Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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KING Oct 12, 2023 @ 7:42am
Is there a point to auric missions?
I can't see any real difference from standard to auric other than what looks like guarenteed modifiiers. The XP and awards also look identical. Am i missing something or is there no benefit to doing them?
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Showing 1-15 of 26 comments
EnStorEn Oct 12, 2023 @ 7:45am 
You get far more loot on the map and some think its more fun due to the increased difficulty.
KING Oct 12, 2023 @ 8:10am 
So its just a resource thing?
Sander Oct 12, 2023 @ 8:10am 
they always are Hi-intensity/something else, and the auric maelstrom missions sometimes can get crazy, the ones that give 70k+ gold get nuts sometimes, fought 5 monstrosities (4 chaos spawns 1 ogryn lol) at once in 1 mission some days ago, it is great fun tho, tbh i wish they would make the auric maelstrom even harder on average, often times they are just boring with 1 small modifier. But i agree with u that they should make the normal auric damnation missions even harder and give more reward, maybe instead of 1 modifier guaranteed, maybe always 2 modifiers on them could be nice
EnStorEn Oct 12, 2023 @ 8:11am 
Originally posted by KING:
So its just a resource thing?
Resources, fun, guaranteed modifiers.
Overall Auric is for when you have decent gear and want too have fun challenging yourself. As Sander said, it can get pretty insane when you have multiple mutators.

Extra mutants and poxbursters, extra specialists and specialists have chance of spawning as a (weakened) boss monster. That was delightful pandemonium.
To have more challenge and excitement if you're not down for a chill regular. It's nice to have downtime sometimes in regular as well
Lazirus Oct 12, 2023 @ 8:36am 
Originally posted by Knight_of_Gallifrey:
Overall Auric is for when you have decent gear and want too have fun challenging yourself. As Sander said, it can get pretty insane when you have multiple mutators.

Extra mutants and poxbursters, extra specialists and specialists have chance of spawning as a (weakened) boss monster. That was delightful pandemonium.
Auric damnation is just about the only thing I play now. The loot is insane and it's fun when you get a coherent team. Not to mention you complete contracts faster. Finally managed to beat an Auric Maelstrom last night. I play regular heresy or damnation when I'm doing a contract that requires mission completions though lol
Last edited by Lazirus; Oct 12, 2023 @ 8:37am
Tunnfisk Oct 12, 2023 @ 8:45am 
Originally posted by KING:
I can't see any real difference from standard to auric other than what looks like guarenteed modifiiers. The XP and awards also look identical. Am i missing something or is there no benefit to doing them?

Auric is the same as any other T4 or T5 mission, with modifiers like a high-intensity shock gauntlet, etc. Early on in the game, the mission board could have missions without these modifiers. And for players like myself, anything below it is boring and too easy. So they added "always highest difficulty setting missions", AKA Auric.
Arani Oct 12, 2023 @ 8:51am 
Originally posted by KING:
I can't see any real difference from standard to auric other than what looks like guarenteed modifiiers. The XP and awards also look identical. Am i missing something or is there no benefit to doing them?
They guarantee a minimum of HI (high-intensity) but often more with double modifiers, no low-intensity / elite resistance (both of which lead to fewer enemies than normal). And the rewards reflect this. Aurics and Maelstroms were designed as a response to three issues:
  1. A lacking high end endgame content and challenge in general.
  2. The RNG mssion modifier system often resulted in completely bs scenarios where 2/3 missions available on T5 were LI (low-intensity), and the third was either just regular or something like lights out, which heavily favors specific classes and builds with flashlight weapons. Imagine an entire weekend with nothing but this. Even worse, imagine LI lights out missions, which then had a fraction of the action of either alone.
  3. Quickplay as a function was far more accessible and faster than manually picking missions. Perhaps even more importantly, because the available missions are not the same for everyone even playing in the same areas, quickplay would give you access to missions you couldn't even see on your map. But because of the constant LI spam, there was no point in using it because more than likely you'd wind up in a LI mission. So with the player count we had at the time, we were forced to pick between either quickplay and likely wind up in boring pointless slogs where you'd spend more time walking than fighting, or spamming that one non-LI mission you had for minutes on end because you might not find any players for it at all.
Us endgame gamers had been complaining about those issues pretty much since the game was released. We would often get multiple weekends in a row with nothing but LI / lights out trash spam that quite literally made the game not worth playing at all, as there was no way at all to get access to actually fun and challenging missions.

The Aurics / Maelstroms were therefore an extremely welcome change. It never made any sense whatsoever why the hardest difficulty in the game should even have something like low-intensity in the first place, especially when we often had no choice in it. That the rewards for doing one were literally the same as a normal mission, and barely less than HI missions which were easily 3-5x as challenging as LI, was very, *very* annoying to us and just runs counter to the entire point of the game.
Last edited by Arani; Oct 12, 2023 @ 9:02am
Bubz Oct 12, 2023 @ 9:20am 
Originally posted by KING:
I can't see any real difference from standard to auric other than what looks like guarenteed modifiiers. The XP and awards also look identical. Am i missing something or is there no benefit to doing them?

Just like viagra, the more you take the harder it gets
Last edited by Bubz; Oct 12, 2023 @ 10:46am
Kao Oct 12, 2023 @ 9:23am 
It’s the last tier that presents a modicum of difficulty for experienced players.
I think it’s a fair point.
Valinov Oct 12, 2023 @ 9:43am 
it is to feed the gambling system
[CP]Benjymen [fr] Oct 12, 2023 @ 9:46am 
Bragging rights, mostly.
Gamling Oct 12, 2023 @ 10:38am 
And less muppets tbh.
Challenge, resources, I did one, it was fun, you don't have random people triggering daemonhosts lol
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Date Posted: Oct 12, 2023 @ 7:42am
Posts: 26