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First, I'll be blunt, get a chainaxe. Chain heavy attacks to clear hordes and light attacks can spam stop crushers and its a lot less mentally draining than trying to use either of the two awkward combos. Yes the combos are usable but you either get stuck in dealing with heavies and having to cancel out of it or wait for the side-swing to bring back a heavy horde clear, Or the Agni which is much easier to use for horde clearing but then has the opposite problem with clearing heavies.
The shock stuns YOU too long giving way too many opportunities, for too long, for you to get killed in a proper fight, meaning its only useful in lower intensity situations where the need to stun something quckly is less of a concern.
Its not good at horde clearing, its not good at killing, its good at stunning but seems to lack the range of any other melee weapon that makes these swings truly devestating in horde environments.
I can see promise in the shock maul for specific builds but its far from a game changer in any capacity, and most weapons can accomplish the same task with less gimick. Why stun a horde when yo ucould flatten it and the crusher behind it with a Chainaxe?
Truthfully what interested me the most about the shock maul was ignoring weakspot stagger resistanse and increasing damage to staggered enemies so you can push them all back and beat the hell out of them, but I haven't actually got the blessing combination to try that out on a good shock maull yet. I am going to continue to try it but I have to just come otu and say its not that good at anything that seems to matter, but it is kinda cool.
I disagree with you on the safety of the special shock stun. I find it fairly safe to use on auric. You can animation cancel it at any time with a block. You don’t need to go the full duration to stun enemies.
As for getting stuck with the Indignatus heavy combos, I agree that this can be annoying. However, with practice I have found it to be increasingly manageable. It is still a drawback, but it is one that is outweighed by a lot of other things that the weapon does right.
The shock maul is certainly usable, and the chain axe does suffer in horde clearing but that can be mitigated depending on which class you are using it on. Ultimately I considered the =power- (two-handed) maul to be a better crowd control option for Zealot, and the Demos Force swords feel very much like a no-brainer for higher difficulty psyker play. (because tossing crushers like child's toys is just hilarious)
So the shock maul feels most appropriate for veterans, but that's where I go with the cianaxe comparison because it took suffers from horde CLEARING but can stil do a much better and faster job with the righr blessings, but still be capable of easi;ly dispatching heavier enemies without ever needing to figure out how to animation cancel anything.
Also, comparng the Catachan swords to a shock maul just feels lke a stretch. Catachan swords can parry for massive damage, returning damage and taking none in hectic situations. Catachan swords have a built in panic button as your alternate if you get comfortable using it. Really this is where I kind of limit my selection (for veterans) to the chainaxe and catachan sword because of how easy it is to fit them into a build without relying on too many points.
I don't want to talk the shock maul down into oblivion, but I want people to realize the difference between a weapon having a cool gimmick and a weapon being truly useful. This is actually where I would suggest the bolt-pistol thrives. The bolt-pistol requires little point investment to be a useful weapon. The revolver is probably a better weapon but requires more points to invest to be useful and so the Bolt-pistol may be a "worse" weapon but it opens up more options for you to use and still be effective (enough).
I'm running the Skullcrusher and High Voltage blessings with Flak / Maniac and I'm finding it reliable, especially since the shock gets applied just from swinging into the horde and because it's a mace, Skullcrusher is pretty much always up on nearly everything you're hitting.
Part of Vet's weaker areas is getting trapped in melee in a dense horde. This isn't the most powerful weapon, but it has a lot of stamina for blocking, is easy to make space with, and can handle just about any enemies it runs into. Being able to break open a Bulwark's guard is incredibly helpful and stopping a Crusher from bonking your head into your torso is also a huge bonus. Plus overhead spam into a Crusher actually can kill one, if you're out of options and just have to melee them.
See this is what mislead me. It's not H1>L2, H1 combos into L4, which is why it rolls back around to H1. The push-attack also combos into L4 & back to H1>L4. So that's 2 fast & easy ways to access the cleave combo while basically anything else leads to the H2 single target spam. The L4 is very easily recognizable from the other lights too, so even if you get the combos mixed up and have no time or stamina to reset/PA, just spamming lights until L4 and then transitioning back to the cleave combo is really easy.
What really bothered me at first was how finnicky the H1>L4 combo is, for some reason the combo gets messed up pretty often even straight after (block) cancels. It's as if blocking an attack or taking any toughness dmg interrupts it, so the next L4 or H1 will be something else instead. Whatever the case, after learning to either force that cleave with PA or spamming until the L4, this wasn't a problem anymore.
Anyway I really get why ppl like the Indignatus now! It just has the best of both worlds with strong, easily accessible single target and cleave combos. Its perfectly horizontal cleaves and that weirdly massive head hitbox size ofc. double as extra dmg & stagger, all of which greatly improve Skullcrusher too. At this point I really don't get what the Agni is supposed to bring to the table compared to this one. But still, I'm no expert here, maybe there's something there I missed. Or maybe one variant is simply better, as is sometimes the case.
Can't wait to roll this on my zelly and see how it plays out against that crit & stealth crusher build. Since the IoD nerf the much faster hits might actually make this better.
I wish theyd redesign how shock and power items work
You can also survive easily in Auric with this little toy and his great mobility, decent killing power but the Knife is superior for a similar playstyle as Bleed and Uncanny Strike makes it more reliable in general against everything (including bosses)
Overall, a nice addition to kill most enemies in peace from Sedition to Auric...
But...
If you want to kill everything hassle-free without overthinking your combos/special attacks, go with Rashad or Antax (use the special on this to stun ragers though)
If you want to be specialized in horde-killing, go with Heavy Sword
If you want to be versatile and make fun of dancing Ragers, Maulers, Crushers, Bulwark or bosses, go with Chainsword (Chainaxes are too clunky with their current moveset) or Heavy Eviscerator
If you want to play safe, and have a slow and steady approach, play with Indignatus Crusher
If you want to have people writing a thread about you on steam forums every week, just equip a knife and run for your life as if there was no tomorrow
If you want to complete the challenge "Test your metal", yes you can use a Shock Maul I guess