Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Saint Scylla Dec 18, 2024 @ 4:38am
Winter break + what's coming in 2025
StrawHat (everyone's favorite community manager) has announced that Hotfix 57 was the last update of the year. The next one is scheduled for January. 2025 will bring four major updates, including new maps, new weapons, Havoc improvements and "much more".

Check the full post here: https://forums.fatsharkgames.com/t/winter-announcement/103480
Last edited by Saint Scylla; Dec 18, 2024 @ 5:38am
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Showing 1-15 of 17 comments
Phantom Limb Dec 18, 2024 @ 4:58am 
Just like everyone predicted. No surprises really.
Respawn Dec 18, 2024 @ 7:17am 
I've been waiting for lgbtqia+ skins in the cosmetic shop since release. I hope the long-awaited lgbtqia+ skins will arrive in 2025
Necessary Evil Dec 18, 2024 @ 7:27am 
so they're straight up deleting ogryn class now with no rework?
BigJ Dec 18, 2024 @ 7:29am 
Originally posted by Necessary Evil:
so they're straight up deleting ogryn class now with no rework?
No.
Moon Helldiver Dec 18, 2024 @ 7:40am 
What about another layer of difficulty instead actual content :) Aahha
Svenson Dec 18, 2024 @ 8:52am 
I'm really liking the improvements since launch, but you know what would make this game really killer? If there was a mode where the levels are procedural. It could be made up of varying sized chunks that are connected in different ways, not necessarily down to a tiny grid where every block can be whatever. Diablo had this back in 1997 btw it's not that hard, and the game would be 10x as replayable: https://www.boristhebrave.com/2019/07/14/dungeon-generation-in-diablo-1/

Another great article about a more modern way to do this:
https://www.boristhebrave.com/2021/04/10/dungeon-generation-in-unexplored/

Then you wouldn't have to rely and making it seem different through annoying fog or dark so much. It's really not that fun and I don't like that only a very few guns get a flashlight. Just give everyone a headlamp they can turn on/off and make it another item where you have to find better headlamps and some work better in fog, or have wider beam, or are brighter. Or make some/all of them have limited battery and varying charge times. Then at least everyone would have a ♥♥♥♥♥♥ lamp even if some classes are supposed to see better. I do like some atmospheric variation it's just a bit extreme sometimes and we don't even have a flashlight. I even play as Veteran mostly but I just really prefer the Agripina Braced Autogun and it has no light.

I do enjoy that I can do about 80-90% shooting with the right talents, weapon and careful use of ammo. Melee is implemented fairly well but I just get bored by it. My only real complaint with this game is many times it does not respond when I try to switch weapons. I think it doesn't like to do it during a reload, but most games interrupt any reload and just switch anyway, even if you have to redo the reload later. Ideally you'd have staged reloads so depending on the gun you don't have to redo the entire thing.
Morghy Dec 18, 2024 @ 10:25am 
What's coming in 2025?

A break from winter break.
Sapiens Dec 18, 2024 @ 10:30am 
Originally posted by Svenson:
Ideally you'd have staged reloads so depending on the gun you don't have to redo the entire thing.
Weapons do have staged reloads, FWIW. For weapon switching I ended up binding them to mouse wheel up/down and turning off the "wraparound" so flicking the wheel in a direction just selects the hell out of that one weapon. Works well!
Steinar Dec 18, 2024 @ 11:09am 
Originally posted by Svenson:
My only real complaint with this game is many times it does not respond when I try to switch weapons.
For some reason this game doesn't allow the player to swap weapons on some frames of many animations. This mod addresses it nicely:
https://www.nexusmods.com/warhammer40kdarktide/mods/331
Weaponmaster 55 Dec 18, 2024 @ 11:58am 
Originally posted by Mr. Salt:
What about another layer of difficulty instead actual content :) Aahha

They did that twice now, to cover the fact the game was essentially in early access in all but name for 2 years.

Even the same 8-10 white knights that stalk these forums will start to see the mirage waver if they do it a 3rd time.
Weaponmaster 55 Dec 18, 2024 @ 12:17pm 
Originally posted by Phantom Limb:
Just like everyone predicted. No surprises really.

Yep, it wasnt a very hard prediction though. This seems to be the plan they made up along the way.

1- Basically launch game as a shell, but with a fully working and overly expensive cash shop.

2- Spend first 2 years of launch fixing the shell into the baseline for a AAA game after taking everyone's launch money and pretending it was a finished game, while still milking as much money out of the 40K fans with reskins and the occasional "pRemIUm" cosmetic set.

3- After end of the early access period in all but name, release the game we all paid to beta test on the PS5 for a soft relaunch to try and claw back some player numbers.

4- Start actually developing meaningful new content, over 2 years too late, after a lot of players were disillusioned and moved on, with only the people who carried you through to keep carrying you pretty much forever. Eg. the same hardcore no lifers that stalk these discussion boards and white knight any criticism with zero admittance of its many failures (Exactly like Vermintide 1/2).

5- Absolutely make sure to celebrate each step of the aforementioned journey like you are doing the players massive favours fixing your own game after lying about several things that would be in the game that weren't. Ensuring to put out cherry picked "dev blogs", probably made up on the spot, that no one cares about to try and pass across the illusion you know what you are doing.

Bonus Point- Make many of the same mistakes you made with your last game that had huge unfulfilled potential for its entire life span of 7 years, while seemingly regressing all the lessons learnt from that game. Even though its the exact same type of game.

Did i miss anything? Just ask FS for the cigarette packet they used to write it all down on.

Now though, hilariously, people will actually be grateful when they develop new content next year, that we should have been getting for the past 2 years.

New content that would have prevented a lot of burn out on the few and repetitive map types we have thrashed for a long time already, with mostly the same weapons and entirely the same classes.

Please, for the love of god GW, take the license off them and give it to a competent developer that has had at least one successful live service game.

Meanwhile, Arrowhead games, with their first real attempt, are laughing all the way to the bank as their 4 player co-op shooter with a fraction of the IP Darktide has, consistently pulls more players than Vermintide 1, Vermintide 2 and Darktide........COMBINED.........

The irony is both Darktide and Helldivers 2 uses the same engine! Cannot make it up.
VroomVroomVroom Dec 18, 2024 @ 2:49pm 
Originally posted by Weaponmaster 55:
Originally posted by Phantom Limb:
Just like everyone predicted. No surprises really.
Now though, hilariously, people will actually be grateful when they develop new content next year, that we should have been getting for the past 2 years.

I completely agree with your points, however no, I don't think people would be grateful for "new content", since it's not really new content, it's whatever pieces they frogot to actually put in the game, to make it actually a game, not a barely working shell of a game we have now.
=M.D= Lion Dec 18, 2024 @ 2:55pm 
Gawd, I just don't know how much longer I can bear having 4 mastery points on my staff with nothing to put them into, I really don't.

It's hideous it really is. And I'm thoroughly appalled at this grotesque treatment
Originally posted by Weaponmaster 55:
Please, for the love of god GW, take the license off them and give it to a competent developer that has had at least one successful live service game.

GW doesn't care as long as they get paid and as far as 40k games go DT is still good despite the strange development procedures of FS.
Dadadudu Dec 18, 2024 @ 4:21pm 
Originally posted by Weaponmaster 55:

Please, for the love of god GW, take the license off them and give it to a competent developer that has had at least one successful live service game.

Meanwhile, Arrowhead games, with their first real attempt, are laughing all the way to the bank as their 4 player co-op shooter with a fraction of the IP Darktide has, consistently pulls more players than Vermintide 1, Vermintide 2 and Darktide........COMBINED.........

The irony is both Darktide and Helldivers 2 uses the same engine! Cannot make it up.

Write a complain to Tencent - maybe they switch out the Development Team as they own Fatshark.
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Date Posted: Dec 18, 2024 @ 4:38am
Posts: 17