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Think berserker whirlwind of close quarters slaughter. Somewhat similar to Bardin's slayer class in VT2.
Power level is going to be wack regardless, you're going to be killing Chaos Space Marines, possessed CSM, Daemons, etc in the thousands which from a normal 40k plot perspective would be impossible.
Also, this can be easily solved by making the assassins interns/apprentices/adepts from a story perspective.
Much, much stronger? Not really. It all depends on the situation. A Space Marine is far better suited than a Callidus or Culexus assassin for fighting through hundreds of opponents in brutal close combat battles. They're assassins, not warriors. Only the Eversor would give an Astartes a run for his money in terms of raw slaughter power in these specific situations.
The only official assassin unit I'd see would be a Sicarian adept, which is an Assassin clave made by the Inquisition
https://warhammer40k.fandom.com/wiki/Death_Cult
But the Ordo Sicarius is made by the Inquisition for the Inquisition
https://warhammer40k.fandom.com/wiki/Ordo_Sicarius
So I was right you do see more the Death cult(s) or others with the Inquisition then Officio Assassinorum...
I get and "know" that the "crew" of a Inquisition can vary from Inquisition to Inquisition Radical or not + then there is the part what brand of the Inquisition we are talking about
A bit like the Death Watch they do from time to time work with or for the Inquisition and yet I don't think we gonna see them or something like that as something you can play in-game...
Militant Arm or Ordo Xenos iirc, so that mean they are way easier to call upon than other group for an Inquisitor, but yes not playable since those are SM and they were confirmed to not be in the game (As playable, nothing was yet said as enemy and NPC)