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The thing I don't understand is how do they know it would work better than having everything in the shop. Its not like they've tried it both ways. It just seems like a lot of guess work and looking at what other games do.
I have disposable income and I want the game to continue getting updates because I like it. I forgot they said that's the reason they're really out of touch lol
I'm sure that developers have tons of data since the industry has been (ab)using whales for well over a decade at this point.
You can forget about the old "vote with your wallet" mantra because more than enough money is being spent by a small subset of people with addictive traits and the FOMO systems that prey on them aren't going to stop without aggressive regulation which is decades away with the fossils in charge.
I disagree.
From my perspective, maximizing profit and business managers have been part of reason why the quality of video games have been on a decline as of late. Less focus has been put on making games fun and more has been put on whether or not it can be crammed with microtransactions or DLC. They've also been chasing the "live service" model which has already flooded the market.
if you prioritize quality in whatever goods or services you produce, you have a better chance of retaining customers. They may learn to trust your brand and they may keep buying your products, keeping you in business longer. Maximum profit for minimal effort (which is what cosmetic stores in games are) may briefly net you a large sum, but you break a lot of trust and good will with your customers. How many games have you played where parts of the gameplay are broken, but the cash shop works just fine?
You have also developed yourself into a corner by doing this. You're now on the hook to provide more content for your players. You need to provide more models, textures, maps, and other content to keep players interested. Otherwise, players lose interest and you lose money. All of that new content should be fresh and new to keep players interested. All of this could be avoided if you simply made a good game from the start.
Could you please explain to me how paying for a game and then having that game ask for more money is not greedy? Also, if the company has to keep asking for more money to keep developing the game, isn't that the fault of business management? Lastly, if that "ongoing FREE development" requires a "completely optional cosmetic shop," then it isn't free, is it?
I'm pretty sure most, if not all, of us are just pointing out how and why it works, not defending it.
Even built-in community marketplaces should be illegal as there are games where fomo items have scarcity to hike up prices substancially and being sold for real currency. With developers pocketing the sale entirely, while only reimbursing the seller with store credit.
No matter how you personally feel about FOMO digital goods. You cannot deny it's extremely consumer unfriendly practice.
Let us never forget how much they micturated on the community, am personally never buying FS/Tencent collaboration game on launch. Will wait till they have finished it and it's on sale. That way don't have to look at coming soon ™ whilst feeling like a chump yet again.
Hey, I want to look cool as well
Can I buy it? Nope! Not available
I would have spent a lot more money if I could choose from anything they had previously released. The shop is infuriating. There are several items I would have bought a long time ago if I had the chance