless, and I haven't actually bothered learning it properly since its rework so don't take my word for this.

What you can take my word for however, is Crucis and how to use it properly. It's *way* better than many people give it credit for and has a number of tricks and tips a lot of people don't seem to know or care about that really take it to the next level (bear in mind all these are from T5+ perspective):
  • Get a Crucis with at least Thrust IV and Headtaker IV (or Slaughterer), and +unyielding dmg. Headtaker is better, since iirc Slaughterer can't really reach any meaningful breakpoints that Headtaker couldn't, while also being unreliable and often worthless against bosses.
  • Since it's all about heavies which are all cleaving headshots, focus on hitting heads whether it's hordes or elites
  • Remember that the First Target stat adds a lot of dmg to the first enemy hit by each swing, it's very important for hammers to be able to 1-shot elites
  • You can use dodges and slides while powering up or charging attacks, and especially dodges while charging and attacking are absolutely essential for a slow weapon like this. It's not just for defense, but mobility where you plan ahead what you want to hit and dodge in a way where 0.5s from now you will.
  • When you use the powered heavy attack, it starts from a specific point on the edge of your screen, you can easily hit priority targets even in a crowd by aiming just enough to the side that your target is on that sweet spot where the swing begins. Against oggies you can aim up, even jump just before the attack to make sure you always hit what you want. It may take some time but once you learn these you will basically never have trouble with trash getting in the way again.
  • Fury of the Faithful (ult) is often used wrong with people wasting it on the first strike for charging in for a crit and nothing else. If you instead just waltz in and attack normally at first and save the ult for when you need it, you can make full use of its +50% toughness regen, AoE stagger AND that mobility & crit all of which perfectly complement the hammer's slowness.
  • The Crucis TH benefits from many talents, but I'll list a few that aren't obvious to everyone. You don't have to pick all of them ofc, but it's good to know your options:
    • Thy Wrath be Swift - The description on this is wrong, this talent makes you immune to stagger & stun from about everything including ranged & fires. Not only can't gunners or flamers staggerlock you, you actually get a speedbuff instead. It's good for any build but especially slow weapons like TH, since they can't interrupt your swings nor restrain your mobility.
    • Duellist - Since the TH is slow enough to not just require dodging, but also slow enough to let the enemy attack between the dodges which causes this talent to proc, this pick will basically constantly give you +50% weakspot & crit dmg. Which ofc with a weapon that depends on weakspots and cleaves both while already doing a ton of dmg, is insane. Since you usually want Until Death with a TH (especially if you also get Martyrdom), Duellist is also just a single talent point away.
    • Martyrdom - Martyrdom is crazy strong for any weapon, but this is doubly true for the TH. With 2 wound curios for example, you will get a constant +40% dmg, +20% attack speed, and +25% toughness dmg reduction. Together with the other talents this will transform the Crucis into a monster that can just spam regular heavies to completely destroy mixed hordes with specials and even ragers in there, while pushing you past the threshold of being able to 1-shot all non-boss enemies with powered Thrust heavies even without perks I think.
    • Good Balance - This isn't as important as the rest on this list and certainly not strong on its own, but it has great synergies that imo make it worth considering. *If* you already have tons of dmg resist, already depend on dodges, and already got Thy Wrath be Swift, together that means that this talent is a single point investment that adds tons of extra survivability for when it matters. Otherwise I wouldn't bother with it.
  • Finally as a more general note, +30% toughness regen on curios is extremely super important for virtually every single class and build, especially on those that depend on toughness and coherency. It only works on coherency regen, but 3 of these not only makes you regen toughness almost twice as effectively, but also reduces the delay between when the regen starts by almost half. Since coherency regen stops every time you go out of coherency even for a split second, or take even a single hit from melee or ranged, in practice this perk lets you constantly regen toughness where without it you would get none, easily netting orders of magnitude more passive toughness regen in combat than you would get otherwise. I use this on every single one of my curios on all characters. Even or especially if you have the Loner aura, this perk is a god-sent as it doubles its efficiency from the 2 minimum and halves the time it starts working.
I think that's about it. For reference, below is my main TH build and it's absolutely crazy strong on T5+ and makes use of all the points I mentioned above. Ofc, hammers in general and especially with Martyrdom rely on good positioning and very good dodging skills, so this might take some getting used to. I have over 2k hours experience in the game so for me after I randomly tried variations of this build there's just no going back with how absolutely insane powerful it is. xD

https://darktide.gameslantern.com/build-editor?id=9b15933d-52b8-4dc2-9991-93b44da672f5

Note that the +carapace on the hammer, and some of the perks on the curios aren't mandatory, but rather just what I have either locked or with curios am using because I share them with other builds. The main point is that with Martyrdom, toughness not health is your main survival stat.
Last edited by Arani; Jan 13, 2024 @ 10:27am
Gaugamela (Banned) Jan 13, 2024 @ 10:39am 
Originally posted by BattleBard:
if there is one, unless they both serve different roles better
I think people above must have explained the differences already so just going to say that in my opinion the ironhelm is overall better at the moment because it can still kill bosses, and all other elites almost just as fast, but you dont have to bend over backwards and waste much precious time, trying to land a charged hit without anything getting in the way like with the crucis. The damage difference doesnt seem to be large enough to make it worth using crucis at the moment on higher tier difficulties. It can still work of course.
Orfin Jan 13, 2024 @ 11:58am 
crusher
Judge Lazar Jan 13, 2024 @ 12:57pm 
Originally posted by BattleBard:
if there is one, unless they both serve different roles better

Ironhelm is nothing but a crutch for people who don't understand how to use the Crucis effectively. Thunder hammers shouldn't "cleave" when a charged blow makes impact, it should be like a ♥♥♥♥♥♥♥ bomb going off and stagger everything around the target you hit.

This hammer below combined with my talent build does 584 base damage per swing. I have no problem mowing down hordes. People will tell you "It dosn't kill fast enough!!" Well, they're wrong. Once my stacks fill up, which only takes 2-3 swings into a horde, I kill everything my hammer touches. Then with my other talents and how much toughness I regen, I am essentially immortal while I'm swinging my hammer.

The thing about the Crucis that people don't get, is that you shouldn't be activating it all the time, you don't NEED to activate it, until you have a clear shot at a big target.

https://steamuserimages-a.akamaihd.net/ugc/2314353836506428836/7746DAAE2E237774F353EA4E9B12909A4BC6D055/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
shnappy Jan 13, 2024 @ 2:41pm 
Originally posted by Judge Lazar:
Originally posted by BattleBard:
if there is one, unless they both serve different roles better

People will tell you "It dosn't kill fast enough!!" Well, they're wrong. Once my stacks fill up, which only takes 2-3 swings into a horde,

Fast enough is purely subjective. There are plenty of weapons that will kill more enemies per swing, with much faster attack speeds. That is a fact. They are fully capable of dealing with hordes but comparably to other weapons, are lacking.
xDaunt Jan 13, 2024 @ 9:52pm 
Originally posted by Judge Lazar:
Originally posted by BattleBard:
if there is one, unless they both serve different roles better

Ironhelm is nothing but a crutch for people who don't understand how to use the Crucis effectively. Thunder hammers shouldn't "cleave" when a charged blow makes impact, it should be like a ♥♥♥♥♥♥♥ bomb going off and stagger everything around the target you hit.

This hammer below combined with my talent build does 584 base damage per swing. I have no problem mowing down hordes. People will tell you "It dosn't kill fast enough!!" Well, they're wrong. Once my stacks fill up, which only takes 2-3 swings into a horde, I kill everything my hammer touches. Then with my other talents and how much toughness I regen, I am essentially immortal while I'm swinging my hammer.

The thing about the Crucis that people don't get, is that you shouldn't be activating it all the time, you don't NEED to activate it, until you have a clear shot at a big target.

https://steamuserimages-a.akamaihd.net/ugc/2314353836506428836/7746DAAE2E237774F353EA4E9B12909A4BC6D055/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
There's like nothing here that is accurate.

Let's just start with the obvious. The idea that the Crucis has anything resembling competent horde clearing performance is just a bad joke. Either you don't know what competent horde clearing looks like or you are playing on malice. In the time that it takes you to kill two trash mobs with a Crucis, I'll have killed 4-5+ with another weapon. So yes, the Crucis "doesn't kill fast enough!!"

Second, you're hugely understating the importance of having a functional special attack on the thunderhammer. Let's just be blunt: if you're not using the special attack on the hammer, you're better off using virtually any other weapon, depending upon what you want to do. Do you want to mulch heavy armor? Take a chainaxe. Do you want to mow through hordes? Take one of the swords. Do you want to knock things around and play the stagger game? Take the crusher. The only thing that the hammer does better than anything else is deal single target burst damage using the special attack. The Crucis's lack of a functional special attack in mixed horde situations is crippling for the weapon's overall effectiveness. The Ironhelm can actually do its job in these situations, whereas the Crucis just can't.

Third, saying that the Ironhelm is just a crutch for people who don't know to use the Crucis belies a misunderstanding of what the Ironhelm can do. The cleave on the Ironhelm's special isn't just for sniping elites. It also gives the Ironhelm some nifty synergies with the crit talents that are the staples of the best zealot builds kinda like how deathblow works with heavy swords. The moveset on the Ironhelm is also better. It is faster and more responsive than the Crucis. People complain about the third heavy, which is the overhead strikedown. However, they are missing the point. Having that move available gives you an option for sniping elites in mixed hordes without having to activate your special attack. The Crucis cannot do this. And if you activate your special attack anyway on the third heavy, you're going to do monstrous damage with it. If you want to stick with the heavy horizontal swings, all you need to do is replace the heavy 3 with a block/push attack to reset the combo back to heavy 1. If anything, mindlessly spamming the two basic heavy attacks on the Crucis is a crutch compared to actually learning how to use the more complex moveset and capabilities that the Ironhelm offers.
Lazydrones Jan 14, 2024 @ 5:20am 
Thunder hammer is more crowd control than "killing things" with heavy swings. But you can knock back / knock down most enemies under ogryn sized enemies. The power attack will also stagger everything except monstrosities and kill anything in one hit except for Ogryns.
Last edited by Lazydrones; Jan 14, 2024 @ 5:21am
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Date Posted: Jan 13, 2024 @ 4:53am
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