Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

Lihat Statistik:
Curio Blessing %Health, % Toughness, Wounds or Stamina?
Whats the best Curio Blessing, I assumed everyone was stacking toughness but looks like a lot more variety than i thought. Whats your reasoning?

Mine is, biggest threat has been receiving too much damage, toughness only pool that restores and has feats/talents/weapon blessings to restore it faster so stack toughness above all else every character. Have not had much issue with corruption build up or downs.

Perks also seem obvious to me but.. maybe otherwise
5%Toughness
5%Health
20%Gunner Resist or 4% Ability CD
Would be the dream.
Terakhir diedit oleh CopperBack; 12 Jan 2023 @ 10:05am
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Menampilkan 16-30 dari 49 komentar
Nine 12 Jan 2023 @ 9:30am 
Wounds is noob trap stat
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
Best stat overall to stack is health, maybe one toughness for vet for dealing with ranged (if he needs to carry team and nobody else can shoot ranged units)
Terakhir diedit oleh Nine; 12 Jan 2023 @ 9:32am
Ghuldarkar 12 Jan 2023 @ 9:33am 
Diposting pertama kali oleh Nine:
Wounds is noob trap stat
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
That might be but I feel like I picked up too many of people that think like that lately after they decided to take a nap mid fight.
Diposting pertama kali oleh Nine:
Wounds is noob trap stat
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
You can lose wounds when not being downed with grims or corruption. In case where you guaranteed get corruption and sometimes over half hp (with grims), better take +wound curio
Loken 12 Jan 2023 @ 9:33am 
Diposting pertama kali oleh Nine:
Wounds is noob trap stat
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
Best stat overall to stack is health, maybe one toughness for vet for dealing with ranged (if he needs to carry team and nobody else can shoot ranged units)

Agreed 100%
Shoeboogie 12 Jan 2023 @ 9:40am 
Diposting pertama kali oleh Ghuldarkar:
I wanna add to that that "corruption resist" does not work for grimoires
Pretty sure it does work for corruption tics, just not the initial hit.
Diposting pertama kali oleh Eagle_I_am:
Diposting pertama kali oleh Nine:
Wounds is noob trap stat
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
You can lose wounds when not being downed with grims or corruption. In case where you guaranteed get corruption and sometimes over half hp (with grims), better take +wound curio

grims seem to take a fixed amount of health, thus having more health to offset the grims is just as good as having a wound (when speaking wounds) plus ... you have more health left with grims.
as vet, i might consider removing 1 %toughness for 1 wound, but i guess i´d go for 3 %health above a wound. obviously not taking camo lel
Diposting pertama kali oleh Shoeboogie:
Diposting pertama kali oleh Ghuldarkar:
I wanna add to that that "corruption resist" does not work for grimoires
Pretty sure it does work for corruption tics, just not the initial hit.

on ogryn with 45-50% grim resist + 3 %health... i dont notice grims on diff4. also i rarely use a medstation. usually the last one of the map and that´s is... except if i decide to just eat a box burster... after i already waited out a demon.
Terakhir diedit oleh [SCZ]Celestrian; 12 Jan 2023 @ 9:45am
olstar18 12 Jan 2023 @ 9:47am 
Drop health or toughness for wounds. Nope. It might be different on tier 5 but tier 4 you still get 2 wounds and having a larger pool is more important than getting more wounds.
GoatPusher 12 Jan 2023 @ 9:52am 
Diposting pertama kali oleh Ghuldarkar:
Diposting pertama kali oleh SCZCelestrian:
vet 2 health 1 tough
rest 3 health
No wounds? What's your reasoning?
If you are good at staying alive is better to have more hp than more wounds, because on damnation if you go down it could mean losing for the team, thus is better to be harder to get downed, than being able to go down more times.
Moreover it might be just my experience but usually if I see someone with +2 wounds he's ussually bad and will use all those wounds going down constantly.
DLCI 12 Jan 2023 @ 10:01am 
blessings - 21% health is worth more in terms of survival than 17% toughness on every character but veteran

perks - 5% toughness is worth more in terms of survival than 5% health on everyone


veteran - toughness > everything else

other classes - 21% health blessing + 5% toughness perk > most other options

+3 stamina is also a viable pick for specific weapons that have +1/+0 base stamina (tac-axe and combat knife etc.) because otherwise you won't be able to block more than 1 hit in a row.

Diposting pertama kali oleh Nine:
Wounds is noob trap stat
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
Best stat overall to stack is health, maybe one toughness for vet for dealing with ranged (if he needs to carry team and nobody else can shoot ranged units)

do not queue damnation if you do not have at least 3 bars under your name and do not listen to cata-chads who do not even understand why that extra wound is important

it has nothing to do with repeat knockdowns



you need +1 wound in T4-T5 or you will die on the first knockdown after you have built up any corruption

PS YOU WILL BUILD CORRUPTION EVERY TIME YOU GET HIT IN MELEE

EVEN IF YOU BLOCK EVERY SINGLE ATTACK

PPS YOU *WILL* GET DOWNED ON DAMNATION
Terakhir diedit oleh DLCI; 12 Jan 2023 @ 10:08am
also the far deathspiral usually starts with 1 person going down (mostly bc going too deep solo), then 1 rushing to help, getting down via disabler(s) (when ignoring that solo-deep would be the right choice (usually) or slowly approaching... the downed zealot).

or the quick deathspiral by 1 or 2 going down from stuff from behind (those 18-21% more hp could´ve made the needed difference) or not enough cc was deployed when the carapacers move in big. CC & positioning pretty much fix everything.

also in my experience people that mostly die bc of corruption+downs pretty much always play +1wound (or more) on diff 4.
Hagalazꑭ 12 Jan 2023 @ 10:04am 
Diposting pertama kali oleh Ghuldarkar:
Diposting pertama kali oleh Hagalaz:
Some people don't get downed frequently, you know
Oh you're one of those that only gets downed once and is then useless because they cannot be picked up again?
My camo and accuracy grants that I rarely get downed even in T4-T5 missions. If you fall once per battle, be my guest and stock up on those wounds ;)

P.S. Blocking is 360 degrees as of now if you didn't know.
Terakhir diedit oleh Hagalazꑭ; 12 Jan 2023 @ 10:05am
Hydrostation 12 Jan 2023 @ 10:09am 
2 Health is basically required, after that it doesn't matter. You can slot anything. Can even slot stamina as a psyker. Makes the peril block on Force Sword even better(it stacks with max stamina for some reason).

Perks vary in usefulness, gunner is great for og but not too useful on psyker. Ability cooldown is great on psyker but pretty useless on bleed zealot.
Terakhir diedit oleh Hydrostation; 12 Jan 2023 @ 10:09am
DLCI 12 Jan 2023 @ 10:10am 
Diposting pertama kali oleh Hagalaz:
P.S. Blocking is 360 degrees as of now if you didn't know.

P.S. corruption bleeds through blocking if you have less than 100% toughness

P.P.S. blocking damages toughness if you do not have 100% stamina vs. anything but poxwalkers/groaners
Terakhir diedit oleh DLCI; 12 Jan 2023 @ 10:11am
Hydrostation 12 Jan 2023 @ 10:16am 
Diposting pertama kali oleh DLCI:


you need +1 wound in T4-T5 or you will die on the first knockdown after you have built up any corruption

PS YOU WILL BUILD CORRUPTION EVERY TIME YOU GET HIT IN MELEE

EVEN IF YOU BLOCK EVERY SINGLE ATTACK

On a scale of 1-10, how high are you? Other than morons who get blown up by pox busters every single time, or caught by dogs every spawn, or a grim run I've never seen corruption being built so fast extra wounds are a good idea.

Also the block thing is just flat out untrue. What a weird comment. And most enemies don't build corruption upon hitting you.

That's besides the point because if some moron is getting downed so much he needed extra wounds, I'd rather he die and get out of our way till the next rescue point. The number 1 reason teams wipe on t5 is some ♥♥♥♥♥ gets downed in a bad spot and the team trying to save him.
Terakhir diedit oleh Hydrostation; 12 Jan 2023 @ 10:17am
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