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The misfortune is me thinking tactical wizard gun sorcery is so cool that I main psyker.
Plus it is MATHEMATICALLY PROVEN to be the correct play for me to leave my teammates to die because of SCIENCE.
Of course, sometimes a meat shield is so good that it is tactically imperative to keep them alive. (And not because of wanting to have their play experience be nice or whatever however!).
Psyker probably has a higher skill floor than most other classes that newer players will find uncomfortable and tend to shy away from- mainly due to the lack of safety nets like Until death or shout other classes have. Since most "good" players are playing in Damnation and onwards- the people whom you're playing with tend not to be the best and less likely to be psykers.
I know psyker is good. But it really does struggle with ranged enemies and the lack of much way to close in hurts. Sure you can brain burst from far away and play super slow with shields and whatever, but its going to make missions take forever and if you get caught out in the open even 4 shields will get blown up pretty fast.
Not having the good long range ability of veteran and the good toughness regen and speed of zealot, makes psyker a very powerful class but one that does need support. 4 psyker is a much more difficult stack to do well with then 4 zealot. Sure it can work but its easy to get rolled from a single mistake.
I like your takes on the scoreboard topic, but balance is a little yikes.
I guess I must have just missed everyone running 4 psykers into havoc 40 all the time. I mean its so obviously the meta right? No idea how I possibly missed this blatantly obvious fact.
Nobody is saying anything negative to or about you. Just sharing our own experiences, over our playtime. Chances are, you just haven't got a group of other psykers who know how to properly play their class/build. No need to be sarcastic or over-exaggerate.
Used to be Vet in Auric because of how braindead easy it is and how resource conservation means nothing at that difficulty level
Now that ammo is truly limited and on top of that enemies are 10x more resilient especially to range, the dynamic has changed
Ball Psyker is busted even if you don't bother quell cancelling, you'll top 1.5M damage a run on a regular basis, three times as much as the next teammate
If infinite top DPS ammo with 100% uptime immunity to ranged attacks even without bubble is not enough for you then you might not want to call yourself out
Ah yikes...barely any toughness regen??? You sure you're playing Darktide? No offense, seriously... There's multiple ways to deal with ranged enemies. I personally hate the flame staff because of how boring it is, despite how amazing it's utility can be. I have never had any issue taking out enemies at range. I've never had issues regenerating toughness. You must not understand what talents are important to survival (and utility) in this case for a psyker. Or you're ignoring those in favor of trying to push more damage on a class that has the least amount of toughness DR that can be stacked. Psykers have less health, less toughness, and less DR than all the other classes. You can not take a hit without feeling it. It requires total awareness and prioritization to master psyker and what they're even remotely capable of. Psykers skill ceiling is undoubtedly one of the highest in the game, if not the highest.
You're trying to build a strawman out of frustration at this point.
You first message was talking about Auric. Nobody mentioned Havoc until you did.
But if we're going down that route, I've cleared havoc 40 with 4 Psykers as well.
Psykers can have a lot of mix in their kits and the match is really fun.
Purgasus / Trauma / Smite / Venting / Bubble / BB
It's not meta, and I don't even think there's a defined "meta" besides just running what's deemed "good". And you correlated that to clearing with 4 Ogryns, hence what I said about your take being wild, I think Ogryn sucks in general, but sure you can bring it on havoc. Not the same as 4 psykers.
Please, get more in-game experience. Anyone can up and talk about balance and I respect your opinion.
But you're talking out of your arse.
Unrelated, but YOU'RE TALENTED AS ♥♥♥♥!!! And I love your DD classes.
Stay based.
I know psyker has toughness regen. I literally play psyker into auric maelstrom a lot and usually hard carry. But comparing it to zealot is absurd, psyker just has bad survivability without something to help. Yes it can work, yes psyker is good, yes even 3 psykers is good. But you have played havoc, you know not having a book or a shout makes the game 312948712 billion times harder for no good reason, no one in their right mind would want to do this outside of a challenge run or just for memes.
And to be clear Im not saying 4 psyker is anywhere near as bad as 4 ogryn. I was just using it as a example to say that you can make anything work if you really want to, but why would you?
Yea no, I'm getting less interested with each reply you have. You keep moving the goalpost to suit your feelings. We're all merely trying to tell you that 4 psykers can make the game easier than any other combination of classes, when they're built to compliment each other. Nothing can touch you guys. Even if they're sharing a few talents, if every area is covered between the 4, it's still going to be stupid easy.
I'm going to have to heavily agree with ReachForTheSky. You need to get more in-game experience.
Edit: for clarity, I've never intentionally got a group of psykers together to compliment anyone's build... It's always been through quick play. And with that, you're always rolling the dice. You won't experience what we talk about without actually EXPERIENCING IT YOURSELF first hand. And quick play will diminish any chances you have at coming across that perfect (or near perfect) 4 psyker setup.
Edit 2: oh so you moved the goal post again, now we're specifically talking about havok? Yea, I'm out. You need more in-game experience.
peak balancing