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Quick example and ignore the exact numbers because I don't know them. You have 6 heretics in front of you, all of which have a mass of 10; your weapon attack can cut through 25 mass of enemies. This attack will hit the first enemy, note than 10<25 and keep going. Then the attack will hit the second enemy, note that 10+10<25 and keep going. Then the attack will hit the third enemy, note that 10+10+10>25 and stop. This leaves 3 of the original 6 heretics noticeably unslashed.
Ignore mass on hit basically means the mass of enemies is treated as 0, basically giving you unlimited cleave. In the above example, if you had ignore enemy mass, you would have slashed all 6 of the heretic instead of 3.
I am not sure if cleave can also be stopped by armour, so I hesitate to call it unstoppable cleave, but it works really well against hordes. Brutal momentum (ignore enemy hit mass for X seconds on weak spot kill) is a strong blessing, I think it is meta on a few axe weapons but I don't know for sure.
Also, blessings are only on certain weapons, ignore hit mass is only possible on certain weapons. You would need to compare the available blessings on the same weapons, though there are definitely instances of some blessings being obviously better than others.
edit: Apparently I misunderstood +cleave effects; it increases overall weapon damage as well, so it isn't just a weaker version of ignore hit mass.
If you play alot you will notice sometimes when attacking, your attack stops on a target. Thats hit mass interrupting your attack animation. You can get attacked during that vulnerability window as you recover from it.
It's why brutal momentum is so damn good, it turns your weapon into a glorified weeb sword by chopping a head off for how ever long the blessing tier is.
With the antax it becomes a cleave god and arguably better then the power sword.
Here's a spreadsheet[docs.google.com]
You will find a lot informations in it.
Im planning on upgrading and adding more infos over time.
Got a Crusher and 5 pox walker infront of you. You hit, the hit stops at the crusher.
If hitmass ignored, you hit all poxwalkers and the crusher in a sweep what i tested so far so everything gets dmg.
Kyrial`s spreadsheed above me is nice, if you need numbers
Long story short, the "Ignore hit mass on hit" proc allows a weapon to cleave indefinitely through enem(y)(ies). This means a single swing can go entirely through a horde or a strong enemy without being interrupted. I don't believe this affect how your weapon damage deals against armor.
This can be useful for slow/low cleave weapons like axes.
I cant figure out if decapitator is actually good or not. Rending is such a weird stat.