Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Is it THAT hard to fix book spawns?
I currently know at least 7 broken scripture spawn points, and 6 of it seems to be this way for at least 3 major patches. Anyone, who works with game development/map creation, tell me, is it actualy hard to move spawn spot a few inches or FS are just born with hands growing out their buts? (or they don`t care, which is even better for a 40$ game)
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Showing 1-15 of 17 comments
It's not just scriptures.

I will still run into spots where i cannot pick up consumables or crafting resources at all. I have to crouch or jump around like a lunatic hoping that i can grab it from the right angle. This usually works. These issues have been present for years and yet to be addressed.

They quite clearly do not play their game. At all.

There's a smaller yellow loot box on one of the maps that still spawns halfway through a static object one of the maps. I forget the name of the map. They all look the same to me. It's a just blur to me. From their names to their visual design.

Anyway. Yeah. These are ancient issues.
Originally posted by Pekmez Pita:
I have to crouch or jump around like a lunatic hoping that i can grab it from the right angle.
or be the ogryn on the team and/or ping it for the ogryn.
they don't have issues, usually have to race a ogryn to it using parkour. most spawn points have one thing near by that you can climb on, so it's not a one sided race.
less of an issue, but there's also a number of spots where pick-ups spawn midair. can pick them up at least, but just adds to the failures
Dadadudu Mar 28 @ 6:54pm 
After release and the horrible launch theres probably only like three-four people 'working' on the Game. Same as with the Weapons; read the Notes when they released the Relic/Force Swords - literally says only one single guy worked on it...multiple months...for three Weapons...so not just a but a handful of people who actually continue work on it but also not really the most competent with quite the work ethic it seems lol...

Wouldn't be surprised if they are actually developing the next Game already and gave up on this immediately. SM2 was more of an success but they also already announced SM3 and its only a handful of Devs now doing bare-minimun drip-fed content for SM2, sits lower than DT now in playercount. Imagine having bought the 100€ Version of it lel
Last edited by Dadadudu; Mar 28 @ 7:01pm
anaris Mar 28 @ 9:39pm 
i've never encountered this problem, can you give an example?
anaris Mar 28 @ 9:39pm 
Originally posted by Aaron:
After release and the horrible launch theres probably only like three-four people 'working' on the Game. Same as with the Weapons; read the Notes when they released the Relic/Force Swords - literally says only one single guy worked on it...multiple months...for three Weapons...so not just a but a handful of people who actually continue work on it but also not really the most competent with quite the work ethic it seems lol...

Wouldn't be surprised if they are actually developing the next Game already and gave up on this immediately. SM2 was more of an success but they also already announced SM3 and its only a handful of Devs now doing bare-minimun drip-fed content for SM2, sits lower than DT now in playercount. Imagine having bought the 100€ Version of it lel
successful games get sequels faster than unsuccessful games
Originally posted by anaris:
i've never encountered this problem, can you give an example?
Comms Plex has 3 out of bounds scripture spawn, Power Matrix has 1 OoB and 1 visible, yet covered in invisible wall of recently added snow mesh, Hab Dreyko has 1 OoB spot, it is active right now on week 24/03/25-31/03/25, Clandestium Gloriana has 1 OoB. Also Consignment Yard has 1 OoB yet pickable scripts and prob will have 1 unpickable, cause they added a blocking fence right on the script spawn corener for no reason, this corener exsisted solly for script, there was nothing more there.
Last edited by It`s GawrGover; Mar 29 @ 1:00am
"out of bounds"... "non visible"... wait, do you think they're supposed to spawn 100% of the time?
Originally posted by Hopper-King:
"out of bounds"... "non visible"... wait, do you think they're supposed to spawn 100% of the time?
No, they are literaly there, i use "Colectibe finder" mod that shows when items are around and also here is article about spawn points where few marked as bugged under "they changed map, but not the spawn points" reason
https://steamcommunity.com/sharedfiles/filedetails/?id=2918149936
Weltraummann Sareth (Banned) Mar 29 @ 1:02am 
It's early access. Give them time.
...and there's a objective counter on the screen telling you how many are supposed to spawn, right? i was helping this kid who was using the mod and a map, he stopped at every location and stared at the ground, didn't occur to me he could see assets hanging out in the out-of-bounds areas. didn't realize until 10 mins in that there was no objective counter on the screen; no spawns intended on the map.
Last edited by Hopper-King; Mar 29 @ 1:04am
Originally posted by Hopper-King:
...and there's a objective counter on the screen telling you how many are supposed to spawn, right? i was helping this kid who was using the mod and a map, he stopped at every location and stared at the ground, didn't occur to me he could see assets hanging out in the out-of-bounds areas. didn't realize until 10 mins in that there was no objective counter on the screen; no spawns intended on the map.

Mod uses sound that books or idol emmits based on proximity and translates it into visual clue, if you don`t belive mod - go and try hearing scripts yourself. There is one such bugged script right now, and will be for 40 more hours - on Comms plex, when you cross the bridge - go to the left, where enemy spawning door is, it`s right under it`s mesh
....next time you're out, look at the objectives part of the screen, there should be a counter telling you how many are supposed to spawn. cross index that with the information you're getting from the mod.
i want to know if i'm wasting my time looking for them too. so yeah, take a look, let us know.
Originally posted by Hopper-King:
....next time you're out, look at the objectives part of the screen, there should be a counter telling you how many are supposed to spawn. cross index that with the information you're getting from the mod.
i want to know if i'm wasting my time looking for them too. so yeah, take a look, let us know.
Thanks, but i`m not THAT dumb, to not see objective mark. Also mod won`t mark me items, if there is no books to find, right?
"objective mark"... no, it would be text like "collect scriptures/grimoires 0/3" or "0/2".
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Date Posted: Mar 28 @ 3:39pm
Posts: 17