Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

View Stats:
What does it means "ignore hit mass on hit"?
What should i do with this information? Does it makes weapon OP?
Last edited by Crystal meth enthusiast; May 15, 2023 @ 8:28am
Originally posted by Slicer [OSL):
Example:
Got a Crusher and 5 pox walker infront of you. You hit, the hit stops at the crusher.
If hitmass ignored, you hit all poxwalkers and the crusher in a sweep what i tested so far so everything gets dmg.
Kyrial`s spreadsheed above me is nice, if you need numbers
< >
Showing 1-15 of 21 comments
Fireswamp May 15, 2023 @ 7:07am 
My best understanding is that every attack can cut through a certain amount of mass of enemies. Once the total mass of enemies hit by an attack reaches this value, the attack stops and doesn't cleave through any more units.

Quick example and ignore the exact numbers because I don't know them. You have 6 heretics in front of you, all of which have a mass of 10; your weapon attack can cut through 25 mass of enemies. This attack will hit the first enemy, note than 10<25 and keep going. Then the attack will hit the second enemy, note that 10+10<25 and keep going. Then the attack will hit the third enemy, note that 10+10+10>25 and stop. This leaves 3 of the original 6 heretics noticeably unslashed.

Ignore mass on hit basically means the mass of enemies is treated as 0, basically giving you unlimited cleave. In the above example, if you had ignore enemy mass, you would have slashed all 6 of the heretic instead of 3.

I am not sure if cleave can also be stopped by armour, so I hesitate to call it unstoppable cleave, but it works really well against hordes. Brutal momentum (ignore enemy hit mass for X seconds on weak spot kill) is a strong blessing, I think it is meta on a few axe weapons but I don't know for sure.
It removes the cleave target limit.
But there is already "buff to cleave" blessings. Why making same but more powerful?
Taiji May 15, 2023 @ 7:34am 
I don't know but I think cleave allows you to do more damage to subsequent targets.
Fireswamp May 15, 2023 @ 7:37am 
Originally posted by Crystal meth enthusiast:
But there is already "buff to cleave" blessings. Why making same but more powerful?
In theory, the more powerful effects are tied to more difficult conditions to trigger them. We see the same thing with other blessing modifiers, see all the different ways of triggering +Power. With Brutal momentum, you need to be killing enemies with weak spot kills to keep the effect. With Wrath (+x% cleave on hit, stacks 5 times), you just need to hit things.

Also, blessings are only on certain weapons, ignore hit mass is only possible on certain weapons. You would need to compare the available blessings on the same weapons, though there are definitely instances of some blessings being obviously better than others.

edit: Apparently I misunderstood +cleave effects; it increases overall weapon damage as well, so it isn't just a weaker version of ignore hit mass.
Last edited by Fireswamp; May 15, 2023 @ 7:41am
korn_dawg May 15, 2023 @ 7:39am 
Originally posted by Crystal meth enthusiast:
But there is already "buff to cleave" blessings. Why making same but more powerful?
The sources of +damage to cleave result in it doing more damage to the amount of enemies it usually hits, which can still be 3-4 (or 5?) on heavier weapons, as opposed to ignoring hit mass doing comparatively less damage per target but to everyone in the radius of the swing
Originally posted by korn_dawg:
Originally posted by Crystal meth enthusiast:
But there is already "buff to cleave" blessings. Why making same but more powerful?
The sources of +damage to cleave result in it doing more damage to the amount of enemies it usually hits, which can still be 3-4 (or 5?) on heavier weapons, as opposed to ignoring hit mass doing comparatively less damage per target but to everyone in the radius of the swing
Ohh... I used Zealot build based on opposite.
Pain May 15, 2023 @ 10:24am 
it turns your weapon into a weeb katana basically. It ignores hit mass.

If you play alot you will notice sometimes when attacking, your attack stops on a target. Thats hit mass interrupting your attack animation. You can get attacked during that vulnerability window as you recover from it.

It's why brutal momentum is so damn good, it turns your weapon into a glorified weeb sword by chopping a head off for how ever long the blessing tier is.

With the antax it becomes a cleave god and arguably better then the power sword.
Last edited by Pain; May 15, 2023 @ 10:25am
cszolee79 May 15, 2023 @ 10:30am 
I'm using a 376 Rashad II with Brutal Momentum III and Headtaker III (+4% power on hit). It is immeasurably better than the Eviscerator with Momentum III and Savage Sweeep III. In fact it might be better than the 377 Antax V with Brutal Momentum IV and Decapitator IV (+25% rending on enemy oneshot).
Kyrial May 15, 2023 @ 10:41am 
Hi,

Here's a spreadsheet[docs.google.com]
You will find a lot informations in it.

Im planning on upgrading and adding more infos over time.
The author of this thread has indicated that this post answers the original topic.
Slicer [OSL) May 15, 2023 @ 10:55am 
Example:
Got a Crusher and 5 pox walker infront of you. You hit, the hit stops at the crusher.
If hitmass ignored, you hit all poxwalkers and the crusher in a sweep what i tested so far so everything gets dmg.
Kyrial`s spreadsheed above me is nice, if you need numbers
Mass is a stat that all enemies have that determine how much can your weapon attack profile can cleave (its own stat) through them before the attack swing/shoot gets interrupted by an enemy's body. if (an) eneme(y)(ies) have a mass value that's higher than your cleave, your weapon swing will be interrupted that enemy.

Long story short, the "Ignore hit mass on hit" proc allows a weapon to cleave indefinitely through enem(y)(ies). This means a single swing can go entirely through a horde or a strong enemy without being interrupted. I don't believe this affect how your weapon damage deals against armor.

This can be useful for slow/low cleave weapons like axes.
Pain May 15, 2023 @ 11:33am 
Originally posted by cszolee79:
I'm using a 376 Rashad II with Brutal Momentum III and Headtaker III (+4% power on hit). It is immeasurably better than the Eviscerator with Momentum III and Savage Sweeep III. In fact it might be better than the 377 Antax V with Brutal Momentum IV and Decapitator IV (+25% rending on enemy oneshot).

I cant figure out if decapitator is actually good or not. Rending is such a weird stat.
cszolee79 May 15, 2023 @ 11:37am 
It's more armor penetration, helps with the armored creeps hiding in hordes. Still the almost constant +20% power (damage, stagger etc) with the lower level Headtaker feels more useful.
This is OP skill and it changed everything.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: May 15, 2023 @ 6:41am
Posts: 21