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the reloading and ammo economy on them suck bad - if you're zealot maybe check out Emperor's bullet down to Sainted Gunslinger and stack up some fast reloads
and depending on which shotgun, scattershot & manstopper
They also need to add reload blessings to combat shotguns, because for every class there're better talents in the skill trees to bother going for reload speed talents.
I use sniper shotgun on Thunder Hammer Zealot to kill Bulwarks consistently even when they face me with a shield. Special shot so they remove the shield -> switch to TH and kill them with a charged attack.
And I use Kantrael built into fire ammo spam on Zealot, though I agree it's underwhelming. It's like a much weaker Rumbler/Kickback situation or weaker Flamer. For me it's a gameplay variety weapon for the most part.
>having to reload the special ammo every time to use it.
When you have man-stopper blessing your shots cleave on critical to hit additional targets and when you combine that with scattershot you get max 60% more crit chance on your next shot if you can hit 5 targets with that one shot.
And you get additional 25% critical from piety.
You could theoretically get more critical chance from bleeding enemies up to a 100%, thou those stacks last for 3 seconds and not sure if scattershot stacks remain when weapon swapping.
There is also the option of Shroudfield to do one massive damage shot every now and then.
Did they do something to nerf them? I noticed after recently coming back that they do feel much weaker than before.
https://youtu.be/a6z9m38S7nw?si=qdiSbor0N3HEhYBR
It's not just talents & builds, it's about using them right too. But yes as someone said crits are typically the way to go.
Each shotty has a different finesse dmg bonus, best on Agri, worst on Kantrael (whatever their names are now). But they all do more finesse dmg in ADS. Then there's their specials too.
Either way shotties are prolly the most tricky guns to use right. Zellies can do a lot of big plays with the 2 autocrits they get from stealth, but other than that there's a lot of variable use to them. Like using specials to stack Scattershot, then put the crit somewhere it does the most dmg and re-stacks Scatter again. The Kantrael fire special is fantastic for both stacking Scatter and spreading that DoT but does almost no direct dmg, so you need to really know where to use it or it's just wasted. The Lawbringer special is otherwise weak, but has a perfectly horizontal pattern for cleaving headshots and comes with extra cleave too. Agri special is basically a mini-revolver without the armor piece of Hand-Cannon.
Because of all that and the way ADS shots have more finesse dmg but less spread, shotgun gameplay is extremely variable. So you're constantly changing between hip shots for speed & spread (and to stack Scatter), ADS for finesse, specials for whatever you wanna do with them, all while managing the reloads. They benefit a lot from +reload talents ofc, since that buffs the special speed too, and usually shine most in a crit build. Agri finesse dmg for example is so insanely high that if you get a Marksman's Focus vet and really push the finesse bonuses as high as you can get, those specials are going to do more dmg than plasma, except no delays or overheating and with way more ammo.
So all in all, they do have an extremely high skill-cap.