Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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lElysiuM Oct 17, 2023 @ 5:41am
What perks and blessings for revolver?
What perks and blessings for revolver for a zealot?
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Showing 1-15 of 15 comments
-samurai- Oct 17, 2023 @ 5:47am 
Perks: Maniacs (Trapper 1 shot breakpoint) + Crit chance / Reload speed
Blessings: Hand Cannon + Surgical
m99noble Oct 17, 2023 @ 5:47am 
Are you just trying to one shot kill specials and elites?
if yes:
+25% flak
+25% maniac
t4 Handcannon
t4 speedload or t4 surgical

on my vet its a 1 tap to the head for everything but carapace armored and those are just a well placed 2 tap. Sadly it does not penetrate light cover which would be so nice. It does need pretty high stat rolls to feel good though. Anything below 75% damage and 75% penetration and my one taps outside of volley fire are not reliable. Also that reload speed is big yikes even at a max 3.70 seconds.
Mertaan Dinosaur Oct 17, 2023 @ 5:48am 
That one that gives you reload speed after a melee kill is really nice.
lElysiuM Oct 17, 2023 @ 6:03am 
Originally posted by 🎃-samurai-🎃:
Perks: Maniacs (Trapper 1 shot breakpoint) + Crit chance / Reload speed
Blessings: Hand Cannon + Surgical
nice, first revoler i ever rolled had hand cannon t4
Vilnish Oct 17, 2023 @ 6:06am 
hand canon and surgical is extremely nasty. flak and maniac will garantee you one tap on a headshot all specialists and non crusher elites
Zepulchure Oct 17, 2023 @ 7:36am 
Would more critical damage and reload speed perks not be better?

With handcanon and surgical you are dealing massive crits, enhancing that percentage damage seems like a better option ?

I am at work so I can't test the numbers myself at the moment tho
Arani Oct 17, 2023 @ 7:51am 
Personally I prefer Surgical & Crucian Roulette, with flak & maniac or crit & maniac. Handcannon is a bit too meh considering what the gun is for. Handcannon only deals in crushers since everything else will die in 1-2 head shots anyway. And on T5+ you'll have so many crushers that no matter what you do, a Revolver won't have the economy, clip size or reload speed to kill them all. And if you do invest in this reload speed, it will become much worse for everything else. Ofc this will slightly depend whether you have ammo aura or not, but since I use Revolvers with my psykers and zelly too I've kinda gotten used to the idea of not having it.

Crucian Roulette on the other hand synergizes extremely well here. Typically I want to keep my Revolver topped while quickly swapping to it between melee to take out those key targets. So the closer I get from 5 to 0 ammo, the more likely it is that there's several priority targets and we're dealing with dangerous levels of enemy pressure. This means that you have less time to apply Surgical, and each of your remaining shots becomes progressively more important. Crucian Roulette addresses that by pushing that crit higher the more each shot counts.

Note that I am in no way saying this is the only way to build or play a Revolver, but it's what I find works for me and the situations I tend to run into.
Last edited by Arani; Oct 17, 2023 @ 10:52am
Dangly Deever Oct 17, 2023 @ 9:14am 
I use revolver on my melee zealot, so I use Run and Gun (sprint and shoot to close in to melee range) and the Roulette one because I haven't bothered to change it. I really like going fast while shooting.
coldgarden Oct 17, 2023 @ 9:20am 
Hand cannon and surgical are the ones I run for shock troop modifiers. Surgical and crucian roulette is probably the best for most cases. The best thing about running the revolver is the quick swap to melee weapons. I use the revolver with my zealot mostly.
Last edited by coldgarden; Oct 17, 2023 @ 9:25am
Zepulchure Oct 17, 2023 @ 10:52am 
Follow-up question as I don't know the raw numbers.

If I run my talent tree based on krak grenades and rending.
Using grenades mainly for ogryns, monstrosities and bosses
(and big squads of armored)

Is it worth using the handcanon blessing?
Arani Oct 17, 2023 @ 11:06am 
Originally posted by Zepulchure:
Follow-up question as I don't know the raw numbers.

If I run my talent tree based on krak grenades and rending.
Using grenades mainly for ogryns, monstrosities and bosses
(and big squads of armored)

Is it worth using the handcanon blessing?
Iirc there's 3 rending talents. One adds 2.5 per crit, one adds 2.5 per hit, and one adds 15% per hit. Because the Revolver is a 1-2 tap cannon the first 2 are completely useless, and the last one is too far down the middle lane to be worth the sacrifice. Hand Cannon instantly adds the maximum rending cap of 80% per crit which you can guarantee with every shot with Surgical if you just have ~2 seconds of time to aim. If you want to go that route, that blessing is a far, far better alternative than sacrificing your whole talent build for a much lesser effect.

(unless the talents don't work as described but have some hidden properties like adding more rending the less ammo you have per clip or something)
Last edited by Arani; Oct 17, 2023 @ 11:07am
Zepulchure Oct 17, 2023 @ 11:44am 
Originally posted by Arani:
Iirc there's 3 rending talents. One adds 2.5 per crit, one adds 2.5 per hit, and one adds 15% per hit. Because the Revolver is a 1-2 tap cannon the first 2 are completely useless, and the last one is too far down the middle lane to be worth the sacrifice. Hand Cannon instantly adds the maximum rending cap of 80% per crit which you can guarantee with every shot with Surgical if you just have ~2 seconds of time to aim. If you want to go that route, that blessing is a far, far better alternative than sacrificing your whole talent build for a much lesser effect.

(unless the talents don't work as described but have some hidden properties like adding more rending the less ammo you have per clip or something)

All interesting points, not done the numbers or how it works in specifics with maximum effects.
But anything going over max is just increasing your damage, correct?

And if I don't have time to aim, or get a crit, I would still apply the rending giving me overall continuous benefits if I'm not mistaken?
Arani Oct 17, 2023 @ 1:03pm 
Originally posted by Zepulchure:
Originally posted by Arani:
Iirc there's 3 rending talents. One adds 2.5 per crit, one adds 2.5 per hit, and one adds 15% per hit. Because the Revolver is a 1-2 tap cannon the first 2 are completely useless, and the last one is too far down the middle lane to be worth the sacrifice. Hand Cannon instantly adds the maximum rending cap of 80% per crit which you can guarantee with every shot with Surgical if you just have ~2 seconds of time to aim. If you want to go that route, that blessing is a far, far better alternative than sacrificing your whole talent build for a much lesser effect.

(unless the talents don't work as described but have some hidden properties like adding more rending the less ammo you have per clip or something)

All interesting points, not done the numbers or how it works in specifics with maximum effects.
But anything going over max is just increasing your damage, correct?

And if I don't have time to aim, or get a crit, I would still apply the rending giving me overall continuous benefits if I'm not mistaken?
I last tested it myself maybe 6 months ago but back then once you reached the cap that was it. Anything over that doesn't add damage or do anything else. This is really easy to test with a Ripper with Can Opener for example.

But as said, with the Revolver being the way it is, those 2.5 rending per hit/crit and very likely even that 15% per hit aren't going to do squat. There are easier talents to reach for a much lower investment that give you stuff like 10% crit on first round in mag, 15% weakspot damage, extra damage against oggies and monsters, extra dmg against elites, even just more ranged damage in general etc. Those other talents will likely easily add so much more power that they'll be worth more than the rending against the crushers, while contributing to literally every other enemy too.

Remember that weapons & builds are essentially all about breakpoints: how many shots does it take to kill each enemy type? And in terms of those breakpoints whether a crusher takes 3 or 4 shots is irrelevant if the price of that is that most of everything else goes from 1-2 shots to 2-3 instead. :>
insufferable-child Oct 17, 2023 @ 1:04pm 
everyone telling you take surgical as a zealot is lying to you. your revolver is a pocket sniper that comes out, deletes whatever was in the center of your screen, and goes back into your pocket so you can return to melee. theres plenty of good blessings for this use case and surgical is not one of them.
Zepulchure Oct 17, 2023 @ 1:13pm 
Originally posted by Arani:
I last tested it myself maybe 6 months ago but back then once you reached the cap that was it. Anything over that doesn't add damage or do anything else. This is really easy to test with a Ripper with Can Opener for example.

But as said, with the Revolver being the way it is, those 2.5 rending per hit/crit and very likely even that 15% per hit aren't going to do squat. There are easier talents to reach for a much lower investment that give you stuff like 10% crit on first round in mag, 15% weakspot damage, extra damage against oggies and monsters, extra dmg against elites, even just more ranged damage in general etc. Those other talents will likely easily add so much more power that they'll be worth more than the rending against the crushers, while contributing to literally every other enemy too.

Remember that weapons & builds are essentially all about breakpoints: how many shots does it take to kill each enemy type? And in terms of those breakpoints whether a crusher takes 3 or 4 shots is irrelevant if the price of that is that most of everything else goes from 1-2 shots to 2-3 instead. :>

What you say makes perfect sense,
Adding more overall damage is potential higher value than specific damage against one thing, which I most likely will throw a krak at anyway.
(Very dumbed down version, sorry)

Still leveling through my vet, just trying to find a type of path and build that works for me.i tend to work heavily towards themes.
Rend / Bleed / Fire and so on 😅
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Date Posted: Oct 17, 2023 @ 5:41am
Posts: 15