Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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We ever gonna get more enemies than Nurgle cultists?
Just sayin', now that we arn't stuck in the end times, I feel you have a bit more leeway with what can be an enemy to fight than nurgle cultists? I mean, I could also imagine cracking down on Khornate bloodcults, Slaaneshi brothels, and Tzeentchian book clubs. Just imagine a big, ogryn cultist of Slaanesh if you will.

You also have the likes of hive gangs, ork infestations feral other otherwise, tyranid genestealer cults, and I could also imagine very dangerous suicide missions heading right into Necron tombs. It'd just be nice if there were just a bit of a change in scenery from the puss and filth filled halls Nurgle corruption festers in. Be nice if maybe for once we'd see halls decorated with excessive amounts of blood and fire, or even if some enemies could be slinging warp energy around from the palm of their hands or whatever. or in a scenario with orks, the place be littered with ramshackle banners made from whatever they could steal, nailed down or not.
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Showing 1-9 of 9 comments
Bane Is A Big Guy Jan 15, 2023 @ 1:46am 
K
Inuakurei Jan 15, 2023 @ 1:59am 
Considering the rigidity of the setting they choose and insane power scale of the 40K universe, probably not. Unless they change settings or handwave some lore reasoning.
Sin Jan 15, 2023 @ 2:01am 
Originally posted by Malkavian American:
Just sayin', now that we arn't stuck in the end times, I feel you have a bit more leeway with what can be an enemy to fight than nurgle cultists? I mean, I could also imagine cracking down on Khornate bloodcults, Slaaneshi brothels, and Tzeentchian book clubs. Just imagine a big, ogryn cultist of Slaanesh if you will.

You also have the likes of hive gangs, ork infestations feral other otherwise, tyranid genestealer cults, and I could also imagine very dangerous suicide missions heading right into Necron tombs. It'd just be nice if there were just a bit of a change in scenery from the puss and filth filled halls Nurgle corruption festers in. Be nice if maybe for once we'd see halls decorated with excessive amounts of blood and fire, or even if some enemies could be slinging warp energy around from the palm of their hands or whatever. or in a scenario with orks, the place be littered with ramshackle banners made from whatever they could steal, nailed down or not.

I mean ... you are fighting nurgle abominations, cultists, hive gangs which turned to nurgle worship and traitor guard... I agree that it is all a bit samey but technically there is veriaty.
That beeing said: Any hope for more will have to wait for a few month. The game needs fixing, rebalancing of hub mechanics and needs to become feature complete before adding "more new stuff" would go down well with the community.
Medicles Jan 15, 2023 @ 2:01am 
It is assumed that a genestealer cult will eventually come in.
Anus Wizard Jan 15, 2023 @ 2:02am 
No this is not Inquisitor Martyr where the devs threw as much as they could into the game. this is fartshark we'll get s***.
I mean ... you are fighting nurgle abominations, cultists, hive gangs which turned to nurgle worship and traitor guard... I agree that it is all a bit samey but technically there is veriaty.
That beeing said: Any hope for more will have to wait for a few month. The game needs fixing, rebalancing of hub mechanics and needs to become feature complete before adding "more new stuff" would go down well with the community. [/quote]

I agree on fixing things first before adding new stuff. I think the hud could use some tweeking, cause anyone with a new character unless they're a psyker or ogryn, it's almost impossible to tell whose a zealot or vet, and even with my glasses on, the symbols of each are difficult to decypher.

I dunno much about 40k's flamers, but I feel the zealot's could at least be a continuous cone of fire in normal firing mode, and maybe a longer cone in secondary firing. could be wrong though.

Now I know there's a guy to go too for changing almost everything about your character...it's just i kinda wish I could also change his voice too if I find later I don't like it so I don't have to go back and start an entire new character just to have a different voice I actually do like.

Every time I start a mission alone, and then someone joins in in the middle for whatever reason the ai will only follow the new player on the mission and neither will follow me as a buddy system. It'd be nice for at least 1 ai companion to follow each player if there's 2 to make sure if the 2 players get too far from each other, and 1 starts getting mauled by a pox hound or caught in a trapper's net, they have an ai buddy to attempt to fight off surrounding combatants and then release you.

It'd also be nice if the AI companions wern't only 3 veterans, just like maybe roll some dice to decide what random class they get. even if they arn't going to be inclined to use their grenade item.
[SCZ]Celestrian Jan 15, 2023 @ 1:40pm 
i want slaanesh to whisper dirty little secrets in my psykers ears
I would expect Plaguebearers and other Nurgle affiliated daemonic enemies first and then Genestealer Cult related enemies second.
sergantuss Jan 15, 2023 @ 1:46pm 
its a Nurgle forces invasion.
so do we gona fight another *races*. Prob no.

more Nurgle enemyes? prob yea.

i guess if this city will have slaanesh or khorne invasion on top of the Nurgle unquision will just exterminate the planet.
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Date Posted: Jan 15, 2023 @ 1:21am
Posts: 9