Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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What does the Head Parasite do?
What does the Head Parasite modifier in the new Havoc mode do? I didn't notice any difference in combat with the enemies that have it.
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Showing 1-4 of 4 comments
Gustav Jan 11 @ 3:50pm 
they explode with a headshot i believe
kuli Jan 11 @ 5:36pm 
  • adds a different head model which has a green outline; this head hit zone has the Infested armor type; hitting the head with a ranged attack makes the enemy explode if the attack leaves the enemy at or with less than 30% max health, melee attacks cannot trigger the explosion; the explosion has a max radius of 6m, does not ignore toughness, deals 7.5 base damage to players (if no toughness, 50% of this amount is dealt as corruption damage), and deals average damage and decent stagger against enemies
  • increases enemy movement speed by 25%
  • grants immunity to suppression
  • increases enemy hit mass by 50% which makes enemies harder to cleave

Further details: https://steamcommunity.com/sharedfiles/filedetails/?id=3318538305
Distract attentive players by making otherwise menacing enemies look HILARIOUS :steammocking:
https://steamcommunity.com/sharedfiles/filedetails/?id=3407584074

XD
It can be either a blessing or a curse. These head parasites can be found on meatchunk elites and specalists, which can make dispatching them far easier with a powerful ranged weapon; However, you run into the risk of hurting yourself and your allies if they're too close.

...Looking at you, assail psykers.
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Date Posted: Jan 11 @ 3:48pm
Posts: 4