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https://www.reddit.com/r/DarkTide/comments/17605rw/luv_me_shovel_ate_demons_simple_az/
Oh people are very aware of the shovel stunlock. It's amazing. I don't think you even need the increased stagger. It's just like that apparently.
55-75 impact that ignores stagger reduction/resistance
knocks dem doggies out of a flying leap 100% of the time
when in doubt punch em pal
EDIT: looks like they buffed cleaver punch stagger by a lot too, used to only be ~20 vs. most enemies
shovel still the only one that does >50 vs. maniacs tho
However the bully club can't slap spawns atm, so please bombard Fat Shark with complaints that this needs to be reinstated.
i pinned a chaos spawn into a corner with a shovel punch just a bit ago
100% trivializes all monstrosities and absolutely gonna get changed real soon
so enjoy while you can, lads
Smite and Assail are both meta defining abilities. An Ogryn clubbing a Demonhost is not.
wrong.
well i just i learned that despite getting buffed to do the same 50+ impact to unyielding enemies
cleaver punches do not, in fact, stagger the daemonhost
(guess how I learned that)
This interaction isn't new, it was just fairly obtuse knowledge with unpopular weapons. Now they're all meta to the max so everyone can join in the fun
Also I tried slapping again, and it works so the hotfix might be another old build. Slapping the chaos spawn is the peak of skill and disrespect because the timing requirement is so tight. I encourage all you slabs to ascend to the lofty heights of peak slab, throw away your knives and bully bosses. They also put a right good krumping on elite enemies with the heavy talent keystone and nodes. Crunch em pal.
but now you can just mash the button and it doesnt matter b/c it will keep staggering them endlessly by resetting the animation
so if the stagger effect on the weapon itself wasn't changed
something else might be pushing it past a breakpoint that used to clamp down how silly it could be
rending adds damage + impact (they don't mention that part tho)
since ogryn shovels already get a pretty big bonus vs. unyielding, any rending added on top of that will increase the stagger to push it over the breakpoint
thus it could be the changes to rending plus the tiny +5% rending bonus dot located right below indomitable in the tree. This makes it do 1% more impact, which is JUST enough to go silly
would definitely explain why cleaver punches cannot do the same thing, because they don't get the same >100% base vs. unyielding enemies, and would explain why slaps can SOMETIMES work on monsters, because they DO get a >100% base vs. unyielding enemies (but that is probably due to the rending changes in general, not any breakpoints)
tested using the same shovel with a different build: when I was lacking both the +25% impact node and the +5% rending node, i was not able to chain-stun monstrosities
shovel punch would stagger a daemonhost or plague ogryn, etc
but then it would not refresh the stagger until a couple seconds after the animation ended.
this is the exact behavior I recall from shovel previously
the absolutely broken shovel-punch ability is quite different, because you just mash the button and refresh the stagger every time and eventually pin the monstrosity against the wall
not to mention that it will send crushers, maulers, and everything else toppling over with each punch
so as I originally thought, this shovel-punch stunlock is definitely about a specific new breakpoint that results from the new talent trees
what specific combination of the above nodes you need to reach that breakpoint I am not sure yet, but my guess is it may take both
But it does work. You need a heavy stagger state to knock DH and Chaos Spawn back, then it's open season punching them. You don't have to hit them in the head. The Plague Ogryn needs to be punched just prior to starting an attack, and a couple are too high stagger resistance to stop. You can only punch the beast in the weakspot while its puking, there are no other stagger set ups here beyond explosives. Have fun.