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Well, enjoy your new amazing mode that NOBODY PLAYS.
Pretty much how I called it as well.
Oh well, at least I had the foresight to grind out the rewards I wanted from it.
All of that said, I don't know how much longer I'll play havoc once I complete the major penances. It's a bit of a chore. Paradoxically, I find it easier to work within the meta deathball setups on havoc missions than I do just freelancing in auric or maelstrom missions. I basically am immune to disablers in the deathball and rarely take damage as a result. But it's not as fun as being a one-man blender.
I admire your dedication. I was done after 50 assists and that was just for the armor.
I missed my chance to get 40. I was close in a couple of games but horse shoes and hand grenades... I might grind out the "I" but I don't like the party finder so I'll move on after that or sooner.
Throw around some friend requests, talk in public, liven up the chat area and interact more.
It's worth noting as well that a 20+ havoc run is incredibly punishing. We're usually ready for a break after 1 or 2 havocs.
A weapon skin i.e. the cheapest cosmetics available is 400 aquilas.
If somebody wants to waste hours instead of paying the four bucks - they can have it.
Nonsense. People come back to Darktide not for rewards; but for carving up heretics and chopping that bigeyeball with a eviscerator. If it were about progression, the game would've died long ago.
It's not it's another option for combat; and at a much higher intensity that standard or auric missions. You don't get traitor captains attacking you in the normal modes.
It would be nice to have a party merge function and also the ability to quickplay into available lobbies.