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You have better melee/stave options for armored enemies, we don't need BB to be the only thing psyker does like back at release.
Cast slowdown can be ignored by sliding.
Creating an area of effect centred on an enemy which pulls everything in and violently smashes it into a compact meatball would be... very, very cool.
Yeah, it's fine as it is, and if you run empowered psionics it's very powerful.
My only gripe is it could be tiny bit faster, cause I often tag my targets only for them to be quickly disposed off by my squad mates before I could pop them.
There is this ability in Mortis Trials that pops up to 10 enemies close to your BB target.
It's hilarious.
Maybe more customization wouldn't hurt.
They have the highest AOE dps. That is not the same thing. And that is only with ONE build, which at most has minor variations. BB relies on you not getting hit for 3-8 seconds to kill one crusher. That is 1 pickaxe swing from an Ogryn. Do not spout BS.
It already kinda does that.
Just follow the Trail of Soulblaze Perks down the left path and Brainburst has AOE.
"Perilous Combustion",
"Brain Rupture" + "Kinetic Flayer",
"Wildfire",
"Venting Shriek" + "Creeping Flames".