Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Ravs Jan 27, 2024 @ 10:34pm
Help me to find the mod please
I've finally decided to install some QOL mods for inventory sorting / crafting and general UI improvements since FS take forever to deliver these features for everyone.

I would like to install the mod that places ultimate ability button (F) in the middle of the screen next to the reticle (I've seen youtubers with this UI layout). Does anyone here know which mod is it?
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Showing 1-7 of 7 comments
Wang Jan 27, 2024 @ 10:36pm 
Custom HuD lets you move every aspect of the HUD to wherever u like. It works with numeric hud and crosshair HUD (the one that puts health bars around the center
Ravs Jan 27, 2024 @ 10:53pm 
Originally posted by Wang:
Custom HuD lets you move every aspect of the HUD to wherever u like. It works with numeric hud and crosshair HUD (the one that puts health bars around the center

Thanks. I have one more question though.

Can I change the size of the icon itself? I tried to change it (scrolling the mouse wheel while in the grid mode), but the icon stays big on the UI after I save changes.

EDIT: NVM, you can change it in the game's own options. Interface -> HUD scale.
Last edited by Ravs; Jan 27, 2024 @ 11:07pm
Arani Jan 28, 2024 @ 2:48am 
Originally posted by Wang:
Custom HuD lets you move every aspect of the HUD to wherever u like. It works with numeric hud and crosshair HUD (the one that puts health bars around the center
This. There's tons of mods that are really good but I'd also recommend these QoL things for the following reasons:

(*Edit: The list got long so tldr; Get at least 'Buff HUD Improvements', 'InventoryStats', 'Buy Until Rating')

Essential QoL Mods
  • Numeric UI
    • Lets you see the exact ammo etc. for you and your team
    • You won't have to re-memorize your own max ammo every time you change gear
    • Instead of the inadequate 0% / 25% / 50% coloured ammo indicators, you can tell exactly who needs the big ammo drop most for having barely over half their ammo left where you were only missing 2 bullets
  • Chat Block
    • Automatically blocks when you're not active (chatting, alt+tabbed, in menu etc)
    • Lets you actually communicate and do stuff without instantly being downed by a random trash making its way to you every 2s
  • Buff HUD Improvements (addon for Custom Hud)
    • Adds an extra toolbar and lets you move any specific buff icons to it
    • This is game-transforming, I now have 1-2 small icons for each class/weapon like True Aim, Surgical etc. placed right next to my crosshair
    • I *always* know when a crucial buff / proc is present and can play entirely around it
  • InventoryStats
    • Adds a new button to inventory screen that shows your stats
    • Shows crit%!! With this mod you never have to google what your weapon's crit rate, or class base crit is again ever (use the inventory's swap weapon button to see both)!
    • Not perfect and is missing some stuff, but can be customized to remove the useless data and the crits alone make this worth it
  • Decode Helper
    • Shows the whole decode table at once, letting you prepare for those pesky "next is on the same column" issues that normally make you wait for a full return trip
  • Spidey Sense
    • Adds coloured indicators for any specials within a surprisingly long range
    • Absolutely essential right now with all the bugs, as it helps tremendously with soundless trappers, bursters and dogs
  • Debuff Indicator
    • Lets you see exactly how many burn/soulblaze/bleed/brittleness etc. stacks are on the enemy
    • Helps not only in the field to keep the debuffs stacked, but also teaches you about the mechanics themselves. Like showing max stacks, how fast they begin to expire per debuff type (all different), exposes wrong blessing descriptions (Rending Shockwave) etc.
  • Ration Pack
    • Shows the exact number of uses left in ammo crates
  • Healthbars
    • Show healthbars for wounded enemies, can be customized individually per each enemy
    • Makes it easier to spot specials+ in a crowd, and lets you know what breakpoints you need to kill them
    • Note: Can cause some FPS drops if you don't thin down the list to essential enemies only

Supplemental Stuff
  • Auto Mod Loading and Ordering
    • Automates the whole mod process so you don't need to bother editing that one text file after every mod again
  • Contracts Overlay
    • Shows weekly contract status on pressing Tab, both in and outside missions
  • Psykhanium Default Difficulty
    • Saves your selected difficulty, can even load into it instantly when you click the prompt instead of navigating through the menu every single time
    • Fantastic for people who do a lot of testing like me
  • Prefer Auric
    • Saves Auric selection, instead of having to navigate every single time
    • I play nothing but T5+ so this was small but well worth it
  • Buy Until Rating
    • Customizable, here's an example of what it does for me:
      • When I buy a gray off Brunt, it will always buy 20 at once and automatically scrap anything below 360. This process takes about 2-3s.
    • A typical crafting session goes down from 10+ minutes of navigating menus, checking stats, spamming clicks everywhere and selling 50 trash... into barely more than a few seconds of checking which of the few things you got actually have a good stat distribution, selling the rest, and then upgrading what's left.
    • Adds game-transforming QoL for gearing
Last edited by Arani; Jan 28, 2024 @ 2:59am
Arani Jan 28, 2024 @ 6:21am 
Originally posted by Adenium:
Originally posted by Arani:
...
Some mods are borderline cheats (health bars) but spidey sense is obviously a cheat mod. Devs seriously need to do something about that kind of mods. It gives really unfair advantage on console players. Yeah it's a coop game but still, you don't want to see headshot elite aimbot in this game no ?
Virtually all mods are cheats, it's just a question of degree. Cheating by definition is "using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier (source: Wikipedia)". So basically anything that adds any advantage over vanilla. Every single mod on that list of mine for example qualifies, QoL or not. Many others that I don't have can be far, far worse.

Whether they should be part of the base game or not - and many really should - is irrelevant. Ofc in this case, Fatshark who are the highest authority over the game, have given their ok to those mods, so it's not that simple. Morally however? That's another story entirely.

But when it comes to Spidey Sense, it's the AI that's cheating right now. The devs have officially acknowledged those missing sound cues as a bug and are working on it, and everyone knows those specials are simply not designed around being soundless. It's completely unfair, highly aggravating, and game-breaking for the experience itself. That mod is the only thing that helps when the audio fails, but even that is nowhere near enough. I've played this game since release and I can honestly say the advantage gained from Spidey Sense isn't even a fraction of the one lost from the bugged audio. I practically never got surprised by trappers, bursters, dogs or muties before when I didn't even use mods yet. Now it happens dozens of times per mission even despite Spidey Sense. And even Spidey Sense doesn't help when a trapper literally spawns instantly out of thin air behind you mid-slide and traps you before you're done.

So when it comes to the morality of something like that, there's no debate to be had at all. Believe me, when the audio works again that mod is the first one that's gone from my list. Proper audio was much better and far less distracting, and didn't depend on me to pay attention to random blinking lights at the bottom of my screen precisely for those 0.5 seconds I was forced to concentrate on the crushers, shotgunners and dog in front.
Last edited by Arani; Jan 28, 2024 @ 6:24am
Tunnfisk Jan 28, 2024 @ 7:17am 
Originally posted by Arani:
Virtually all mods are cheats, it's just a question of degree. Cheating by definition is "using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier (source: Wikipedia)".

I've never heard such nonsense in my life. Removing part of the quote isn't really doing you any favors.

"Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge."

That's not a true definition either, that's a Wikipedia article. You just added your own "by definition" to it. Cheating in video games is somewhat subjective. To say that QoL mods is cheating is just wrong. Especially when they were intended and sanctioned by the developers.

Cheating in video games generally refers to the act of using unauthorized methods or exploiting game mechanics to gain an unfair advantage over other players or the intended game design. This can include actions such as using cheats, hacks, mods, or third-party software that alter the game's intended rules or provide unfair benefits.
Urban Shaman Jan 28, 2024 @ 8:16am 
Originally posted by Arani:
Virtually all mods are cheats, it's just a question of degree.
WTF!? Are you TRYING to farm clown awards? Cheating is aimbots and wallhacks, speedhacks, map teleportation, etc. Mods are just... mods. "MODifications". If you think moving an icon to the center is a "cheat"...

There are also "exploits" which are a "cheating gray area" because "technically" you're doing what the game permits. That's about it.
Last edited by Urban Shaman; Jan 28, 2024 @ 8:20am
Arani Jan 28, 2024 @ 11:13am 
Originally posted by Tunnfisk:
Originally posted by Arani:
Virtually all mods are cheats, it's just a question of degree. Cheating by definition is "using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier (source: Wikipedia)".

I've never heard such nonsense in my life. Removing part of the quote isn't really doing you any favors.
Yet you go on to remove / ignore parts of mine where I addressed the same stuff you just said, such as devs being ok with mods. Ironic.

Please read carefully, calmly, and to the end. I will not repeat myself again. You too, Urban Shaman.

I feel like this issue always sparks the debate it does because cheating is such a loaded word that many people simply can't use it objectively. I on the other hand can neither understand, nor even want to understand pointlessly dancing around words like that, so long as they're obviously not hostile in intent or offensive to people like minorities for instance. But I'm neurodivergent, so I react differently to this type of stuff (not better mind you, definitely not... just different, believe me I have more than my share of issues I'd gladly trade away if I could).

What I'm saying is that all of these statements are true, and all at the same time:
  • Does a mod let you do something beneficial that isn't possible in vanilla, or does it make something in vanilla easier, faster, better in any way?
    • If yes, then technically it's a cheat
  • Have the developers given the thumbs up for mods, and are the mods being moderated so anything going too far is taken down?
    • If yes, then officially it's not a cheat
  • Regardless of the developer's official OK, Darktide is a cross-platform game where PC gamers can use mods and console gamers can't. If a PC gamer has Healthbars to spot all specials+ easily without depending on tag, Weapon Customization with custom flashlights their team can't even see, Spidey Sense to detect specials+ from 40m away through walls, Decode Helper, custom HUD with crucial trackable buffs in crosshair, extra comms, etc etc. while a console gamer can't have any of that, what does that mean for cheating?
    • Technically, it absolutely and obviously IS cheating, period.
    • Officially, it's NOT cheating
    • Morally, it again obviously IS cheating, but to which degree depends on the mod
    • Subjectively, depends on who you ask ofc
  • Let's assume we're talking about a hypothetical PvP game that isn't Darktide. If mods do give advantages over vanilla and the devs have explicitly labeled all mods as cheats so we can all agree that they are in fact technically, officially and morally cheats: Is there a difference of degree to something like god-mode & aimbot, vs. say a chat block?
    • Obviously yes, and a massive one too.
tldr; Officially mods are fine. But regardless of what the devs say, as long as mods give advantages over vanilla (and they do), and especially from the PoV of console gamers who have no access to them at all, they are technically and morally cheating.

But that doesn't mean mods are wrong, or bad. The degree of advantage and thus the severity of these technical cheats is so minor that it makes little impact in the game that even a small difference in skill could not easily overcome. So the devs and us accept it as a part of the game, a feature of the platforms. Something that especially given the coop nature of the game adds so much customizability and community involvement as a whole, that the positives by far outweigh the negatives.

Personally I agree 100% with the dev's decision. I already did for over a year since release when I didn't even use mods yet. Now I do, which technically makes me a 'cheater' too. So understand that I am not attacking you or other modders for being aimbotters and evil human beings here. What qualifies for technically cheating in a videogame has absolutely nothing to do with nor is in any way comparable to cheating in relationships or olympic sports. And even there, like it or not, the degree and severity matters.
Last edited by Arani; Jan 28, 2024 @ 11:20am
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Date Posted: Jan 27, 2024 @ 10:34pm
Posts: 7