Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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maelstrom auric level is ridiculous
The maelstrom auric level difficulty makes me laughing in disbelief. The amount of enemies and the sounds are overstimulate my brain. I have to admit, it is fun.

One problem i have. I sometimes cannot agree to the team i am joining. Thats when a game is already ongoing. I owuld like to have the ability to switch it off. Only joining games that i can "exit" without loosing my penance progress.
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Showing 1-15 of 18 comments
Yea people have been asking for this since the game has been released lol. I have joined into a loss screen so many times.
Clyan Jan 1 @ 6:13am 
you must be new. i remember when this mode dropped. we all thought it is hell. now that i have done havoc 40 i think auric maelstrom is kindergarden.
Last edited by Clyan; Jan 1 @ 6:13am
Elixx Jan 1 @ 6:23am 
Originally posted by Clyan:
you must be new. i remember when this mode dropped. we all thought it is hell. now that i have done havoc 40 i think auric maelstrom is kindergarden.

It wasent hell, it was waay easier back then when everyone got their titles unlocked.
Originally posted by Elixx:
Originally posted by Clyan:
you must be new. i remember when this mode dropped. we all thought it is hell. now that i have done havoc 40 i think auric maelstrom is kindergarden.

It wasent hell, it was waay easier back then when everyone got their titles unlocked.

I think it's more that the penances were easier before the last patch fixed cheesing them. AM difficulty has not been changed.
Originally posted by Jagar:
The maelstrom auric level difficulty makes me laughing in disbelief. The amount of enemies and the sounds are overstimulate my brain. I have to admit, it is fun.

One problem i have. I sometimes cannot agree to the team i am joining. Thats when a game is already ongoing. I owuld like to have the ability to switch it off. Only joining games that i can "exit" without loosing my penance progress.

I feel you. I've written plenty of times before that the difficulty of the game has been inflating, appealing to a smaller and smaller crowd of hardcore players. The result is that none of my friends are willing to play the game anymore, and I don't really enjoy it either. Havok was a great idea in theory, since it provides opportunity for team-stacking tryhards to metagame their hearts out without treading on the toes of the rest of the community. Unfortunately, Fatmollusk couldn't resist the urge to make the other game modes more """challenging""" as well -- for no definable reason. The return of buffed gunners combined with more armored units, faster Dreg ragers, and the rest of the tune-ups freely given to enemies have made standard gameplay and Auric modes more of a chore then ever, and doubly so if you don't have a solid team to play with.

It's insane to me that the tiny minority of people who literally live, sleep, and dream about Darktide all day (which constitutes at most 3% of the people who actively log onto the game at any given time) have come to dominate the direction of new content. The game isn't relaxing anymore -- it oscillates between stimulation overload and a frustrating chore.

This is coming from someone who's been playing co-op shooters and horde shooters regularly for over two decades now. The game has become waaaaay too difficult to be casually enjoyable for extended periods of time.
Last edited by watch out theres RATS; Jan 1 @ 9:46am
Originally posted by watch out theres RATS:
This is coming from someone who's been playing co-op shooters and horde shooters regularly for over two decades now. The game has become waaaaay too difficult to be casually enjoyable for extended periods of time.

i genuinely don't understand this. There are 7 levels of difficulty to choose from before Maelstrom. Why not just play the difficulty you enjoy? If the recent changes made whatever difficulty you enjoyed before it too difficult, just drop down a notch until you want to bump it back up. Same goes for havoc, play the difficulty you want and when it becomes too much, self-demote back to what you want to play.
M4N Jan 1 @ 8:17am 
Regular damnation is the most balanced difficulty in the game. Auric - endgame difficulty.
Krankheit Jan 1 @ 8:58am 
Originally posted by watch out theres RATS:
Originally posted by Jagar:
The maelstrom auric level difficulty makes me laughing in disbelief. The amount of enemies and the sounds are overstimulate my brain. I have to admit, it is fun.

One problem i have. I sometimes cannot agree to the team i am joining. Thats when a game is already ongoing. I owuld like to have the ability to switch it off. Only joining games that i can "exit" without loosing my penance progress.

I feel you. I've written plenty of times before that the difficulty of the game has been inflating, appealing to a smaller and smaller crowd of hardcore players. The result is that none of my friends are willing to play the game anymore, and I don't really enjoy it either. Havok was a great idea in theory, since it provides opportunity for team-stacking tryhards to metagame their hearts out without treading on the toes of the rest of the community. Unfortunately, Fatmollusk could resist the urge to make the other game modes more """challenging""" as well -- for no definable reason. The return of buffed gunners combined with more armored units, faster Dreg ragers, and the rest of the tune-ups freely given to enemies have made standard gameplay and Auric modes more of a chore then ever, and doubly so if you don't have a solid team to play with.

It's insane to me that the tiny minority of people who literally live, sleep, and dream about Darktide all day (which constitutes at most 3% of the people who actively log onto the game at any given time) have come to dominate the direction of new content. The game isn't relaxing anymore -- it oscillates between stimulation overload and a frustrating chore.

This is coming from someone who's been playing co-op shooters and horde shooters regularly for over two decades now. The game has become waaaaay too difficult to be casually enjoyable for extended periods of time.

Skill issue.
Jan 1 @ 9:30am 
Originally posted by watch out theres RATS:
Originally posted by Jagar:
The maelstrom auric level difficulty makes me laughing in disbelief. The amount of enemies and the sounds are overstimulate my brain. I have to admit, it is fun.

One problem i have. I sometimes cannot agree to the team i am joining. Thats when a game is already ongoing. I owuld like to have the ability to switch it off. Only joining games that i can "exit" without loosing my penance progress.

I feel you. I've written plenty of times before that the difficulty of the game has been inflating, appealing to a smaller and smaller crowd of hardcore players. The result is that none of my friends are willing to play the game anymore, and I don't really enjoy it either. Havok was a great idea in theory, since it provides opportunity for team-stacking tryhards to metagame their hearts out without treading on the toes of the rest of the community. Unfortunately, Fatmollusk could resist the urge to make the other game modes more """challenging""" as well -- for no definable reason. The return of buffed gunners combined with more armored units, faster Dreg ragers, and the rest of the tune-ups freely given to enemies have made standard gameplay and Auric modes more of a chore then ever, and doubly so if you don't have a solid team to play with.

It's insane to me that the tiny minority of people who literally live, sleep, and dream about Darktide all day (which constitutes at most 3% of the people who actively log onto the game at any given time) have come to dominate the direction of new content. The game isn't relaxing anymore -- it oscillates between stimulation overload and a frustrating chore.

This is coming from someone who's been playing co-op shooters and horde shooters regularly for over two decades now. The game has become waaaaay too difficult to be casually enjoyable for extended periods of time.
No. The problem is that casual gamers want all rewards which has the game to offer, especially the rewards which are only obtainable on high difficulties. But if you are playing on Malice or Heresy difficulty but go to Auric as soon once after you have reached level 30 with your character and demand the "try-hards" to carry you, then we have another problem which is caused by people like you.
Last edited by ; Jan 1 @ 9:31am
Originally posted by Krankheit:
Skill issue.

*yawn* Have sex.
Wow, it's hilarious to me that the modest and lukewarm opinion I shat out in two minutes of half-baked effort was so effective in completely derailing the thread while simultaneously pissing off all the right people. I tend to forget how fragile Darktide sycophants can be.

This is the real game -- seeing what kind of mundane posts will send the basement-dwelling dysfunctionals into yet another episode of foaming paroxysms occasionally punctuated with more tired sloganeering ("git gud", "skill issue", etc).
Oro Jan 1 @ 10:00am 
Originally posted by watch out theres RATS:
Wow, it's hilarious to me that the modest and lukewarm opinion I shat out in two minutes of half-baked effort was so effective in completely derailing the thread while simultaneously pissing off all the right people. I tend to forget how fragile Darktide sycophants can be.

This is the real game -- seeing what kind of mundane posts will send the basement-dwelling dysfunctionals into yet another episode of foaming paroxysms occasionally punctuated with more tired sloganeering ("git gud", "skill issue", etc).

You're not wrong, lol.
Courage Jan 1 @ 10:25am 
Yeah Fatshark does have a lot of sycophants and expects only sycophant behaviour to engage them.
Jan 1 @ 12:05pm 
Butthurt and crying. This is why everybody hates casual gamers in online games. But good to know not bothering with your posts any longer. Already got my daily dosis of brain rot.
Last edited by ; Jan 1 @ 12:05pm
Originally posted by watch out theres RATS:
This is coming from someone who's been playing co-op shooters and horde shooters regularly for over two decades now. The game has become waaaaay too difficult to be casually enjoyable for extended periods of time.

The game isn't difficult. Ya literally have 4 casual difficulties and one, which offers a progressively scaling challenge. No one's forcing ya to play Auric Maelstroms or +30 lvl Havocs.

Even if yer not up to the snuff for said progressively scaling challenge ya can play casually the lower difficulties as much as ya like. Just don't expect to get frames, titles and so on.
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Date Posted: Jan 1 @ 2:00am
Posts: 18