Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Alas! Apr 17, 2023 @ 12:05pm
Ironhelm Mark IV Thunder Hammer is to finicky to use...
... for benefit of one attack in combo (heavy 3) doing more damage then others. The problem, IMHO that this attack is last in the combo. I had targets die before i could make my way throu the combo. Placing this attack to be first or second in heavy combo will make this hammer so much better. So far no point in taking it.
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Showing 1-13 of 13 comments
Malidictus Apr 17, 2023 @ 1:00pm 
I disagree with moving the overhead. Mixing Cleaves and Overheads in the same combo is always a bad idea. It means the player is unable to chain attacks relevant to their situation without peppering in inappropriate ones.

I do agree, however, that the MK4 is bad due to its combos - especially compared to the MK2 (aka, Kruber's Greathammer). The MK2's light combo is three overheads (well, two overheads and a side attack, but it counts as a "strikedown") while the heavy combo is two cleaves. Fighting a crowd? Do heavies. Fighting individual enemies, do lights.

This right here is why I want to see more melee weapon variants for those that don't have them (like the Slab Shield). Better chance of getting at least one weapon with a decent combo distribution. Yes, I'm aware that you can mix-and-match or interrupt combos. I played Kruber's sodding Pike. It's just very unpleasant to do.
puzzlefox Apr 17, 2023 @ 1:39pm 
I use thunderhammers A LOT. I have like 10 of each upgraded to orange. It's probably my most-used weapon in the game out of all my characters.

My main beef with the ironhelm is how inconsistent the mutant 1-shot it.
So, I run low HP zealot. It's the only way I zealot. So just for some context, wit the OG thunderhammer, I can CONSISTENTLY 1-shot mutants at 5 stacks of martyrdom with a thunderhammer that has +dmg versus maniacs / +dmg versus specialists. Blessings are slaughterer and momentum. It never fails the mutey 1-shot. This is my best thunderhammer.
I have an ironhelm that has a higher heavy dmg base stat, has the same perks, Has momentum and THRUST, and at SIX stacks of martyrdom, often fails the mutant 1-shot. It fails the one-shot about half the time.

This makes no sense. Slaughterer is not what is doing it, since the stacks most of the time fall off before I hit the mutant. So basically, my best TH (the OG one) is the better hammer for this. The ironhelm should be doing more damage, but it does not. I wish the ironhelm wasn't so finicky.
Last edited by puzzlefox; Apr 17, 2023 @ 1:42pm
nakoda Apr 17, 2023 @ 6:06pm 
If it's happing even inconsistently that suggests to me that the actual hit box isn't matching the animation and that server registration or desync is throwing it off.
puzzlefox Apr 19, 2023 @ 2:27pm 
Originally posted by Wagg:
If it's happing even inconsistently that suggests to me that the actual hit box isn't matching the animation and that server registration or desync is throwing it off.
desync/weird hitbox issues do happen, but this isn't that. When I use the ironhelm and gigabonk a mutey, they tend to literally have about <10 hp. So many times I'd hit one, and someone else will finish it off with just one hit with.. well, anything.

I've been meaning to test some things with the mod that lets zealots get low hp in the meat grinder. I will do that at some point. I wish I had hard numbers to present.
J.P. Apr 19, 2023 @ 2:44pm 
it's clunky af

I loved the 2h hammer in Vt2, it just sucks in DT
Malidictus Apr 19, 2023 @ 4:16pm 
Originally posted by J.P.:
I loved the 2h hammer in Vt2, it just sucks in DT

That's odd, because the original Thunder Hammer is a literal copy of Kruber's Greathammer.
puzzlefox Apr 19, 2023 @ 6:10pm 
Originally posted by Malidictus:
Originally posted by J.P.:
I loved the 2h hammer in Vt2, it just sucks in DT

That's odd, because the original Thunder Hammer is a literal copy of Kruber's Greathammer.
With one minor exception, the push attack on the DT hammer has zero cleave.
Which sucks ;[
Malidictus Apr 20, 2023 @ 5:28am 
Originally posted by puzzlefox:
With one minor exception, the push attack on the DT hammer has zero cleave. Which sucks ;(

Oh. OK, that I did not know about. I'm not sure why, but I tend to both block and block-attack a lot less often in Darktide than I do in Vermintide. That's probably why I missed it. But that's a fair point, and thank you for pointing it out.

*edit*
I had to replace your emoticon because it was screwing up the quote tags :)
Last edited by Malidictus; Apr 20, 2023 @ 5:32am
puzzlefox Apr 20, 2023 @ 12:57pm 
Originally posted by Malidictus:
Originally posted by puzzlefox:
With one minor exception, the push attack on the DT hammer has zero cleave. Which sucks ;(

Oh. OK, that I did not know about. I'm not sure why, but I tend to both block and block-attack a lot less often in Darktide than I do in Vermintide. That's probably why I missed it. But that's a fair point, and thank you for pointing it out.

*edit*
I had to replace your emoticon because it was screwing up the quote tags :)
Yeah, I started leaning more into the ironhelm gigabonk. I previously preferred the OG gigabonk because mine is more reliably for mutey 1-shot, and as you said, it's nearly identical to a weapon I'm already familiar with from VT2.

But the ironhelm has a cleaving pushattack (unlike its predecessor), has cleaving special attack, and has a more dynamic moveset. I'm still kinda torn on the blessings to use on it though. Thrust compensates for the unreliable mutey 1-shot, but does nothing for the light attacks. Slaughterer makes the most sense in general, but does nothing for the high burst against bosses (in most situations). Headtaker is kind of a mediocre go-between. In general, I'd say thrust is probably the most useful on in general. That is assuming one wants momentum or hammerblow in there for some defensive measures.

I still REALLY want to try Shock & awe on them, but this f%#$ing game, dude. Out of the 20-someodd hammers I've upgraded, I've only even been given tier 1 S&A, and have never seen it show up at melk's...
Malidictus Apr 20, 2023 @ 1:48pm 
Originally posted by puzzlefox:
But the ironhelm has a cleaving pushattack (unlike its predecessor), has cleaving special attack, and has a more dynamic moveset.

The moveset is actually the thing I don't like about it. The original Thunder Hammer (I forget exact names) has my favourite distribution - single-target attacks on one combo, AoE attacks on the other. Anything else forces me to have to mix-and-match lights and heavies which is... bleh. That's the point of having weapon clones, I suppose.

Honestly, I kind of wish we had some capacity for weapon modding. Specifically, the ability to use the special attack from one on another. Being able to choose between single-target and multi-target charge-up attacks independent of combo sets would help me use more weapons. Right now, I'm pretty much picking them based on which has the set-up I like, with all the other being unacceptable.



Originally posted by puzzlefox:
I still REALLY want to try Shock & awe on them, but this f%#$ing game, dude. Out of the 20-someodd hammers I've upgraded, I've only even been given tier 1 S&A, and have never seen it show up at melk's...

Off-topic, but yeah. I wish Darktide would break from Division Optimisation and allow me to re-roll all stats - that's both Perks and both Blessings. I'm fine with the "locked" ones being more expensive to reroll, just as long as it were an option. And while we're on the subject of copying Division, can we get Optimisation, as well? Let me dump resources into a weapon and raise its stats to a cap.

Yes, yes, I know. We all hate playing the game so we'll all leave the instant we actually get access to the fun toys, but... The progression system in Darktide is just depressing. Rather than encouraging me to keep playing, it discourages me from even bothering. It's a good thing I like the actual game, else this would be a deal-breaker.
nakoda Apr 20, 2023 @ 3:48pm 
I always thought it would be cool to be able to upgrade tiers of blessings and perks for a crafting fee, rather than randomly rolling it. weapons would come with and consecrating would allow you to select a T1 perk or trait respectively, and you would need to consecrate the weapon for each appropriate tier (1=green, 2=blue, 3=purple, 4=orange) such that you'd have to consecrate to Transcendent to access the final Tier.
acesahn Sep 15, 2024 @ 3:55pm 
I found out there's a way to do the overhead 'quickly' but its very annoying. You have to do a push, then pause a half second, then do a heavy attack. If you do the push attack, it wont work. It only works if you push, then wait THEN heavy.
kozerd.lb Sep 15, 2024 @ 4:02pm 
Originally posted by acesahn:
but its very annoying. .
Everything except killing monstrosities is annoying with the thunder hammers though

Let's hope the next update will make them kind of viable against the most common situations just like the Eviscerator, very slow but powerful against everything.
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Date Posted: Apr 17, 2023 @ 12:05pm
Posts: 13