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I do agree, however, that the MK4 is bad due to its combos - especially compared to the MK2 (aka, Kruber's Greathammer). The MK2's light combo is three overheads (well, two overheads and a side attack, but it counts as a "strikedown") while the heavy combo is two cleaves. Fighting a crowd? Do heavies. Fighting individual enemies, do lights.
This right here is why I want to see more melee weapon variants for those that don't have them (like the Slab Shield). Better chance of getting at least one weapon with a decent combo distribution. Yes, I'm aware that you can mix-and-match or interrupt combos. I played Kruber's sodding Pike. It's just very unpleasant to do.
My main beef with the ironhelm is how inconsistent the mutant 1-shot it.
So, I run low HP zealot. It's the only way I zealot. So just for some context, wit the OG thunderhammer, I can CONSISTENTLY 1-shot mutants at 5 stacks of martyrdom with a thunderhammer that has +dmg versus maniacs / +dmg versus specialists. Blessings are slaughterer and momentum. It never fails the mutey 1-shot. This is my best thunderhammer.
I have an ironhelm that has a higher heavy dmg base stat, has the same perks, Has momentum and THRUST, and at SIX stacks of martyrdom, often fails the mutant 1-shot. It fails the one-shot about half the time.
This makes no sense. Slaughterer is not what is doing it, since the stacks most of the time fall off before I hit the mutant. So basically, my best TH (the OG one) is the better hammer for this. The ironhelm should be doing more damage, but it does not. I wish the ironhelm wasn't so finicky.
I've been meaning to test some things with the mod that lets zealots get low hp in the meat grinder. I will do that at some point. I wish I had hard numbers to present.
I loved the 2h hammer in Vt2, it just sucks in DT
That's odd, because the original Thunder Hammer is a literal copy of Kruber's Greathammer.
Which sucks ;[
Oh. OK, that I did not know about. I'm not sure why, but I tend to both block and block-attack a lot less often in Darktide than I do in Vermintide. That's probably why I missed it. But that's a fair point, and thank you for pointing it out.
*edit*
I had to replace your emoticon because it was screwing up the quote tags :)
But the ironhelm has a cleaving pushattack (unlike its predecessor), has cleaving special attack, and has a more dynamic moveset. I'm still kinda torn on the blessings to use on it though. Thrust compensates for the unreliable mutey 1-shot, but does nothing for the light attacks. Slaughterer makes the most sense in general, but does nothing for the high burst against bosses (in most situations). Headtaker is kind of a mediocre go-between. In general, I'd say thrust is probably the most useful on in general. That is assuming one wants momentum or hammerblow in there for some defensive measures.
I still REALLY want to try Shock & awe on them, but this f%#$ing game, dude. Out of the 20-someodd hammers I've upgraded, I've only even been given tier 1 S&A, and have never seen it show up at melk's...
The moveset is actually the thing I don't like about it. The original Thunder Hammer (I forget exact names) has my favourite distribution - single-target attacks on one combo, AoE attacks on the other. Anything else forces me to have to mix-and-match lights and heavies which is... bleh. That's the point of having weapon clones, I suppose.
Honestly, I kind of wish we had some capacity for weapon modding. Specifically, the ability to use the special attack from one on another. Being able to choose between single-target and multi-target charge-up attacks independent of combo sets would help me use more weapons. Right now, I'm pretty much picking them based on which has the set-up I like, with all the other being unacceptable.
Off-topic, but yeah. I wish Darktide would break from Division Optimisation and allow me to re-roll all stats - that's both Perks and both Blessings. I'm fine with the "locked" ones being more expensive to reroll, just as long as it were an option. And while we're on the subject of copying Division, can we get Optimisation, as well? Let me dump resources into a weapon and raise its stats to a cap.
Yes, yes, I know. We all hate playing the game so we'll all leave the instant we actually get access to the fun toys, but... The progression system in Darktide is just depressing. Rather than encouraging me to keep playing, it discourages me from even bothering. It's a good thing I like the actual game, else this would be a deal-breaker.
Let's hope the next update will make them kind of viable against the most common situations just like the Eviscerator, very slow but powerful against everything.