Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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ZEROspawn Dec 18, 2022 @ 5:15am
Why does Veteran Sharpshooter Feat Deadshot not work with class weapon ?
The Veteran Sharpshooter Feat Deadshot does not work with the Plasma gun, the special weapon the Sharpshooter gets. It's not like the text say's it shouldn't work as it just says "Alt Fire" which is a charge shot, it works with all the common weapons so why not the special, it's not like it's a strong weapon as Bolter is generally better on all levels.

"Deadshot: When using your weapon’s Alt Fire, gain 25% Critical Chance and 60% Sway Reduction but lose 10% Stamina per second and 5% per shot."
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Showing 1-9 of 9 comments
Stephonii Dec 18, 2022 @ 5:37am 
because it refers to you aiming down sights and the plasma guns alt fire is precharging the gun similar to how psykers can precharge brain burst and isnt aiming it so if the gun cant ads then it cant get the benefits of this perk

is it worded poorly? yes. is this the only instance of this happening? no
ZEROspawn Dec 18, 2022 @ 5:50am 
That also makes it so dumb. Mostly as a human plasma gun in 40K really don't have a "Charge up" thay just have a random chance of explosion, as they took the idea of a plasma gun and set it to 11 as xeno's guns already where at 10. This should just get higher as it get's hotter until it's a 80% chance when ever it's shooting.

In game it gets worse "Here a special weapon that makes you feats choices worse on the high levels" not to mention they already nerf Deadshot, so it really works best with bigger damage numbers like a plasma, instead of guns that have aim. It also just moves the Bolter that much further ahead again, as it can fire more and is quicker to load and now has more DPS than plasma too as the charge takes to long and can't give as much damage.

Why not have made the special weapon the Bolter then ? Or better a Hellgun or Long-Las as it's way more in style with the Imperial Guard.
Cockasian Dec 18, 2022 @ 5:51am 
Does sharpshooter perk still work if your stamina drain down to 0%?
Oggy Dec 18, 2022 @ 5:54am 
Originally posted by Cockasian:
Does sharpshooter perk still work if your stamina drain down to 0%?
no
Garatgh Deloi Dec 18, 2022 @ 5:54am 
Originally posted by ZEROspawn:
In game it gets worse "Here a special weapon that makes you feats choices worse on the high levels"

While i agree its bad. I'l also add that you can just swap your feat to something else while using a plasma gun (the feat "choices" aren't locked in or anything, you can swap them every mission for whatever gear your are currently using).
ZEROspawn Dec 18, 2022 @ 5:56am 
Cocasian:
Nope, not what I can see in the shooting gallery, then again not really the best tool for it. it takes 5% per shot now, where it only took 10% per second before, and as it's in % it does not matter how many bars you have so don't know the idea of adding more of those, as everything is in % except blocking I think, so useful if you are in melee.
Last edited by ZEROspawn; Dec 18, 2022 @ 5:59am
ZEROspawn Dec 18, 2022 @ 5:58am 
Originally posted by Garatgh Deloi:
Originally posted by ZEROspawn:
In game it gets worse "Here a special weapon that makes you feats choices worse on the high levels"

While i agree its bad. I'l also add that you can just swap your feat to something else while using a plasma gun (the feat "choices" aren't locked in or anything, you can swap them every mission for whatever gear your are currently using).

Yeah, it's just bad game design and not lore freindly either. But the I also ask again why ever use the plasma, as the Bolter can use it and already have better DPS with the stagger effect to shields that makes them take those down fast, where the plasma does little.
Stephonii Dec 18, 2022 @ 6:30am 
Originally posted by ZEROspawn:
That also makes it so dumb. Mostly as a human plasma gun in 40K really don't have a "Charge up" thay just have a random chance of explosion, as they took the idea of a plasma gun and set it to 11 as xeno's guns already where at 10. This should just get higher as it get's hotter until it's a 80% chance when ever it's shooting.

do keep in mind this is a video game. things like a random chance of exploding in your hands isnt exactly fair so they added things like the overheat meter for balance purposes. if it goes over 100% while using this alt fire it will explode in your hands.

Originally posted by ZEROspawn:
"Here a special weapon that makes you feats choices worse on the high levels" not to mention they already nerf Deadshot, so it really works best with bigger damage numbers like a plasma, instead of guns that have aim. It also just moves the Bolter that much further ahead again, as it can fire more and is quicker to load and now has more DPS than plasma too as the charge takes to long and can't give as much damage.

deadshot seems like its meant to boost the damage numbers of guns with lower damage numbers and faster firerates like the recon lasguns and the autogun varients. the plasma gun already ignores armor and does big damage to ogryns it really doesnt need the crit. you also have two other feats to chose from and "One After Another" looks like it would be more beneficial keeping your overheat under control rather than trying to one shot crushers in damnation.


Originally posted by ZEROspawn:
Why not have made the special weapon the Bolter then ? Or better a Hellgun or Long-Las as it's way more in style with the Imperial Guard.

1. the boltgun is specific to only the zealot and the vet so its still technically a "special weapon"
2. we are not the imperial guard. we are ex-cons put into an expendable regime to go on suicide missions so higher class operatives can be put to better use elsewhere. since were meant to be expendable we are given hand me downs and broken weapons/armor so they lose nothing of value like those higher tech weapons.
3. if you want a close equivalent to the long las or the hellgun the infanty and helbore lasguns are close variations and if you want fire rate recon is the way to go
ZEROspawn Dec 18, 2022 @ 8:33am 
Originally posted by hellish:

do keep in mind this is a video game. things like a random chance of exploding in your hands isnt exactly fair so they added things like the overheat meter for balance purposes. if it goes over 100% while using this alt fire it will explode in your hands.


deadshot seems like its meant to boost the damage numbers of guns with lower damage numbers and faster firerates like the recon lasguns and the autogun varients. the plasma gun already ignores armor and does big damage to ogryns it really doesnt need the crit. you also have two other feats to chose from and "One After Another" looks like it would be more beneficial keeping your overheat under control rather than trying to one shot crushers in damnation.


1. the boltgun is specific to only the zealot and the vet so its still technically a "special weapon"
2. we are not the imperial guard. we are ex-cons put into an expendable regime to go on suicide missions so higher class operatives can be put to better use elsewhere. since were meant to be expendable we are given hand me downs and broken weapons/armor so they lose nothing of value like those higher tech weapons.
3. if you want a close equivalent to the long las or the hellgun the infanty and helbore lasguns are close variations and if you want fire rate recon is the way to go


Yeah, I can also live with the change of overheating instead, though the charge short not working with Feat is not okay, and it would be better if it was AoE instead too, at least that would be a one up on the Bolter. They have given it a simi armour penetration, but I don't know if it's a error as it only works on some things like some cover and not on shields and actual armour. It's a Space Marine killing weapon treat it as one.

The Feat worked like that before the nerf with 5% stamina per shot too you will only get a few shots of with the recon at that level and then it would have drained your stamina and wouldn't work anymore. And those guns have awefull penetration against things you need CS on to get more damage in. So now the only gun that makes sense to use is the Bolter really, as a charge up shot from lasgun takes too long to so you would get fewer shots off there as well. Best las gun would be the standard Kantrael XII, as you get around 300 damage of and it can fire a few times, but you still don't do much the higher value targets as again it's not penetrating.

1. Special weapons are class locked, so it isn't special, they even point that out when you select class.
2. We are Imperial Guard under the Inqusition, and by the time we get a higher rank we get acces to better gear, there is a reason the use way better gear in the books too. And if you want to give that as a reason for not given long-las or Hellgun's then it isn't valid, as we get Bolters which are more rare than Hellgun's and Long-las for human soldiers, both of these other weapons would be issued in the millions where bolthers would be much more rare and usally only officers or very speceil units would field them.
3. There are no equivelents in the game, as one is highpower with a frightning firepower output and another is deadly accurate with insane power for each shot with no charge up. The ones we got is low power high output or high power but single shot. And for a sniper we have none, we have a las that charges with no scope, but that isn't a sniper rifle or anything close at it still is not deadon and has very low power compared to a long-las too.
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Date Posted: Dec 18, 2022 @ 5:15am
Posts: 9