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Thanks. I have one more question though.
Can I change the size of the icon itself? I tried to change it (scrolling the mouse wheel while in the grid mode), but the icon stays big on the UI after I save changes.
EDIT: NVM, you can change it in the game's own options. Interface -> HUD scale.
(*Edit: The list got long so tldr; Get at least 'Buff HUD Improvements', 'InventoryStats', 'Buy Until Rating')
Whether they should be part of the base game or not - and many really should - is irrelevant. Ofc in this case, Fatshark who are the highest authority over the game, have given their ok to those mods, so it's not that simple. Morally however? That's another story entirely.
But when it comes to Spidey Sense, it's the AI that's cheating right now. The devs have officially acknowledged those missing sound cues as a bug and are working on it, and everyone knows those specials are simply not designed around being soundless. It's completely unfair, highly aggravating, and game-breaking for the experience itself. That mod is the only thing that helps when the audio fails, but even that is nowhere near enough. I've played this game since release and I can honestly say the advantage gained from Spidey Sense isn't even a fraction of the one lost from the bugged audio. I practically never got surprised by trappers, bursters, dogs or muties before when I didn't even use mods yet. Now it happens dozens of times per mission even despite Spidey Sense. And even Spidey Sense doesn't help when a trapper literally spawns instantly out of thin air behind you mid-slide and traps you before you're done.
So when it comes to the morality of something like that, there's no debate to be had at all. Believe me, when the audio works again that mod is the first one that's gone from my list. Proper audio was much better and far less distracting, and didn't depend on me to pay attention to random blinking lights at the bottom of my screen precisely for those 0.5 seconds I was forced to concentrate on the crushers, shotgunners and dog in front.
I've never heard such nonsense in my life. Removing part of the quote isn't really doing you any favors.
"Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge."
That's not a true definition either, that's a Wikipedia article. You just added your own "by definition" to it. Cheating in video games is somewhat subjective. To say that QoL mods is cheating is just wrong. Especially when they were intended and sanctioned by the developers.
Cheating in video games generally refers to the act of using unauthorized methods or exploiting game mechanics to gain an unfair advantage over other players or the intended game design. This can include actions such as using cheats, hacks, mods, or third-party software that alter the game's intended rules or provide unfair benefits.
There are also "exploits" which are a "cheating gray area" because "technically" you're doing what the game permits. That's about it.
Please read carefully, calmly, and to the end. I will not repeat myself again. You too, Urban Shaman.
I feel like this issue always sparks the debate it does because cheating is such a loaded word that many people simply can't use it objectively. I on the other hand can neither understand, nor even want to understand pointlessly dancing around words like that, so long as they're obviously not hostile in intent or offensive to people like minorities for instance. But I'm neurodivergent, so I react differently to this type of stuff (not better mind you, definitely not... just different, believe me I have more than my share of issues I'd gladly trade away if I could).
What I'm saying is that all of these statements are true, and all at the same time:
- Does a mod let you do something beneficial that isn't possible in vanilla, or does it make something in vanilla easier, faster, better in any way?
- If yes, then technically it's a cheat
- Have the developers given the thumbs up for mods, and are the mods being moderated so anything going too far is taken down?
- If yes, then officially it's not a cheat
- Regardless of the developer's official OK, Darktide is a cross-platform game where PC gamers can use mods and console gamers can't. If a PC gamer has Healthbars to spot all specials+ easily without depending on tag, Weapon Customization with custom flashlights their team can't even see, Spidey Sense to detect specials+ from 40m away through walls, Decode Helper, custom HUD with crucial trackable buffs in crosshair, extra comms, etc etc. while a console gamer can't have any of that, what does that mean for cheating?
- Technically, it absolutely and obviously IS cheating, period.
- Officially, it's NOT cheating
- Morally, it again obviously IS cheating, but to which degree depends on the mod
- Subjectively, depends on who you ask ofc
- Let's assume we're talking about a hypothetical PvP game that isn't Darktide. If mods do give advantages over vanilla and the devs have explicitly labeled all mods as cheats so we can all agree that they are in fact technically, officially and morally cheats: Is there a difference of degree to something like god-mode & aimbot, vs. say a chat block?
- Obviously yes, and a massive one too.
tldr; Officially mods are fine. But regardless of what the devs say, as long as mods give advantages over vanilla (and they do), and especially from the PoV of console gamers who have no access to them at all, they are technically and morally cheating.But that doesn't mean mods are wrong, or bad. The degree of advantage and thus the severity of these technical cheats is so minor that it makes little impact in the game that even a small difference in skill could not easily overcome. So the devs and us accept it as a part of the game, a feature of the platforms. Something that especially given the coop nature of the game adds so much customizability and community involvement as a whole, that the positives by far outweigh the negatives.
Personally I agree 100% with the dev's decision. I already did for over a year since release when I didn't even use mods yet. Now I do, which technically makes me a 'cheater' too. So understand that I am not attacking you or other modders for being aimbotters and evil human beings here. What qualifies for technically cheating in a videogame has absolutely nothing to do with nor is in any way comparable to cheating in relationships or olympic sports. And even there, like it or not, the degree and severity matters.