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Jeeze OP, bar doesn't get much lower.
Clicking on a weapon, on the right side is the mastery system like it is now.
You are able to drag and drop unlocked masteries. Only two slots.
It is not that hard.
If I may add, instead of skulls, use the current rarity system for items, make individual masteries white/ gray by default, green next unlock, green, blue, purple, orange.
This would all add consistency.
Also for simplicity make it all a menu that interacts with itself instead of having to run around.
Was this so difficult?
Get better UI/UX designers or listen to them
I bet you had a bunch of them 100% when you figured it out!
That only makes them available for Re-Blessing. The OP seemed to think they'd take effect just by being unlocked.
Isn´t it nice? That way we can guide ppl like you trough the basics, like not ♥♥♥♥♥♥♥♥ in your pants, or tying your shoe laces... Aren´t we such good ppl?
I am amazed a multi-million budget game has sod all UX aspects taken care of.
ohhhh LOL
Nah, there is most likely going to be someone who gets it only after 1000 hours. Never underestimate how silly people can be, and OP is far from being the dullest tool in the shed.
But it's not a massive issue though, as others have pointed out it really helps that the UI shows only two blessings on the weapon in the inventory and crafting menus.
♥♥♥♥♥♥♥ just click on one