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You have short background stories introducing maps or events but that's all.
They mostly earn their money by selling paid cosmetics.
That's it, it is just narrative fluff to explain why you are doing this kind of gameplay in the first place. Even the story "progress" just serves as narrative fluff to open up more mechanics and systems available to you as you level ie "You earned enough trust and merits among my officers, so I am sending you to this person so you know how to upgrade your equipment," then the game shows you the upgrade system.
The Devs are busy redoing the "release" stuff.
So far they have redone the penance system twice, and now they are working at the 2nd crafting rework.
They also keep redesigning the levels that are in the game. Again, also something they have done twice now.
So no... we ain't even past "release" yet... they are still working on getting the game into a state where it could be released. Which, by all accounts seems to coincide with the Xbox and the future PS release.
That isn't even remotely the story. The story is that you are a Prisoner, for whatever reason you chose (all of which are basically the system being unjust to you). When the Prisoners break free on the Prison ship, you safe an Inquisitorial Agent, that had been sent to secure a high valuable asset prisoner the ship held, and thus are given the chance to join the retinue of the Inquisitor.
You, like many taken from the Prison ship that day, are used as cannon fodder for suicide missions in a desperate bid to stop the 2nd city from falling. And while you slowly, and surely, prove your locality a Traitor sabotages various systems aboard the inquisitors ship.
And then the story falls apart when Rannick has a big speech about they identified the mastermind behind the sabotages and looks all stern at your Ogryn operative.... which results the other person in the room to go "You are ♥♥♥♥♥♥♥♥ me, right? You F-ing Imperial Scum, at least have the decency to execute me! There is no reason to mock me like that!"
Then Rannick starts laughing and goes "I am just messing with ya.." and shoots the other guy.
Thus you become a full fledged Imperial Agent of the lowest rank. You are never a traitor or believed to be a traitor. The whole plot happens while you are busy doing something else. You are appraised of what happens when you are off doing something else. Matter of fact... the fact that you are off doing missions and such, is likely the reason why you are above suspicion in the first place.
It's just so confusingly and badly written, that you spend the next few characters you level up trying to figure out "Where is Waldo" to see if you can spot if the traitor is in the cutscenes you've seen.
Dan Abnett was only consultant. There is actually an Interview with him where he explains his role on the game and the story he proposed. And i recommend not to look for it, because it will make you weep when you realize just what kind of hackjob Fatshark did, after getting a pretty cool story suggestion from Abnett.
It's one of those "this could have been a thing" moments.
Like.. Abnett gave them a recipe for a 9 layered cream cake... with various flavors and detailed instructions on how to bake it. And Fatshark basically replaced sugar with salt, and shat in the bowl because they were all out of coco powder. Then mixed it up, dropped it twice on the way to oven... and left the milk on the counter, so it would turn sour, shrugged and turned it into cream anyway. And then dropped it two more times while trying to slather the cream over the cake with their bare, unwashed hands.
And then showed it off as "Dan Abnett made this!"
Yeah, i was being tongue in cheek. Doesn't convey well over text, my bad. The whole Dan Abnett "wrote the story" is one of the hugest fumbles fatshark has had with DT, which is rather impressive.