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I swear I've spend more time trying to hunt down that one rifleman hiding someone on the other side of the corner than actually fighting.
Was playing with one of my mates yesterday and we went from drowing in poxwalkers and infected in one game only for the second game to have smaller groups of mutated poxwalkers rush us while renegade Moebian squads were hitting us from range on the sides.
Some waves also seem to have no boss or specialist variaty, just like ten Scab Snipers or twenty Dreg Ragers all coming at you in a conga-line.
Would be extremely boring if every wave was the same every time you played.
I'm fine with randomisation, but having the actual difficulty randomise is just boring.
When I pick Damnation, I expect a Damnation fight, not a 50% chance of low-intensity Heresy
Training for something hard or sharpening your skill? Hardly. I imagine my reaction if i play this game first time and it's like lvl 15 or something and i see 4-6 ragers rushing me. I'd be so dead i'd probably die offscreen too.
And those indulgences, or whatever they called it, not giving you real sense of the game.
For all other things it does nothing that auric and havoc don't.
I just don't get it.
The indulgences are just the boons from chaos wastes, you have random modifiers and events like in weaves and you fight waves in an arena like fortunes of war.
The game mode itself is fine, it's meant to be considered a separate thing for the normal game mode. But the thing its lacking is difficulty.
All 3 of those V2 game modes I mentioned are considered the hardest things in the game, and some of the most fun because of it.
Mortis trials right now feels like a mastery and plasteel farm.
Some of the indulgences are way too OP for the average intensity of stuff the game is throwing at you.
They need to add in either enemy type modifiers like grudge marks from Chaos wastes, along with environmental threats on waves. Or they just need to up the intensity of the density or type mix of foes.
Right now even with the highest intensity stuff I've seen it throw at us, there's very little threat because the indulgence builds are so cracked.
And it can randomly just give you a less than vanilla damnation mission amount of stuff to deal with, which is perplexing.
Ok, it's a Vermintide 2 thing in not a Vermintide game. That makes it make even less sense than it did before. Seriously, what were they thinking? "Ahh just copy some things and mash 'em together, it'll be fine" Just waste of time and resourses if you ask me.
But then again, who is asking me, right? Heh.
However im with you there on a difficulty complaint, even at it's worst it's mildly annoying.
Because right now it's neither.
A dreg ragers rush on a purify wave is good times also. Unlimited dreg ragers really let's you get in some devil claw practice.
But it's all random and randos for how tough the waves are. A three shout veteran tossing heal grenades every 20 seconds trivializes everything XD