Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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People Complaining About Gunners in Havoc
Yeah, if you get caught in the open by a gunner you're dead, that's true in regular damnation games and in Havoc games. Just because you die faster in Havoc doesn't mean it's the game's fault you can't win. How is it that many people are climbing up into the 30's on day 2 if it's truly unfair?

How else are they supposed to increase the difficulty of the gunners? Should they spawn a bunch more? No, because people hate spamming enemies apparently in a Tide game now. Should they increase the rate in which they fire? I guess not because people are complaining about that too now. Should they have more health? No, people hate "tanky" enemies, they complain about it all the time.

Just dodge the gunshots, I hate when people say it but it really is a skill issue. You don't even need a million mobility on the knife, with the Eviscerator you can just slide up to gunners and kill everyone, it's extremely possible.

If you're getting hit too many times by gunners and going down, you need to go down to a difficulty where you can learn to dodge without dying. It's not about you being bad. At a lower difficulty you have more chances to make mistakes, and more chances to learn to be better.

Yes, you will go down instantly if you make a mistake sometimes in these high Havoc levels. It's made for the players who constantly complain about how the game is too easy, and it's supposed to be a ranked-like challenge. Fatshark introduced a new mission and several new weapons for content, Havoc doesn't also need to be catered to everyone. As long as Fatshark can incentivize people to keep coming to this mode by keeping it fresh and keeping the rewards good, Havoc is going to have plenty of players.
Last edited by minecraftshep; Dec 5, 2024 @ 3:05pm
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Showing 1-15 of 26 comments
FS should just have added a higher difficulty with new movesets for enemies and called it a day instead of removing hordes and filling modifiers with elites and specials.
Tanner_Lindberg Dec 5, 2024 @ 4:35pm 
My group finished 40 with no downside in 24 hours of launch it isnt un fair. People who say it is just dont understand the game
Last edited by Tanner_Lindberg; Dec 5, 2024 @ 4:35pm
kozerd.lb Dec 5, 2024 @ 4:37pm 
Originally posted by Tanner_Lindberg:
My group finished 40 with no downside in 24 hours of launch it isnt un fair. People who say it is just dont understand the game
did you even sleep lmao
Evil_Sarevok Dec 5, 2024 @ 4:48pm 
I'm of the opinion that it might wear people out after a while - not the gunners specifically, I've had more issues with regular trash ranged enemies in large groups if anything if they all want you dead. Without a "group that you're used to", with the three strikes you're out rule, it gives people less chance to get used to that difficulty increase if they're kicked back to the prior difficulty.

I'm still on Havoc 25 myself right now but I'm in no real rush, though I had no issues release day, and had 2 wipes the few days later, especially when groups clear less, charge more and aernt that.. stable at doing so.

That and the victory I DID have didn't actually reset my failures, it just removed the one.

If anything I'd rather the failure level loss wasn't there, to let people experiment more, rather than potentially get frustrated, especially if that one mission they struggle with "prior" is a particularly nasty one.

As an aside, has anyone found out if failing "under" your rank still applies the failure credit? If so that'd also disincentivize helping out others if you're in the process of ranking up.
Originally posted by kozerd.lb:
did you even sleep lmao

You can start at 16 and speedrun to around 30 so a dedicated group should be able to do it all in less than 15 hours.
This Cannot Continue Dec 5, 2024 @ 5:28pm 
Originally posted by minecraftshep:
Yeah, if you get caught in the open by a gunner you're dead, that's true in regular damnation games and in Havoc games. Just because you die faster in Havoc doesn't mean it's the game's fault you can't win. How is it that many people are climbing up into the 30's on day 2 if it's truly unfair?

How else are they supposed to increase the difficulty of the gunners? Should they spawn a bunch more? No, because people hate spamming enemies apparently in a Tide game now. Should they increase the rate in which they fire? I guess not because people are complaining about that too now. Should they have more health? No, people hate "tanky" enemies, they complain about it all the time.

Just dodge the gunshots, I hate when people say it but it really is a skill issue. You don't even need a million mobility on the knife, with the Eviscerator you can just slide up to gunners and kill everyone, it's extremely possible.

If you're getting hit too many times by gunners and going down, you need to go down to a difficulty where you can learn to dodge without dying. It's not about you being bad. At a lower difficulty you have more chances to make mistakes, and more chances to learn to be better.

Yes, you will go down instantly if you make a mistake sometimes in these high Havoc levels. It's made for the players who constantly complain about how the game is too easy, and it's supposed to be a ranked-like challenge. Fatshark introduced a new mission and several new weapons for content, Havoc doesn't also need to be catered to everyone. As long as Fatshark can incentivize people to keep coming to this mode by keeping it fresh and keeping the rewards good, Havoc is going to have plenty of players.
The people who call havoc fair are very same people who play this game all day and are unemployed
Big Ma Ma Dec 5, 2024 @ 5:41pm 
Originally posted by This Cannot Continue:
The people who call havoc fair are very same people who play this game all day and are unemployed

Some people are indeed just that good at the game, though such claims lost some weight since people tend to use mods to gain some sort of advantages.
Tunnfisk Dec 5, 2024 @ 5:45pm 
Originally posted by Big Ma Ma:
Originally posted by This Cannot Continue:
The people who call havoc fair are very same people who play this game all day and are unemployed

Some people are indeed just that good at the game, though such claims lost some weight since people tend to use mods to gain some sort of advantages.

I use mods. I'm good at the game. Havoc is fair. :cool_seagull:
Juvante Dec 5, 2024 @ 5:51pm 
Originally posted by minecraftshep:
Yeah, if you get caught in the open by a gunner you're dead, that's true in regular damnation games and in Havoc games. Just because you die faster in Havoc doesn't mean it's the game's fault you can't win. How is it that many people are climbing up into the 30's on day 2 if it's truly unfair?

How else are they supposed to increase the difficulty of the gunners? Should they spawn a bunch more? No, because people hate spamming enemies apparently in a Tide game now. Should they increase the rate in which they fire? I guess not because people are complaining about that too now. Should they have more health? No, people hate "tanky" enemies, they complain about it all the time.

Just dodge the gunshots, I hate when people say it but it really is a skill issue. You don't even need a million mobility on the knife, with the Eviscerator you can just slide up to gunners and kill everyone, it's extremely possible.

If you're getting hit too many times by gunners and going down, you need to go down to a difficulty where you can learn to dodge without dying. It's not about you being bad. At a lower difficulty you have more chances to make mistakes, and more chances to learn to be better.

Yes, you will go down instantly if you make a mistake sometimes in these high Havoc levels. It's made for the players who constantly complain about how the game is too easy, and it's supposed to be a ranked-like challenge. Fatshark introduced a new mission and several new weapons for content, Havoc doesn't also need to be catered to everyone. As long as Fatshark can incentivize people to keep coming to this mode by keeping it fresh and keeping the rewards good, Havoc is going to have plenty of players.

Your take is that, because "some" people use extremely specific builds and can rise in ranks with their friends.

That Havoc is perfectly balanced and totally not broken in any way.

Perspectives like this cut out any chance to improve things and just make it into an argument of "git gud". When its not that at all.

Havoc mode ruins class identity. By the time people reach rank 40, how much health will Ogryns have? 50? 25?

This mode is tipping into game design imbalance. It's affecting the core design of the classes and their role.

I guess Ogryn can't tank anymore so what is his role? Shoot big gun, smash heads? And die from 2 bullets?

Boring.
Originally posted by This Cannot Continue:
Originally posted by minecraftshep:
Yeah, if you get caught in the open by a gunner you're dead, that's true in regular damnation games and in Havoc games. Just because you die faster in Havoc doesn't mean it's the game's fault you can't win. How is it that many people are climbing up into the 30's on day 2 if it's truly unfair?

How else are they supposed to increase the difficulty of the gunners? Should they spawn a bunch more? No, because people hate spamming enemies apparently in a Tide game now. Should they increase the rate in which they fire? I guess not because people are complaining about that too now. Should they have more health? No, people hate "tanky" enemies, they complain about it all the time.

Just dodge the gunshots, I hate when people say it but it really is a skill issue. You don't even need a million mobility on the knife, with the Eviscerator you can just slide up to gunners and kill everyone, it's extremely possible.

If you're getting hit too many times by gunners and going down, you need to go down to a difficulty where you can learn to dodge without dying. It's not about you being bad. At a lower difficulty you have more chances to make mistakes, and more chances to learn to be better.

Yes, you will go down instantly if you make a mistake sometimes in these high Havoc levels. It's made for the players who constantly complain about how the game is too easy, and it's supposed to be a ranked-like challenge. Fatshark introduced a new mission and several new weapons for content, Havoc doesn't also need to be catered to everyone. As long as Fatshark can incentivize people to keep coming to this mode by keeping it fresh and keeping the rewards good, Havoc is going to have plenty of players.
The people who call havoc fair are very same people who play this game all day and are unemployed

are you talking about 99% of these "pro gamers" in destiny 2/warframe/battlefield/etc?
acesahn Dec 12, 2024 @ 1:04pm 
Gunners: If you get caught out in the open you die.
Me: Fair enough.
Gunners now: *Walks around my cover while shooting*
Last edited by acesahn; Dec 12, 2024 @ 3:17pm
Terminator Dec 12, 2024 @ 1:10pm 
Originally posted by This Cannot Continue:
The people who call havoc fair are very same people who play this game all day and are unemployed
im playin after the work. are youngsters that bad at pc games nowadays?
Terminator Dec 12, 2024 @ 1:12pm 
Originally posted by Juvante:
I guess Ogryn can't tank anymore so what is his role?
his role is to tank shooters with a shield and snipe elites veteran didnt snipe.
Originally posted by minecraftshep:
How is it that many people are climbing up into the 30's on day 2 if it's truly unfair?

you underestimate the power of autism.
JuX Dec 12, 2024 @ 1:31pm 
The gunners are pretty unbalanced in havoc.

It's basically a hard check on your team build composition and it's annoying. Even with plenty of toughness, toughness damage reduction and 60% gunner damage reduction. Small group of them still melts you down in couple seconds when caught in the open if you aren't overcharged.

If you don't have a team that spams toughness with abilities then having a psyker with a bubble is just mandatory. It's otherwise incredible hassle to rapidly gun them down as veteran since they just keep coming in like straight from the factory conveyor belt and you need to rely on random teammates to keep melee enemies off you on the mean time.
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Date Posted: Dec 5, 2024 @ 2:55pm
Posts: 27