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The branch has melee talents and brittle talent is outstanding for rapid fire weapons. Thou secondary talents are mostly underwhelming with "Always prepared" being only interesting one. Since you can for example reload a shell in to your double barrel just by killing any enemy in melee.
To put it simply, if you swap weapons a lot (something that is not recommended except for weapons that are notably quick to bring to bear), this would be useful.
For example, I have a Tactical Axe and Revolver build; the revolver can fire almost immediately after I swap to it, and I can swap back to the Axe. I still need almost a full second before I can use the Axe, but the Revolver shot would likely have cleared whatever that is in front of me to give me that one-second reprieve.
For that build, I used only two points on Weapons Specialist and its nodes - specifically the one that reloads the gun with at least 1 unit of ammo after swapping to it. 1 unit of ammo goes a long way for a Revolver, that said.
Marksman's Focus path offers very little past Precision Strikes if you can manage your ammo, while MF itself needs both ridiculously good aim & an extreme finesse ranged. Focus Target by design runs counter to how I use tagging in the first place (I mark priorities for awareness or to better spot them, not just spam it on whatever I'm shooting at in the moment), and most of the talents on the path there after Tactical Awareness are very situational. Yes ofc it depends on builds, both can be great, but not in my usual builds.
Weapons Specialist path gives +25% crit for both weapons on any extended fights, insane melee crit & speed bonuses, while WS itself gives autocrits, autoreload, and constant on-demand stamina generation. It also flows naturally into how T5+ plays, mixing between melee & ranged.
Most of the time I use shotguns, bolt pistols or laspistols for ranged and either a knife, TacAxe or DClaw for melee. In all of those cases Weapons Specialist adds a constant massive DPS buff. Invigorated is also a fantastic match for Deadshot, both ensuring you can always parry / push-attack after switching to melee as well as refueling Deadshot itself once you switch back to ranged.
Of all the nodes on Weapon Specialist, the most useless is definitely Stamina reduction. Whereas reload and toughness regen is great on saving on points and the benefits of it outweights a lot if you have a habit of weapon switching. All I can say is, if you're good at Weapon Specialist you are more likely good at the game due to how nuanced it is, similar to Marksmans Focus if you can consistently maintain your stacks.
So yes.
if you go solid right path or right build you can get a fun build that you can take in to damnations, its not its not as good as the meta but it requires you to know the class inside and out to use right, it will like a weaker defensive zealot, so play like that.