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Sure, the Zealot gets slide immunity, cannot be stunned in melee, and can survive getting dropped to 0hp; but I regularly take a significant amount of chip damage as the Zealot, and there's always the danger of being unloaded on by 5+ ranged enemies which will destroy ALL of your toughness and half or more of your HP; while the Veteran would still be at 70% toughness (or higher) after getting caught out in the same position.
Not having to reload your guns is also amazing. A quick tip is to get 1 melee kill, swap to restore 1 ammo, and then swap back and get another 1 stack from a kill, and then swap back again to load it in; so you can restore 2 bullets in the shotgun (or bolt pistol or revolver) in 2 melee attacks. Usually you get 3.3% ammo per melee kill stack, which stacks 10 times, so after 10 kills you would restore 33% of your clip, which in a clip of 5 would only give you 2 rounds; so you get the same for just getting the bonus from a single stack and getting it twice in a row as you would if you killed 10 enemies. So keep swapping weapons after kills if you have the ability to do so. It also triggers a bunch of other bonuses for you if you build right.
yoo nice tip. Thanks!
ahh so it'll "round" to the nearest "round" if you follow and is more efficient at the low end, i could feel this happening but couldn't explain it ty for putting into words.... and improving my technique >:)