Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Blockers Oct 28, 2024 @ 10:21am
insane enemy spawn rate
inc bosses had 2 full power beats of nurgle on regular damnation with more mobs of all kinds on screen than you would get on auric
Last edited by Blockers; Oct 28, 2024 @ 10:23am
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Showing 1-15 of 20 comments
kozerd.lb Oct 28, 2024 @ 10:30am 
your first time? :2018bestaward:
Hexagoros Oct 28, 2024 @ 10:35am 
This is a horde shooter/slasher.

There are supposed to be hordes.
Blockers Oct 28, 2024 @ 10:35am 
nope its an old bug thats back but seems worse.
its pretty fun
Ishan451 Oct 28, 2024 @ 10:39am 
Originally posted by Blockers:
nope its an old bug thats back but seems worse.

Which is the way Darktide does patching. 2-3 patches down the line they reintroduce stuff they already fixed.

Like say, for example, the Poxhound Space Program. Believe it or not, there was a brief period of time when Poxhounds wouldn't launch into outer space on death.
Æɴɪsᴏ Oct 28, 2024 @ 12:00pm 
... more.
Originally posted by Blockers:
inc bosses had 2 full power beats of nurgle on regular damnation with more mobs of all kinds on screen than you would get on auric

Sundays are the worst because you get both combined with incredibly bad players, it's why I stopped playing on the weekends.

It can be fixed but that relies on someone actually acknowledging that it exists in the first place. An additional issue they've NEVER touched is it relies on server tick rate and because they use AWS Scalable, the tick rate is never stable... ever.

Server based gameplay will never not be trash.
DotNL Oct 28, 2024 @ 1:15pm 
doesn't sound nearly enough m8

Pls give us options for 500-1500% roaming enemies
And maybe triple the special spawns with half the cd XD
Cosmophase Oct 28, 2024 @ 1:54pm 
Originally posted by Blockers:
inc bosses had 2 full power beats of nurgle on regular damnation with more mobs of all kinds on screen than you would get on auric
Had 5 bosses spawn with the first 30 seconds on a Maelstrom a few weeks ago - two chaos spawn, two plague ogryns and a beast.
Oct 28, 2024 @ 1:57pm 
Meanwhile maelstrom with waves of specials and weakened bosses span 6 bosses literally at the beginning of the map (well not insta 6, just one after one).
sinephase Oct 28, 2024 @ 3:02pm 
agreed that it happens sometimes, I don't mind it though but it is surprising when it happens for sure. If you think it's a bug, report it on the fatshark forums
DLCI Oct 28, 2024 @ 6:58pm 
yeah idk, sometimes the ai mission director has a psychotic break and just goes bananas with the roamer spawns

i've seen low intensity T5 missions where there must be a freakin dreg gunner career fair scheduled or something

cause by the end of the map there ends up being almost as many dead ranged elites as total lesser enemies dead
Forblaze Oct 28, 2024 @ 7:19pm 
Bosses can only spawn at specific points of the map. Maybe there's some evaluation mid game, but the point is that a second boss will only ever spawn if you advance further through the map.
Originally posted by Forblaze:
Bosses can only spawn at specific points of the map. Maybe there's some evaluation mid game, but the point is that a second boss will only ever spawn if you advance further through the map.

That's neat theory except when you can hear two daemonhosts jabbering at each other like apologists at a golden daemon awards convention.
Forblaze Oct 28, 2024 @ 8:03pm 
Originally posted by Grr. SG CMD Majah Lazah:
That's neat theory except when you can hear two daemonhosts jabbering at each other like apologists at a golden daemon awards convention.

Daemonhosts are separate from the normal bosses.

I don't think what I said is really controversial as far as theories go though.

For example on hourglass after you turn off the giant fan, there's a drop down before you climb up through the vertical residential area. If a boss is going to spawn, it'll do so as soon as someone drops.

Or in hab dreyko, there's the stairs down to the med station followed by a drop down, followed by stairs that lead you up two stories. There's actually a boss spawn right before the stairs to the med station and a boss spawn right after the drop down. If you're rushing, this is a common place to end up with multiple bosses at the same time.

Or on one of the torrent maps where you ride up the elevator before crossing the bridge. The boss spawns at the end of the bridge.

Every plague ogryn, chaos spawn, and beast of nurgle spawn based on these invisible tripwires. Every map has a handful of them but they aren't all active each time.
DLCI Oct 28, 2024 @ 8:21pm 
monsters are not pre-placed, they are spawned based on a monster-pacing template that checks for whether any 'monster spawner-locations' you are referring to are available nearby

only one boss can come out of each one, but they can come from in front of your team or behind your team as long as they still fall within the required distance

the monster pacing template verifies that on the highest difficulty tier

(maelstrom or HISTG modifier, I assume?)

without any bugs, it is indeed possible to have a theoretical max of

2 monsters + 2 (sleeping) daemonhosts

all spawned on the map and active at the same time

never seen the 4 count myself...

but there have been a few times on lights out maps where i have seen 3 of them at once: either 2 monsters + daemonhost or monster + 2 daemonhosts
Last edited by DLCI; Oct 28, 2024 @ 8:38pm
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Date Posted: Oct 28, 2024 @ 10:21am
Posts: 20