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Some tips are to set off the mines on purpose to make sure too many don't get thrown down. Also bring a weapon that's good against shields, the devil's claw probably isn't the best weapon for this fight for example. The ranged twin's shield takes a lot more damage from melee, but ranged attacks only do 60% damage to his shield. Also it's really good to have at least 1 ogryn for this fight but with randoms you can't guarantee that of course.
But anyway - be sure that you took corruption resistance on 3 curios instead of gunner resistance since no gunners here, also feel free to ignore gas, or to clean way for teammates as ogryn since their reg on heavy attacks is enough to ignore gas on damnation, and do you remember this slooooooooow wide horizontal attack of melee twin? You can just ignore this no matter how close you are to twin if you will dodge at the right time, and for exapmle - punch him with full special attack of 2-handed chainsword.
Also be sure that your weapons do damage, much crushers and maulers in room,(and shotgunners on hardmode) and twins armor - on head same as crushers have, hands and legs unarmored, and body is flak. So with 2 handed chainsword you will have fun not only with removing their shields in 2 attacks, but also with good damage to their bodies. Stubbers on ogryns remove shields very good, veterans have their guns too, and powersword with nice damage to their heads and shields, on psykers you have deimos sword - on easy mode twins fly away from second heavy attack, although dont forget to get blessing that remove armor per weak spot hit, aaaaaand plenty of other weapons, but with heavy/catachan swords and infantry lasguns you will not be very usefull even if you live longer than all other players.(i mean seriosly seen player with lasgun in this room where this thing can do damage only to rare disablers and shotgunners on hardmode, why they do this when they can take helbore to deal with armor?!(if they like lasguns so much))
Most of us don't have time to put 5000 hours (the way you have) into a game that came out less than 18 months ago.
Soloing a co-op game (that doesn't actually have a solo mode available) isn't the standard most people set for themselves.
Not every part of the game has to be easy for everyone. Whats wrong with there being content and rewards for doing better or trying something more challenging? If you want easy content, just queue for that. Nobody is forcing anyone to do twins. But no "how dare they put content which requires more effort and which I cant instantly complete while being horrible at the game??"
If OP is still around level 15-or-so, maybe the twins fight is too tricky on the easiest difficulty. o_o
It’s well balanced at the higher difficulty levels, and not too much trouble once you get used the the “flow” of the battle (and assuming you have an alright team).
There's nothing new about this.
Darktide bosses are not bosses, they do not have special AI or anything that makes them unique other than the model and types of attack, which just like regular enemies they cycle through patterns randomly.
On the "special difficulty" you're expected to do 10000K dps with a three second window unless you hit the max damage ceiling of 25K (this does not account for bleed or burn DoT so it is quite possible to kill the twins in two passes by doing 37K as a team)
For each less level of difficulty you can cut the necessary dps and ceiling in half. If you were on 1 and couldn't do 2000 DPS in 3 seconds there something wrong with your build or your gear.
That said, with a group of skilled friends we passed the thing on first try, and later again when we did it for another friend, so the real difficulty lies in doing it with pubs imo. Unlike other missions, no one player can do everything there on their own since you have at least 2 distinct roles that need doing: 1) Someone needs to take on the bosses, popping their shields and doing dmg, 2) someone needs to do something about the constant elites and adds everywhere.
But I think that kind of difficulty is ok for T5+ and esp hard mode since the challenge is the whole point there. It really shouldn't be that way on lower difficulties tho, so you have my sympathies. :'c
If you're going to keep at it, I really must recommend making a build specifically for that fight. Idk about lower difficulties and can't remember the regular version anymore, but on hard mode there was no ammo nor heals. So depending on what you're going to focus on, you need:
- something that's light on ammo (and/or a vet with ammo aura to generate more), or likely something focused on melee dmg
- tons of durability and hp doesn't cut it, so curios & talents that add toughness, dmg resist & toughness regen
- something to break the shields and do dmg, like chain or fast melee weapons in general
- some way to deal with the elites & trash, continuously, since they keep coming and 1-2 nades isn't going to be enough
- anything that helps the team in general, and while support skills like Smite might seem good, in this case it's not enough to stall them but you need to kill them too
If it helps, my solution was to go with a Trauma psyker with the bubble ult. Trauma both CC's and kills all the elite & trash enemies that fight throws at you (I think it even CC's the unshielded bosses in regular mode) and never runs out of ammo, so you can just keep them down and dying forever as long as you keep quelling a bit here and there. The bubble then adds massive survivability to the whole team through its toughness regen, and helps against the ranged & AoE in general.That build doesn't do much against the bosses, but it does against everything else.