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wha... wha... WHHHAAAAMY!
T-Hammer has never been my favorite ,but I gotta admit with this new event and all the extry Crushers, Bulls and Reaps, I did start to enjoy the Crusis wind up and whhhhhhaaaammy!
But this is the Generic Hammer Build I use that anyone can really tailor to their needs.
https://darktide.gameslantern.com/builds/9e24922e-c646-4d09-be26-81fe0dbb2a5e/thunder-hammer-5?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button
And I'll rather run a Relic blade or Dueling sword / Bolters with bleed to melt anything.
Immediate F tier. If you run Martyrdom, don't do it in half measures, commit to it. You want both sub nodes, and "Thy Wrath Be Swift" is easily one of the best talents not just for zealot, but of any class. And Attack speed (from maniac) makes your heavies charge faster which.... yeah, thunder hammer wants.
I don't need Wrath be Swift, I have been using Hammer forever, I rarely get interrupted. Not sure what the hell you're talking about.
....But that requires skill. If you're a newbie you can forgo one node and take Punishment off the current tree and you'll end up with Uninterruptible in a horde anyway.
Maniac causes problems for any Hammer build. Why?
Because it changes the swing speed of your hammer based on your... Read further down related to the Hammer Rhythm and why people have troubles using it. You have to know your timing and you will hose it up as your health drops and your swing speed changes on you.
In any build.
Ever.
Attack speed is huge because it means you have fewer openings with your swings. If you use this vaunted "skill" you keep talking about, you can adjust your swings quite easily.
And if you stick to 1-2 wounds worth of health left... which, is where holy rev will put you when it triggers... you can consistently keep a large attack speed buff if you aren't skilled enough to really know your weapons animations, especially since not every heavy swing needs to be fully charged.
This just reads like a bad martyrdom build, frankly. You'd be better off with either of the other keystones really. BP is stupid easy to keep up (and +25% crit is great) if you play aurics/havocs or at least D4/5. IJ is even easier to keep up with how much zealot thrives on staying mobile to avoid damage especially with the charge.
(And you have no explanation as to why you're passing up 6.5 to 39% DR, which stacks with the 40% wound threshold and all other sources of DR.)
Works just fin for me up to any Auric level. I literally just got out of an Auric Match not too long ago where I had to Clutch too.
And I mean... Only a single wound curio feels counter productive if you're running martyrdom.
I could put more on it, I've just never needed more than that.
But it is a feasible idea and I have seen others do it. I just don't because 5 stacks of 40% Damage resist was all I really needed. It's pretty rare for me to go down unless its a total crapstorm with a full pack of Ogryn + Plague Ogryn + Horde + Specials all at once. Generally when I do go down its either to a major pack of shooters or a trapper gets me from somewhere I can't see.
Revolver's there to allow you to reach out and touch something that needs to be immediately prioritized, regardless of distance or how much meat the bullet has to go through to get there. It's also surprisingly powerful for finishing off most any monstrosity that slipped away from your one-shot and is now chasing down your poor Psyker.
Revolver will also take down groups of Ragers that have lined up to ruin your day.
Knives are to be used when you would otherwise be stuck reloading your revolver.
Everything else is centered around pure single-hit damage. Yes, curios are Health; health is a resource much more pliable as a Zealot than other classes.
There are a couple of talent points that could flex here, but most of this is a must-take.
And yes, getting it just right will result in one-shotting a Damnation Plague Ogryn. You are, unfortunately, mid at everything else at best.
Right, but the attack speed means you can dig yourself out of the ♥♥♥♥ easier and faster, or control a horde easier, or get to work killing another ogryn faster. DR means shooters aren't quite as deadly (but still deadly) and makes sources of toughness replenishment better.