Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My primary thought is that health scaling should be much less significant on certain enemies - especially ones that weren't meant to be tanky in the first place. We're already raising the difficulty through damage and enemy density by a significant margin.
I know that they have a large health pool but what I'm saying is that there has to be something wrong with them as the consistency is all over the place.
I've played multiple games on Damnation where I shot them in the head multiple times and still had to finish them off with 1-2 heavy attacks but sometimes they will randomly die to a single heavy attack to the neck without suffering any prior damage.
I could recreate something similar in the meat grinder, so I feel like you might be on to something.
sound about right