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It's this, it depends on your play style and what weapons & abilities click with you.
Let us say you have an ax that can chop wood at 40 blocks a minute and a saw that can cut wood at 30 blocks a minute.
If you can get 100% potential out of the saw (30/m), and only 70% of the potential of the ax (28/m), the saw is still going to do more for you.
You'll do much better with a setup that works well with your playstyle. For me, psyker is the best because it meshes well with my personality, but I can still do decently with the other classes. Psyker > Zealot > Ogryn > Veteran for me in terms of what works best for me. This might be different for someone else that might say... work best with Vet > Zea > Ogr > Psy. And even within those, you have your individual builds that might do better or worse. Like my more offensive Zealot does more poorly than my more supportive Veteran.
Edit: Also your team composition matters. For example, my ramp up anti-group Ogryn build is inherently incompatible with Assail Psykers and other anti-group builds because what powers me up is what those builds are good at killing, so I'm constantly at maybe 30% of what I can do without those in the team. Not entirely useless, but way less effective to the point where I'm just going to do puzzles, grab loot, and maybe some support actions because it is a complete waste of time and resources that could be better used for the ones doing the damage unless we happen to be in a situation where I can build up.
IMO I perform the best with Psyker with Veteran and Zealot close behind. I don't play Ogryn as well as the other 3 but I can still clear Auric Damnation with him just fine, it's just a little more difficult.
Veteran? Aim is bad.
Zealot? Positioning is bad.
Ogryn? Both of the above.
But, Psyker... magic goes burrrrrrrrr.
Pure ranged build? Vet and Psyker
Team support? Vet and Zealot
Melee focus? Zealot or Ogryn are best, but all classes can easily focus on melee now.
Crowd Control? Psyker and Ogryn
There are of course niches within these builds. For example, Vet melee can cut through armor much easier than zealot, but zealot has much better general horde clear. Psyker has infinite ammo staves but staves generally apply their damage slower than guns. Zealot can delete monstrosities, ogryn can basically never die if you can kill/peel disablers effectively, etc.
Dealing with basic enemies is easy, decent choices for melee about in all classes. My range weapon is always my major damage dealer, much safer at range anyhow. Spearhead boltgun is my go to, as long as you can hit headshots and manage ammo you destroy everything, un aimed is full auto and melts enemies too. Veteran is of course the best for gunplay.
Teams differ a lot but quite often I've had people who just can't do much damage to tougher enemies, seems pointless focusing on a horde clearing build when you need high damage for the harder enemies and melee is plenty enough to deal with basic dribble.
If you want something decent for both hordes and harder enemies the voidstrike staff and electric seem to do well to a degree.
This is more about dealing with threats solo though, because while I have a team people seem to lack a lot of awareness and often I have to take out enemies alone before they kill my teammates. If your team is good a lot can work but I'm being a dps ♥♥♥♥♥ and relying on myself mostly due to unreliable teams, thats not to say I run off lone wolf style, I stay with them, just baffles me how blind many are.
The class skill trees aren't exactly vast so there isn't much variation in choices if you want whats best.
There is the zealout backstabbing way thats high damage too, I assume thats what someone else meant by zealot deleting monstrosities.
Havoc will probably expose some true meta for us for the first time ofc. But for now while psykers are definitely the strongest in theory, in practice all of them can clutch & carry in the right hands & build. So you should go with whatever you're most comfortable with & find the most fun.