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Laporkan kesalahan penerjemahan
Vermintide 2 was same on high diff you could get downed once before having to heal to avoid death
Having less wounds forces you to develop skills required to avoid getting downed
Best stat overall to stack is health, maybe one toughness for vet for dealing with ranged (if he needs to carry team and nobody else can shoot ranged units)
Agreed 100%
grims seem to take a fixed amount of health, thus having more health to offset the grims is just as good as having a wound (when speaking wounds) plus ... you have more health left with grims.
as vet, i might consider removing 1 %toughness for 1 wound, but i guess i´d go for 3 %health above a wound. obviously not taking camo lel
on ogryn with 45-50% grim resist + 3 %health... i dont notice grims on diff4. also i rarely use a medstation. usually the last one of the map and that´s is... except if i decide to just eat a box burster... after i already waited out a demon.
Moreover it might be just my experience but usually if I see someone with +2 wounds he's ussually bad and will use all those wounds going down constantly.
perks - 5% toughness is worth more in terms of survival than 5% health on everyone
veteran - toughness > everything else
other classes - 21% health blessing + 5% toughness perk > most other options
+3 stamina is also a viable pick for specific weapons that have +1/+0 base stamina (tac-axe and combat knife etc.) because otherwise you won't be able to block more than 1 hit in a row.
do not queue damnation if you do not have at least 3 bars under your name and do not listen to cata-chads who do not even understand why that extra wound is important
it has nothing to do with repeat knockdowns
you need +1 wound in T4-T5 or you will die on the first knockdown after you have built up any corruption
PS YOU WILL BUILD CORRUPTION EVERY TIME YOU GET HIT IN MELEE
EVEN IF YOU BLOCK EVERY SINGLE ATTACK
PPS YOU *WILL* GET DOWNED ON DAMNATION
or the quick deathspiral by 1 or 2 going down from stuff from behind (those 18-21% more hp could´ve made the needed difference) or not enough cc was deployed when the carapacers move in big. CC & positioning pretty much fix everything.
also in my experience people that mostly die bc of corruption+downs pretty much always play +1wound (or more) on diff 4.
P.S. Blocking is 360 degrees as of now if you didn't know.
Perks vary in usefulness, gunner is great for og but not too useful on psyker. Ability cooldown is great on psyker but pretty useless on bleed zealot.
P.S. corruption bleeds through blocking if you have less than 100% toughness
P.P.S. blocking damages toughness if you do not have 100% stamina vs. anything but poxwalkers/groaners
On a scale of 1-10, how high are you? Other than morons who get blown up by pox busters every single time, or caught by dogs every spawn, or a grim run I've never seen corruption being built so fast extra wounds are a good idea.
Also the block thing is just flat out untrue. What a weird comment. And most enemies don't build corruption upon hitting you.
That's besides the point because if some moron is getting downed so much he needed extra wounds, I'd rather he die and get out of our way till the next rescue point. The number 1 reason teams wipe on t5 is some ♥♥♥♥♥ gets downed in a bad spot and the team trying to save him.