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Terrible advice. You should have only as many wound curios as you need.
Additional Wound Curios are only necessary if you do go down more than once between health station and don't feel confident to be able to go past a health station with 50% corruption on you.
Since when?! People might argue over Health vs Toughness, since Corruption isn't % based but a fix damage number and as such Health also serves as Corruption resistance of sorts (and helps withstanding Sniper shots), but Toughness is a regenerative stat and most classes have abilities that restore toughness based on % of their total Toughness. As such it can make quite the difference between restoring 50% of 100 base Toughness or of 150 base toughness.
Again, the decision depends on the ease with which you can avoid being hit. If you get hit a lot, then high toughness isn't as important as high health.
Highly subjective, and you can argue the merits back and forth until the cows come home.
Depends entirely on how much you block / shove vs dodge. Personally i always have a +3 Stamina Curio, with exception of the Ogryn.
Arguably the class that benefits most from stamina curios is the sharpshooter because they have to wait the longest before stamina starts regenerating. Psykers have the fastest stamina regeneration time to the point that you can basically spam shove attacks, Ogryns already have a massive stamina pool and the Zealot already has a dash ability and the 2nd fastest stamina regeneration time
There is no CR... the 4 Curio Stats are HP, Toughness, Stamina and Wound.
More Stamina helps keeping up with the Team better, tho. As Psyker.
As a psyker, others have to keep up with you, not the other way lol.
You run HP + HP+ CR Ability cd x 3, (+78% hp) 267 hp, 45% corruption resistance, 12% ability cooldown. This is the best setup u could possibly do, dont bother to go into discussion with me unless you have over 2500 hours played.
Psyker base sprint speed is 5 and 2.5 when you're out of stamina. For Ogryns it's 5 and 3.75, Veterans 5.2 and 2.6 and for Zealots 5.2 and 3.9. Psyker will be the one left behind unless they're running mobility enhancing weapons while the others have mobility reducing weapons.
All those hours and you haven't realized that there's only four different Blessings on curios?
You can have +1 Wound, +1-3 Max Stamina, +17% Toughness or +21% Health as a Blessing. There's no other options.
People are talking about Blessings, not Perks. Your list is missing the third Blessing, which is what's being debated. Also, Corruption Resistance is really not the best.
As to the question at hand: I run 2x Health, 1x Toughness on Ogryn, 2x Toughness, 1x Health on Zealot and 3x Health on Psyker currently. They're a personal preference based on playstyle.
Wounds are not worth it.
Seeing how little it matters what curios I run with when it comes to Toughness and Health, I'm actually curious if Stamina could make more of a difference. Thanks for the reminder to check out Stamina.
I don't particularly think arguing over HP/Toughness/Wounds is a particularly important distinction for the other curios, because it'll mostly come down to playstyle, personal preference and what curios you even have available.
When we have two grims i have more health than most Ogryns.
2: +3 Stamina + 5% HP
3: +3 Stamina + 5% HP
XD I play T5 and no problem. I love to run and parryyyy!
Yea, if you aren't good at Toughness management, go for Health. But don't dismiss Toughness as bad.
As 'Of Iron and Gold' insinuates, you have an active role in your Toughness regeneration and damage reduction. The better you play, the more Toughness you regenerate, the harder you become to kill, and the more offensive you can be, which means you get even more Toughness regeneration. Toughness is skill, health is not.