Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Useful features must be included in base game code.
Thats all.
I'm really tired to explain how bad is to play with cheater in team. How bad feel yourself honest player who try a lot to win when teammate play same level same difficulty same havok for example and even not learned important game features, but his mods brought him here.
Yeah sure mods which show you your real prestige rank or add weapon customization only YOU can see or adding numerical values to your health bar, thoughness, ect are cheats.
LoL also this. Even the players and youtubers people like OP copy their builds from are using mods. Mods even i consider as cheats but i see double standards here in this thread.
Wouldn't that mean the OP would have to deal with the 90% of the bad players left around and thus still will have no fun for himself and the team?
This is honestly a lose-lose situation in the grand scheme of things, especially with a playerbase such as these that got by because mods actually make the game playable. Especially input-based mods like guaranteed weapon swap and guaranteed special ability or they use macros for specific key-inputs because Darktide backlogs key inputs like ♥♥♥♥♥♥♥ the same way it does on every FromSoftware Games on Console.
Also yes we need to differenciate between mods and mods. The range of mods in this game is huge. And some are for sure ones which can be considered as cheats, and others are simply QoL mods which should be in the game from the get go in generel.
Where in the world you got these numbers from?..........
it's far more likely they got bored, fedup with waiting for new content. Fedup with waiting on crafting overhaul etc.
And I've been over to death why the scoreboard does nothing to increase your skill. There are too many variables at play for it to give valid feedback about how an X change in your build affected it.
Funny, I use 0 mods and have no problem playing the game and I wouldn't play a videogame if I didn't enjoy it.
So having a really bad outright cheater on your team is no different from having a stupid casual player on your team.
As for macros and whatnot. What does it matter? Firstly if someone installs a macro it means they don't want to or can't do the task themselves. So taking away the macro just means they won't do the thing at all. The only time this is at all impactful is staff macro, but really who cares? So your psyker got maybe 200k more damage then they would have otherwise how does this impact you in any way?
Your basically judging people for cheating in a single player game, some people are just bad or don't want to improve who cares? Its not like someone who is actively massively cheating in dark tide (aim bot, macros, automatic dodge, whatever) impacts the gameplay anymore then just having a very good player on the team. Really playing good shroud field or charge zealot, and killing all of the elites and bosses before your team even sees them. Probably makes the game more boring then some veteran using aimbot, or a psyker using staff macro.
QoL mods are a net positive why are people so adamant on banning useful mods, especially when the devs are useless it's even more needed
Cheating persoon direcltly impact me in my team.
Healthbars, show pickups, all targets tagged, minigames autosolver not saying about auto clickers for best possible combos. Graphics tweaker so dark maps not dark. That trash must not be allowed in any case
How do any of these things impact you? How can you even tell? Unless someone tells you there is no way to see if someone is playing with health bars or something.
You will not notice a difference between me and a vanilla player, so why does it matter.
I understand mods like autoquell, m1 macros, always attack first and so on, but those are EXTREMELY noticeable when on use. Even stuff like the forbidden one that displays a chosen text when targeted by a special is noticeable. And as such Fatshark is, at their pace, dealing with such.
I fail to see the issue. Mods that Fatshark deems as unfair or giving a considerable advantage to others are not allowed, mods that don't are.
If you perform better than you supposed to be with your class, setup and overall skill.
And this is the point. You not supposed to play high difficulties when you use crutches instead of knowledge.