Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The menus I think are limited in FPS.
Loading screens and character selection and whatnot is all limited to 60 FPS ( or around 120 with frame gen ).
Maybe they forgot to add that limit to the blessings menu.
(Sorry i had to make that one)
Yeah sometimes i see this in other game menus aswell in many games, idk why ...
But if you have a simple screen that doesn't need a lot of performance to render and you don't put a limit on FPS it can quickly jump to thousands of FPS.
Basically as many frames per second as the card can produce, which might be accompanied by the card making some kind of screeching noise.
That's why games usually have a 60 FPS limit in loading screens.
If you don't have an FPS cap set in options try that and test again if the menu still behaves like this.
But yeah like some other said, never heard my fan loud like that
GPU utilization shoots up an additional 20% whenever i am on that page. Ridiculous GPU usage for something static like that.
Just more proof that they don't optimize or test the ♥♥♥♥ they release.
Many games have this issue if a menu has no defined FPS limit.
Set your FPS cap to your monitor refresh rate. Your GPU will never ramp up beyond the hard limit. You can also set a max FPS cap in your GPU driver software. You should do this to avoid the issue in the future.
Setting these limits also significantly reduces texture pops and screen tearing as your gpu isn't delivering multiple frames over the same refresh cycle...yes its cool to have 1000000fps but your monitor is 60hz lol all you'll see is ghosting, tear lines and pops as your FPS has to be divisible by your monitor refresh rate for optimal visuals
Hope that makes sense to a warhammer fan
Nope. I use Freesync/Vsync @120Hz
Even capped my framerate to a lower value in RTSS. ♥♥♥♥'s still drawing too much power on something that's basically a static menu.
Piss poor optimization. That's what it is.
Nothing new there.
Their optimization efforts have always been piss poor. Be it client or server side.
Background fps is on 60.
After that you dont have to cap fps ingame at all.
However, Ive also found using an uncapped framerate, i'll see maybe an 80-90% increase in FPS (80 outside menu, 150 inside menu), a 40W increase power draw, extra 30$ GPU core utilization, and an extra 300MB in VRAM usage. I only see a couple of degrees increase in temp though.
If i place a 120 FPS cap on it, i don't see any of this increase, as one would probably expect.
It doesn't make a lot of sense though for a menu, even rendered as it is, to see such an increase in values but it's probably always a good idea to set a framerate limit anyway.
This is using a Darktide FPS cap set to 90. (13700k / 4070ti configuration)